Punch Club 2: Fast Forward

Punch Club 2: Fast Forward

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VoidCrab Aug 3, 2023 @ 12:17pm
Should I grind just for the final boss?
I enjoyed the whole game after a couple years since the first one and I managed to reach to the final boss while I was enjoying the silliness of this game, then the game scaled up like crazy after the first phase of the boss!
Seriously guys?? 99 STR? Really? So basically, I have to grind all night long in my gym, and go to silver's gym during the day as well and try to get close to that ridiculous number only for that 2 minutes of fight?
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Showing 1-12 of 12 comments
󠀡󠀡 Aug 3, 2023 @ 12:33pm 
nah don't grind, you get some extra skill points for losing, which is definitely faster than going out of your way to grind all day.

The final boss might take a good amount of attempts, but you just need a good loadout to combat their skillset.

Levels aren't everything in this game, which is why Skinny Jenkins was hard early-game even though he only had level 1 skills!
Last edited by 󠀡󠀡; Aug 3, 2023 @ 12:35pm
Curiousfellow Aug 3, 2023 @ 1:18pm 
You have all the skills in the game at your disposal. There are many options for dealing with that boss on way lower stat totals.
Blastaz Aug 3, 2023 @ 1:24pm 
I think you get a couple of extra stat points every time you lose to the final boss and reset the run. Also its a puzzle, you have every skill available, work out which to use
Fringehunter7719 Aug 3, 2023 @ 8:40pm 
The last boss has really weak fighting styles. His stats aren't a reflection of his strength.

If you have something like 24/24/24* (and bear in mind you can freely redistribute your stats for him) or better and pick your move set and fighting style to counter his for each round, you should crush him easily.

With powerful defensive setups like Blue - Afterimages/Blue - Phantom/Blue - Fake Move at your disposal, as well as offensive setups like Red - Sucker Punch/Sucker Punch/Green - Double Inhale it's incredibly easy to counterplay everything in Upper City if you spend a few minutes looking through your options.

Generally speaking any enemy that doesn't deal with dodge will lose to the above setup as long as you choose an appropriate fighting style (e.g. Tiger), check all the opponent's moves for heavy anti-dodge mechanics (and use a different strategy if they have them), make sure you have enough same-colour moves to activate all the style bonuses you want (6+ blue for Tiger, for example), and fill all your spare modifiers with whatever counters the enemy's current defense (e.g. Blue - Bypassing Protection vs. Block or Green - Short Blow vs. Dodge).

If you still feel you're not hitting enough and have HP to spare you can swap in moves like Red - Close Overhand or Red - Liver Kick in place of attacks for the next round. If your stamina runs down then spend a round with more Double Inhale slotted and less attacks. You also always have the options of Green - Numb the Pain or Green - Vampire in a slot to recover health.

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*It makes sense to have agility be a multiple of 3, as that's the only time it gives more initiative - other values only give very small dodge success chance increases and nothing else.
VoidCrab Aug 4, 2023 @ 8:11am 
Thanks for the answers guys. I know my message sounds like I'm whining before even I try somethings..but that's not the case :D

My actual problems are;
- game is not hard at all until the latest phase of the final boss. that's not a good balance in my opinion. I prefer to feel like mobs are getting stronger during the chapters and those battles can prepare me for the final fight.
- at this final point, the game is giving me all the skills that I never even see yet (no mastery or anything) and expect me to change my whole build only for this fight because my current skills are not ready for this fight at all (even though I maxed out everything in STR path). then why did I work for this build? I could just watch a guide for the last boss and upgrade my skills only for that. since it doesn't matter which school you choose etc...

I'll try your suggestions right away to just to get the last achievement, but I hope they can find a better system for the 3rd game =)
Blastaz Aug 4, 2023 @ 8:38am 
Originally posted by G4I4:
Thanks for the answers guys. I know my message sounds like I'm whining before even I try somethings..but that's not the case :D

My actual problems are;
- game is not hard at all until the latest phase of the final boss. that's not a good balance in my opinion. I prefer to feel like mobs are getting stronger during the chapters and those battles can prepare me for the final fight.
- at this final point, the game is giving me all the skills that I never even see yet (no mastery or anything) and expect me to change my whole build only for this fight because my current skills are not ready for this fight at all (even though I maxed out everything in STR path). then why did I work for this build? I could just watch a guide for the last boss and upgrade my skills only for that. since it doesn't matter which school you choose etc...

I'll try your suggestions right away to just to get the last achievement, but I hope they can find a better system for the 3rd game =)
I really liked the final section and would love to see a dlc that expanded on that (maybe fighting in the vr trainer?).

I liked it because it really leant into the improvement of PC2’s combat on PC1, which was in how it made it made it a puzzle. In PC you just stuck to the optimal build for your path with very little variety over the course of the game, occasionally replacing an old skill with a new one. Whereas in PC2 you have a lot more options and switch between them depending on who you are fighting.

Sure, it’s not like there are a million options now, but you do get to think about whether you want to go for pure dps, or drain stamina, or outlast, or drain initiative. Giving you the ability to reshape your build at will gives you a fun amount of options to consider.

Don’t just copy a guide, but read the boss’s move set, read your other skill trees and then have a think about what will counter it.
Curiousfellow Aug 4, 2023 @ 1:34pm 
Originally posted by G4I4:
Thanks for the answers guys. I know my message sounds like I'm whining before even I try somethings..but that's not the case :D

My actual problems are;
- game is not hard at all until the latest phase of the final boss. that's not a good balance in my opinion. I prefer to feel like mobs are getting stronger during the chapters and those battles can prepare me for the final fight.
- at this final point, the game is giving me all the skills that I never even see yet (no mastery or anything) and expect me to change my whole build only for this fight because my current skills are not ready for this fight at all (even though I maxed out everything in STR path). then why did I work for this build? I could just watch a guide for the last boss and upgrade my skills only for that. since it doesn't matter which school you choose etc...
I made it a rule for myself not to touch my stats on the final boss. I agree it's a bit lame to scramble your entire build to beat him.
Last edited by Curiousfellow; Aug 4, 2023 @ 1:36pm
Grug Aug 4, 2023 @ 4:39pm 
I managed to beat the final boss with a dexterity build without changing my stats. It took me 2 tries. You really have to pick a strategy to match the weaknesses of each phase. Are you looking at his buffs and moves? Are you noticing that they change from round to round? Doing lots of damage early is a good strategy because it starts to replace his moves with "Errors" that make him do nothing. There are also a couple strong moves in the other trees it's worth dipping into, such as Double Breath for stamina recovery and anything that boosts Undefended damage.
The Cystocot Aug 6, 2023 @ 9:51am 
It really is an interesting fight in-concept, but would have been better as a neurotraining opponent, something to test out a little bit of everything against in order to figure out what you ultimately want to build towards.(maybe a deep VR thing alongside ol' Slim Jenkins, that you could unlock after all neurotraining quests are done & you've beaten Silver's League-or the fight vs. Gold, who totally isn't Silver, not sure what you're talking about)

IMO, it just felt like the entirety of the game leading up to the boss was pointless & my build choices didn't matter, since I had everything at my disposal now & could reshuffle my stats at will, and the gauntlet leading up to it was a joke(probably why Frank lets you just skip it), really my only complaint about the game, I can already see myself just stopping a run when I reach Chapter 3.5 in the future.
grail666 Aug 8, 2023 @ 3:40am 
Can someone please explain the weaknesses? There's abilities that counter dodging, there's abilities that counter blocking. There also seems to be the ability to drain stamina and action points. But it's not clear to me what all the synergies and counters are.
Fringehunter7719 Aug 8, 2023 @ 5:16am 
Originally posted by grail666:
Can someone please explain the weaknesses? There's abilities that counter dodging, there's abilities that counter blocking. There also seems to be the ability to drain stamina and action points. But it's not clear to me what all the synergies and counters are.

Weaknesses of the last form of the last boss, or all his forms? Or something else?
LArc7thHeaven Sep 21, 2023 @ 4:32am 
The last boss kinda OP, the first one i think you should pick dodge because with 60% reflect, second part you can nuke the boss fast and the last part use torturer to deplete the energy. Blocking kinda suck in final boss fight
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