Punch Club 2: Fast Forward

Punch Club 2: Fast Forward

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Triple G Jul 21, 2023 @ 10:51am
Is there any strategy to the fights?
You pick a series of moves, defence etc... but I can't see how what you pick or the order matters whatsoever. It seems the game just randomly decides what hit and what doesn't.
Last edited by Triple G; Jul 22, 2023 @ 2:07pm
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Showing 1-15 of 46 comments
Triple G Jul 22, 2023 @ 2:07pm 
I'll assume from the lack of any response that the answer is "no".

Even when my stats grossly outweigh my opponents, like in the sewers, I still lose. Either that or my chosen style sucks (the red brute force one).
Marka Jul 22, 2023 @ 2:14pm 
Even though the moves are picked at random you still have to plan how to attack in each round whether they're blocking or dodging, what's ur statmina and health etc. If u seriously find the game too hard there's no shame in turning down the difficulty to cater your needs, other than that you're free to experiment in this game, im loving it so far! Have a good day!
Charlemagne Jul 22, 2023 @ 2:22pm 
The strategy is to pick moves to counter the enemy while maintaining your health and energy. Order doesn't matter
Last edited by Charlemagne; Jul 22, 2023 @ 2:22pm
Triple G Jul 22, 2023 @ 2:31pm 
Originally posted by Marka:
Even though the moves are picked at random you still have to plan how to attack in each round whether they're blocking or dodging, what's ur statmina and health etc. If u seriously find the game too hard there's no shame in turning down the difficulty to cater your needs, other than that you're free to experiment in this game, im loving it so far! Have a good day!

How do you decide what to use vs blocking/dodging?


Originally posted by Omnissiah:
The strategy is to pick moves to counter the enemy while maintaining your health and energy. Order doesn't matter

How do you figure out what counters what?
Asmodan Jul 22, 2023 @ 2:35pm 
Besides the skills the enemy uses have a watch at the fighting school and the things they do. For a Strength Build it is often good to not use Blocks at all and just beat the sh*t out of the enemy. But some schools have increased damage with unblocked hits and are especially there to counter brute force fighting, so you need to put up some blocks and reduce the offensive to conserve energy. Don't use dodge as a strength guy cause this just burns through your energy. Only use what you need, to manage your energy. If the enemy is not blocking or dodging you do not need abilities for inceased hit chances against that. If he has special blocking against punching, use kicks. In short: read your opponent and counter what he does, like in rock, paper scissors.
Last edited by Asmodan; Jul 22, 2023 @ 2:36pm
Marka Jul 22, 2023 @ 2:41pm 
Originally posted by Triple G:
Originally posted by Marka:
Even though the moves are picked at random you still have to plan how to attack in each round whether they're blocking or dodging, what's ur statmina and health etc. If u seriously find the game too hard there's no shame in turning down the difficulty to cater your needs, other than that you're free to experiment in this game, im loving it so far! Have a good day!

How do you decide what to use vs blocking/dodging?

For the strength build i believe there are multiple passives either reducing enemy chance of dodging or breaking down their defenses and going through block you can also always remember the option that if the opponent loves to dodge you can push him against the ropes with agressive attacks to force him to tank hits or if the opponent specialises in blocking and eats away your statmina throw in a couple of idle actions in your attack bar to conserve your statmina and trade your health for statmina
Charlemagne Jul 22, 2023 @ 2:52pm 
Originally posted by Triple G:
Originally posted by Marka:
Even though the moves are picked at random you still have to plan how to attack in each round whether they're blocking or dodging, what's ur statmina and health etc. If u seriously find the game too hard there's no shame in turning down the difficulty to cater your needs, other than that you're free to experiment in this game, im loving it so far! Have a good day!

How do you decide what to use vs blocking/dodging?


Originally posted by Omnissiah:
The strategy is to pick moves to counter the enemy while maintaining your health and energy. Order doesn't matter

How do you figure out what counters what?
They say in the description. If the enemy likes to use evade, then you look for a skill that is good against evade, if they like to block, you look for a skill good against block, etc
Triple G Jul 22, 2023 @ 3:50pm 
Originally posted by Omnissiah:
Originally posted by Triple G:

How do you decide what to use vs blocking/dodging?




How do you figure out what counters what?
They say in the description. If the enemy likes to use evade, then you look for a skill that is good against evade, if they like to block, you look for a skill good against block, etc

Where am I not looking that I can read these descriptions?
Charlemagne Jul 22, 2023 @ 4:38pm 
Originally posted by Triple G:
Originally posted by Omnissiah:
They say in the description. If the enemy likes to use evade, then you look for a skill that is good against evade, if they like to block, you look for a skill good against block, etc

Where am I not looking that I can read these descriptions?
It's that little box that shows up when you select a skill, object, perk, etc. You can see it everywhere
Triple G Jul 22, 2023 @ 5:22pm 
Originally posted by Omnissiah:
Originally posted by Triple G:

Where am I not looking that I can read these descriptions?
It's that little box that shows up when you select a skill, object, perk, etc. You can see it everywhere

Clearly I can't. When I highlight the attack I can see the energy, power etc..

I don't see where it describes what it hits/counters etc...
pahan Jul 22, 2023 @ 5:40pm 
Originally posted by Triple G:
I'll assume from the lack of any response that the answer is "no".

Even when my stats grossly outweigh my opponents, like in the sewers, I still lose. Either that or my chosen style sucks (the red brute force one).


This might sound silly and somewhat obvious, but managing one's sleep and hunger is critical. I lost several fights just by running out of energy because I forgot to sleep after working the night shift at the russian place.
Charlemagne Jul 22, 2023 @ 5:46pm 
Originally posted by Triple G:
Originally posted by Omnissiah:
It's that little box that shows up when you select a skill, object, perk, etc. You can see it everywhere

Clearly I can't. When I highlight the attack I can see the energy, power etc..

I don't see where it describes what it hits/counters etc...
Have you unlocked fighting styles? Maybe you are still too early in the game. That little bit of text above the energy, power, etc is what describes what it counters
Last edited by Charlemagne; Jul 22, 2023 @ 5:47pm
Scout Jul 22, 2023 @ 5:57pm 
Yes there is. If your enemy blocks, use stuff that makes it harder to block. If they dodge, use stuff that makes it harder to dodge. It's not rocket science.
Fringehunter7719 Jul 22, 2023 @ 7:18pm 
Skinny Jenkins is a good example of a fighter with weaknesses to strategise around:
https://steamcommunity.com/sharedfiles/filedetails/?id=3008445386
https://steamcommunity.com/sharedfiles/filedetails/?id=3008445830
https://steamcommunity.com/sharedfiles/filedetails/?id=3008445683

He has a really high block chance, which reduces most attacks to the same low value, but his block is expensive and his stamina regeneration is terrible. In this example with a blue build with lots of actions you can lean into that by letting him block everything with your cheapest middle kick attack.

Burn through your own stamina in round 1 to exhaust his, then ease off a bit in later rounds to press the advantage when he can't fight back without being knocked down.

Depending on your build different combinations of moves will be required to manage your own stamina and find ways to exploit his weaknesses.

Other enemies might be susceptible to your own block or dodge defences if they are set to bypass the wrong type. They might have their own vulnerability in using initiative points to defend. Some enemies rely on dodging without returning, which makes them susceptible to hard rounds of many attacks that corner them.

You always have several days to tweak your own stats up (and down) to make your costs and strengths line up with what you want to do to win the fight.
Zukuu Jul 22, 2023 @ 7:43pm 
No, not really. It's super shallow. You can nudge the odds a bit, but overall, it doesn't have any real depth to it. There are no synergies, no mixing stances, nothing. You pick one of the 3 colors and stay with that predetermined linear build path.

It's honestly worse than the first one, and that was already super linear.
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