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This is also the case in the original punch club, and that did not feel as boring to me.
As for graveyard keeper, I heard that game is incredibly tedious and grindy. I'd be hesitant to take it as an example of good progression.
I don't really think so. I've got around 25 hours and not one time did i feel like i'm just doing the same thing over and over. I've got about half of all technologies unlocked right now. Ofc just like most games after 2-3 hrs of playing i get bored, then i take a break at least 4-5 hours and i can play a few hours again.
I guess it's also the fact that you could beat Punch Club 1 in something like 30 days, whereas you could never pull off such a thing in Punch Club 2 due to how drawn out and linear it is.
Awareness of what?
One thing that made doing side quests in the original punch more enjoyable was the skill progression system. Basically every time you did a fight, you'd make progress towards a new skill. So every time you found a new fight, that was an extra two juicy skill points on top of whatever story progression or other rewards you'd get. Here, fights are a drain on all resources except happiness.
Fights don't even give much GPP if they're not league fights. And u don't need the mood boost cuz u already got training with silver and daily mood booster joke that should keep ur mood at green level at all times
Yeah exactly, in the first punch club every fight you won got you a precious resource. In this one, you get a happiness boost that isn't all that necessary.
Graveyard Keeper is a very grindy game, yet due to there being so much to do you are rarely ever stuck on one thing. You also see all of that grinding lead to something. In chapter 2 and 3 of PC2 there is almost no meaningful side content and besides a few numbers going up you do not get rewarded that much.