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The final boss might take a good amount of attempts, but you just need a good loadout to combat their skillset.
Levels aren't everything in this game, which is why Skinny Jenkins was hard early-game even though he only had level 1 skills!
If you have something like 24/24/24* (and bear in mind you can freely redistribute your stats for him) or better and pick your move set and fighting style to counter his for each round, you should crush him easily.
With powerful defensive setups like Blue - Afterimages/Blue - Phantom/Blue - Fake Move at your disposal, as well as offensive setups like Red - Sucker Punch/Sucker Punch/Green - Double Inhale it's incredibly easy to counterplay everything in Upper City if you spend a few minutes looking through your options.
Generally speaking any enemy that doesn't deal with dodge will lose to the above setup as long as you choose an appropriate fighting style (e.g. Tiger), check all the opponent's moves for heavy anti-dodge mechanics (and use a different strategy if they have them), make sure you have enough same-colour moves to activate all the style bonuses you want (6+ blue for Tiger, for example), and fill all your spare modifiers with whatever counters the enemy's current defense (e.g. Blue - Bypassing Protection vs. Block or Green - Short Blow vs. Dodge).
If you still feel you're not hitting enough and have HP to spare you can swap in moves like Red - Close Overhand or Red - Liver Kick in place of attacks for the next round. If your stamina runs down then spend a round with more Double Inhale slotted and less attacks. You also always have the options of Green - Numb the Pain or Green - Vampire in a slot to recover health.
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*It makes sense to have agility be a multiple of 3, as that's the only time it gives more initiative - other values only give very small dodge success chance increases and nothing else.
My actual problems are;
- game is not hard at all until the latest phase of the final boss. that's not a good balance in my opinion. I prefer to feel like mobs are getting stronger during the chapters and those battles can prepare me for the final fight.
- at this final point, the game is giving me all the skills that I never even see yet (no mastery or anything) and expect me to change my whole build only for this fight because my current skills are not ready for this fight at all (even though I maxed out everything in STR path). then why did I work for this build? I could just watch a guide for the last boss and upgrade my skills only for that. since it doesn't matter which school you choose etc...
I'll try your suggestions right away to just to get the last achievement, but I hope they can find a better system for the 3rd game =)
I liked it because it really leant into the improvement of PC2’s combat on PC1, which was in how it made it made it a puzzle. In PC you just stuck to the optimal build for your path with very little variety over the course of the game, occasionally replacing an old skill with a new one. Whereas in PC2 you have a lot more options and switch between them depending on who you are fighting.
Sure, it’s not like there are a million options now, but you do get to think about whether you want to go for pure dps, or drain stamina, or outlast, or drain initiative. Giving you the ability to reshape your build at will gives you a fun amount of options to consider.
Don’t just copy a guide, but read the boss’s move set, read your other skill trees and then have a think about what will counter it.
IMO, it just felt like the entirety of the game leading up to the boss was pointless & my build choices didn't matter, since I had everything at my disposal now & could reshuffle my stats at will, and the gauntlet leading up to it was a joke(probably why Frank lets you just skip it), really my only complaint about the game, I can already see myself just stopping a run when I reach Chapter 3.5 in the future.
Weaknesses of the last form of the last boss, or all his forms? Or something else?