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It might also be possible to exhaust the robot in this stage. Make it pay extra energy on hits and doges. I think i remember it does have a battery skill but that only triggers when it's K.O.'d no?
Split your stats mostly between STR an END. No need for very high AGI.
Take the STR school that deals with dodges.
For attacks take 2 hits that have bonus to hit on a dodging opponent and 2 actions that improve the accuracy of your next hit. This should let your punches connect reasonably often.
For defence - take all 3 skills that return 60% of damage back to your opponent. You should have more HP that your opponent at this stage, so this should keep both of your health draining at about the same rate.
For modifiers - take everything that helps you to deal with dodges.
Thank you so much!
My main game was mostly and End build with some Agi stuff mixed in.
2nd ....The third version of the boss is definitely the hardest but I was able to beat it twice consistently with Trapper style (Green) suckerpunch(Red)/sneaky punch (Green)/energy recovery (I used the green one) or some versions of this....with stats around 18str/24agi/33end or something similar.
Utility buffs that help alot are the Red style utility that makes dodged attacks cost 60% less energy and the green style health drain. Rest can be a mix of defence but I suggest getting the green "no kicking" as his kicks are much worse than the small punches.
With this the boss loses alot of initiative dodging alot. Your agi needs to at least give you 9/10 initiative so you have a chance to make him dodge more IMO. Also use a resting option/energy recovery as needed and even fill up the entire attack line with energy recovery for a round as needed.
Good luck!
STR = 11, 190 HP
AGI = 25 for 10 initiatives
STA = 40, 400 Stamina
Didn't modify it at all during any of the fight
Style:
Torturer for the 1st 2 phases (STR, STA)
Trapper for the last phase (AGI)
Beaten them pretty easy.
For the 1st phase, I just used Hadouken and as many Attack Modifier as possible to kill him ASAP. I dealt close to 100 damage per hit with this strat.
For the 2nd phase, I used, I forgot the name, but the punch that "deals consistent damage" and 1 "restore health" to do chip damage while I gain health little by little until he dies. nothing special, just battle of endurance.
For the 3rd phase, I used "enemy use double initiative to dodge" and "I restore 1 initiative if enemy dodges" Modifier with basic low energy attacks to deal chip damage until he dies. His damage is low, he'll always run out of initaitive and stamina, so eventually your attack will start hitting. also, fights get easier the longer it goes on since the robot will start getting "Error" prompt
Use double inhale (restore Stamina) when necessary