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Low Kick costs me 1 initiative, does 8 dmg and cost 8 energy.
Heavy Hook costs 1 initiative, does 8 dmg and cost 8 energy....except it also costs a tonus
why? why would i ever use heavy hook over low kick in this instance? anyone know?
even Heavy Uppercut cost 2 initiative, does 17 dmg, cost 16 energy and uses a tonus. so instead of using that, why wouldn't i just use 2x low kick? 1 less dmg, same energy, same initiative, no tonus
i just don't understand
Edit: but I do agree with you that we need better details in exactly what the abilities do. I would like a dodge or block percentage so I can properly way the differences.
They have different stat scaling. Low kick does 7+20%str damage for 5+60%str stamina, Heavy Hook does 7+30%str damage for 6+40%str stamina. Heavy Hook also requires 15 points of endurance invested, and that you spend 150 GPP on it.
At your particular strength value it doesn't matter what you use. If you don't have both, or you have a different amount of strength that usually won't be true.
That changes your ratio of attack moves, and does 1 less damage. In a fight that isn't close that won't concern you, so it's an unappealing option. But again, the moves perform so similarly only at your particular strength value.
For example at 29 strength 2 Low Kicks does a total of 24 damage for 44 stamina. But 1 Heavy Uppercut does 21 damage for 25 stamina.
The stamina costs are displayed in the skill tree, same as offensive moves. The chance of success (and proportion of damage reduced in the case of block) though is hidden from the player, although it's easy to observe that some moves have much higher chances (and greater blocked damage reductions) than others.
You're paying the tonus with Iron Curtain for the greater overall damage mitigation, not the reduced energy cost.
I can tell you that dodge chance scales with agility. I don't know if the scaling is the same per ability, or the exact value (though I'd hazard a guess at about 2% per point). I don't know if block chance or reduction scales with stamina (or another stat, but endurance is the tree associated with block equivalent to agility pairing with dodge), I haven't tested that.
There are two perks that make it restore extremely fast if you have both. One comes from watching the 2nd (I think) film from Apu's store and one comes from watching the film from the delivery firm.
There's also a special training with Gold option that opens up about half to two thirds of the way through the game that allows you to temporarily eliminate tonus costs for a skill.
ennemy have different skills and passive. some ennemy are stronger against dodge , other are stronger against block, some just don't care about you and just hit hard. You need to strategize.
How to chose the correct dodge or block ? it realy depend on the situation and where you go on the skill tree.
"Iron curtain" for example is better than "hard block" but it cost some tonus. Is it worth it to use it ? You chose... But I always prefer to win my match and train my tonus back.
For attack skill : The stronger you get (strength stats), the higher the energy cost.
So ... it realy depend on your stats to the more energie/damage efficient for your "build".
There are different reasons:
- time limit: only 2 round
- limit amount of attack move (depend on your fighting style)
- depend on your build/stats => energie/damage cost efficiency ( if you have high stamina/ high energie regen you can put more heavy hit move who cost more energie)
what makes you say iron curtain is better than hard block? just cause its more expensive to use and further down the tree? thats about the only evidence i can see to suggest its "better"
also yeah i realize the str scaling stuff affects different attacks, but this really only comes into play i'd imagine much later in the game, like the above example of having 29 str low kick vs heavy uppercut. but you're not going to have 29 str before you have much higher stam
also, as far as i have noticed, literally every single skill including from the bear tree line has a higher str scaling tilt to stamina than damage, which seems kinda wrong too. almost like you're always punished to push up strength
There's a stamina skill which improves your block based on your stamina. This implies it normally does not scale with stamina, altho who knows