Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even when my stats grossly outweigh my opponents, like in the sewers, I still lose. Either that or my chosen style sucks (the red brute force one).
How do you decide what to use vs blocking/dodging?
How do you figure out what counters what?
Where am I not looking that I can read these descriptions?
Clearly I can't. When I highlight the attack I can see the energy, power etc..
I don't see where it describes what it hits/counters etc...
This might sound silly and somewhat obvious, but managing one's sleep and hunger is critical. I lost several fights just by running out of energy because I forgot to sleep after working the night shift at the russian place.
https://steamcommunity.com/sharedfiles/filedetails/?id=3008445386
https://steamcommunity.com/sharedfiles/filedetails/?id=3008445830
https://steamcommunity.com/sharedfiles/filedetails/?id=3008445683
He has a really high block chance, which reduces most attacks to the same low value, but his block is expensive and his stamina regeneration is terrible. In this example with a blue build with lots of actions you can lean into that by letting him block everything with your cheapest middle kick attack.
Burn through your own stamina in round 1 to exhaust his, then ease off a bit in later rounds to press the advantage when he can't fight back without being knocked down.
Depending on your build different combinations of moves will be required to manage your own stamina and find ways to exploit his weaknesses.
Other enemies might be susceptible to your own block or dodge defences if they are set to bypass the wrong type. They might have their own vulnerability in using initiative points to defend. Some enemies rely on dodging without returning, which makes them susceptible to hard rounds of many attacks that corner them.
You always have several days to tweak your own stats up (and down) to make your costs and strengths line up with what you want to do to win the fight.
It's honestly worse than the first one, and that was already super linear.