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That would be cool, but I would rather organize something that this get's actually noticed by Milestone so they can work on improving it because the main focus is still career mode. And as things are going right now I really have no interest in playing career mode, except M3 maybe since the issues are not THAT bad in M3.
Every developer including Mileston know what kind of bugs and problems are present in their game. The question now is will Miestone ignore us or will they do something?
Well if they ignore THIS... they can get LOVED with a cactus.
um.. it is weekend..game released this thursday.. :D
I know it's a weekend :D But you know #STAYHOME :)= Nothing else to do? :P
Well I don't "demand" an instant fix but it would be nice to know if Milestone are at least aware of the atrocious AI (I don't know how the hell they didn't notice that already but yeah) and are working on it. That's all.
Yeah, a simple ansswer like we are aware of it or we are working on it would be more than enoguh :)
No. I tried a ton of settings and they are just broken no matter the difficulty setting.
Two observations from me, which may or may not apply to you. Please do not be offended if they don't:
As I said, this might or might not apply to you. But in some posts I had the feeling that some players expect to take the same line as in time attack and not get pushed out, block passed (I love the block passes introduced to MotoGP by Vale, taken from MX) or punted if they approach the apex from a wider arc (which again would be correct line in time attack or qualifying).
Regarding point 1: I know that "the racing" line isn't an absolute thing, that's why I don't use the in-game race line overlay. BUT the AI just has an edge on you in the corners, but for some reason this behavior only happens when they are in an 1-1,5 seconds behind you, where they just rush like 50km/h faster than EVERYBODY ELSE (yes even faster than the AI in front of you, that's why the crashing happens so often) into the corner just missing me by an inch but still making the corner and passing it FASTER than everybody else. And that's just not how corners work. They sometimes just run at like 130km/h into hairpins just to try to overtake you and crashing into everything that is in they're way. And if you would apply RL rules, more then half of the field would be disqualified for homicide attempts.
Regarding point 2: I'm aware of the braking methods IRL, since I use them myself IRL on the track. If you pay attention, the AI that brakes that early are 99% less than 0,5-1,5 seconds ahead of you. Everybody beyond that time window takes the brake point right.
Result being: the AI in close proximity ahead of you DELIBERATELY slows you down while the AI ahead of them pull away. And at the same time you get constantly hit by the people behind you because they don't give a s h i t about you existing on the track.
The best way to realize how the AI works is when you play historical mode. If you don't get on 1st place in the first 2-4 corners (and get a 1-1,5 sec. lead in the first lap) you are pretty much done because the AI that overtake you by divebombing imediately proceeds to slow you down on the high speed sections wich makes the leaders impossible to catch. And when you are getting yourself a 1,5-3 second lead you will notice imediately how the AI get's into "normal mode" and start to slow down.
The conclusion is: The AI is DELIBERATELY working against you as a WHOLE They are just ultra aggressive and unreasonably fast while in a certain time window to the player. Once you exit that time window the AI works as intended (i guess). And sorry playing races at the full racing distance is just a pain in the A S S. It is doable but NOT FUN, NOT REALISTIC, and you feel permanently cheated on, which YOU ARE.