MotoGP™20

MotoGP™20

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KaMe 25 ABR 2020 a las 23:29
THE AI WILL BREAK THIS GAME. MILESTONE, PLEASE...
Ok, it took me a while to notice the total failure that is the "AI" in this game. It took me so long to notice the severity of the fail because I only raced in M3 (those issues are present in M3 too, but not that noticable as in the other classes), but today I thought: Let's race some M2/MGP! Oh boy....

Let's just say it how it is.

1. The AI is basically a divebombing squad. It's so hardcore it's absolutely ridiculous. Seriously WTF? This is like an online lobby full of trolls just going yolo style into your bike in every corner. Which makes playing with bike damage the biggest pain ever because you get your bike absolutely REKT.

2. Even when they go full on divebomb and miss you, they almost never run wide. And when they do, they pull of some absolutely insane moves were they run wide, are like 50km/h faster than everybody else, AND STILL MAKE THE CORNER!!!

3. When you come out of the cornering clusterF U C K then they smoke you into oblivion just to slow down 150-200m BEFORE the braking point and become a ROAD FULL OF OBSTACLES.

4. I addition to point 3, In that situation you only have 2 options:

A) Just hope you will not hit anyone while trying to pass that road full of BRAKING
OBSTACLES.

B) You slow down, lose a F U C K ton of time, and risk being run over from the AI that rides
behind you because they will even divebomb your A S S on a straight line.

5. They are WAY faster in the races than in qualifying.

6. Racing on 100% racing distance makes it pretty obvious that something with the AI PWR/fuel is wrong. That might be the reason that they are so fast in the race compared to qualifying, because it seems that they run PWR/ at MAX during the whole race which you as a player cannot do, you would literally run out of fuel before the end of the race.

CONCLUSION (so far):

The AI behaves absolutely hardcore aggressiv and reckless as soon as you are infront of them and the AI infront of you permanently tries to slow you down on the middle-end parts of the high speed sections. Result is you are losing time everywhere. And you are constantly being hit/overtaken by the AI behind you.

MILESTONE, PLEASE look into this! This AI behavior has the potential to ruin the entire game which except the AI, is really damn good.

Please let me know what you guys think. I'm out.
Última edición por KaMe; 26 ABR 2020 a las 0:27
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Mostrando 16-30 de 42 comentarios
Pr3t3nd3r 26 ABR 2020 a las 9:33 
Can someone please organize a daily event where we can race against each other? :)
KaMe 26 ABR 2020 a las 9:38 
Publicado originalmente por Pr3t3nd3r:
Can someone please organize a daily event where we can race against each other? :)

That would be cool, but I would rather organize something that this get's actually noticed by Milestone so they can work on improving it because the main focus is still career mode. And as things are going right now I really have no interest in playing career mode, except M3 maybe since the issues are not THAT bad in M3.
Última edición por KaMe; 26 ABR 2020 a las 9:39
Pr3t3nd3r 26 ABR 2020 a las 10:09 
Publicado originalmente por KaMe:
Publicado originalmente por Pr3t3nd3r:
Can someone please organize a daily event where we can race against each other? :)

That would be cool, but I would rather organize something that this get's actually noticed by Milestone so they can work on improving it because the main focus is still career mode. And as things are going right now I really have no interest in playing career mode, except M3 maybe since the issues are not THAT bad in M3.

Every developer including Mileston know what kind of bugs and problems are present in their game. The question now is will Miestone ignore us or will they do something?
KaMe 26 ABR 2020 a las 10:26 
Publicado originalmente por Pr3t3nd3r:
Publicado originalmente por KaMe:

That would be cool, but I would rather organize something that this get's actually noticed by Milestone so they can work on improving it because the main focus is still career mode. And as things are going right now I really have no interest in playing career mode, except M3 maybe since the issues are not THAT bad in M3.

Every developer including Mileston know what kind of bugs and problems are present in their game. The question now is will Miestone ignore us or will they do something?

Well if they ignore THIS... they can get LOVED with a cactus.
martin77 26 ABR 2020 a las 11:18 
Publicado originalmente por Pr3t3nd3r:
And still not a single patch related to our problems and bugs we have encountered!

um.. it is weekend..game released this thursday.. :D
Pr3t3nd3r 26 ABR 2020 a las 11:43 
Publicado originalmente por martin77:
Publicado originalmente por Pr3t3nd3r:
And still not a single patch related to our problems and bugs we have encountered!

um.. it is weekend..game released this thursday.. :D

I know it's a weekend :D But you know #STAYHOME :)= Nothing else to do? :P
KaMe 26 ABR 2020 a las 11:45 
Publicado originalmente por martin77:
Publicado originalmente por Pr3t3nd3r:
And still not a single patch related to our problems and bugs we have encountered!

um.. it is weekend..game released this thursday.. :D

Well I don't "demand" an instant fix but it would be nice to know if Milestone are at least aware of the atrocious AI (I don't know how the hell they didn't notice that already but yeah) and are working on it. That's all.
Última edición por KaMe; 26 ABR 2020 a las 11:47
Pr3t3nd3r 26 ABR 2020 a las 12:09 
Publicado originalmente por KaMe:
Publicado originalmente por martin77:

um.. it is weekend..game released this thursday.. :D

Well I don't "demand" an instant fix but it would be nice to know if Milestone are at least aware of the atrocious AI (I don't know how the hell they didn't notice that already but yeah) and are working on it. That's all.

Yeah, a simple ansswer like we are aware of it or we are working on it would be more than enoguh :)
Stevo 26 ABR 2020 a las 12:19 
Im still working my way up the difficulty slider but can someone tell me if the AI eventually starts breaking remotely close to the normal breaking points?
KaMe 26 ABR 2020 a las 12:25 
Publicado originalmente por Stevo:
Im still working my way up the difficulty slider but can someone tell me if the AI eventually starts breaking remotely close to the normal breaking points?

No. I tried a ton of settings and they are just broken no matter the difficulty setting.
Anxelus 26 ABR 2020 a las 18:11 
I fully agree that the AI is breaking on the wrong points, but they crash too, they go long on corners, they fight each other,... I call it realism, the same applies to "Bombs"... Still remember how Rossi won Gibernau a Championship on the last corner at Jerez, how suicide Lorenzo was, or how other pilots have no fear of bumping on opponents if they can take advantage... it's called dirty racing, but it's there.
Última edición por Anxelus; 26 ABR 2020 a las 18:12
WOEaintME 26 ABR 2020 a las 18:54 
Ever since I turned off the racing line I don't find the AI that bad. Without the racing line you, like the AI, will probably roll off early but instead of everyone fighting for the racing line I find that I develop my own racing line which results in few collisions but also some neat passing opportunities when the AI squares a corner off and I carry more speed or vice versa.
revillo 27 ABR 2020 a las 1:17 
Without having read the whole thread, I like the A.I. in this game. There are a few improvements to be made, sure, but I had some of the best races I had in any single player racing game already.

Two observations from me, which may or may not apply to you. Please do not be offended if they don't:
  1. Don't always stick to the racing line in race. Like WOEaintME said, switching it off can be beneficial. There are different lines IRL too. In a race you cannot stick to the ideal trajectory and hope to defend your positions. Your opponents will dive you, take the inside line and push you out. This happens IRL too and is the very reason a racer defending his position will have a drop in lap times.
  2. I agree the braking points are too far off at times, but even IRL the riders don't push to the last inch. If they were doing this, they could not open the brakes up to 2-3 times during braking, which you you see in every lap if they are fighting. They brake, open, brake and try to dive the opponent this way. Marc and Dovi had incredible battles like this last year, e.g. in Spielberg.

As I said, this might or might not apply to you. But in some posts I had the feeling that some players expect to take the same line as in time attack and not get pushed out, block passed (I love the block passes introduced to MotoGP by Vale, taken from MX) or punted if they approach the apex from a wider arc (which again would be correct line in time attack or qualifying).
Última edición por revillo; 27 ABR 2020 a las 4:29
Dancing Banana 27 ABR 2020 a las 3:59 
same here especially in the rain on historics it's so frustrating
KaMe 27 ABR 2020 a las 7:47 
Publicado originalmente por revillo:
Without having read the whole thread, I like the A.I. in this game. There are a few improvements to be made, sure, but I had some of the best races I had in any single player racing game already.

Two observations from me, which may or may not apply to you. Please do not be offended if they don't:
  1. Don't always stick to the racing line in race. Like WOEaintME said, switching it off can be beneficial. There are different lines IRL too. In a race you cannot stick to the ideal trajectory and hope to defend your positions. Your opponents will dive you, take the inside line and push you out. This happens IRL too and is the very reason a racer defending his position will have a drop in lap times.
  2. I agree the braking points are too far off at times, but even IRL the riders don't push to the last inch. If they were doing this, they could not open the brakes up to 2-3 times during braking, which you you see in every lap if they are fighting. They brake, open, brake and try to dive the opponent this way. Marc and Dovi had incredible battles like this last year, e.g. in Spielberg.

As I said, this might or might not apply to you. But in some posts I had the feeling that some players expect to take the same line as in time attack and not get pushed out, block passed (I love the block passes introduced to MotoGP by Vale, taken from MX) or punted if they approach the apex from a wider arc (which again would be correct line in time attack or qualifying).

Regarding point 1: I know that "the racing" line isn't an absolute thing, that's why I don't use the in-game race line overlay. BUT the AI just has an edge on you in the corners, but for some reason this behavior only happens when they are in an 1-1,5 seconds behind you, where they just rush like 50km/h faster than EVERYBODY ELSE (yes even faster than the AI in front of you, that's why the crashing happens so often) into the corner just missing me by an inch but still making the corner and passing it FASTER than everybody else. And that's just not how corners work. They sometimes just run at like 130km/h into hairpins just to try to overtake you and crashing into everything that is in they're way. And if you would apply RL rules, more then half of the field would be disqualified for homicide attempts.

Regarding point 2: I'm aware of the braking methods IRL, since I use them myself IRL on the track. If you pay attention, the AI that brakes that early are 99% less than 0,5-1,5 seconds ahead of you. Everybody beyond that time window takes the brake point right.
Result being: the AI in close proximity ahead of you DELIBERATELY slows you down while the AI ahead of them pull away. And at the same time you get constantly hit by the people behind you because they don't give a s h i t about you existing on the track.

The best way to realize how the AI works is when you play historical mode. If you don't get on 1st place in the first 2-4 corners (and get a 1-1,5 sec. lead in the first lap) you are pretty much done because the AI that overtake you by divebombing imediately proceeds to slow you down on the high speed sections wich makes the leaders impossible to catch. And when you are getting yourself a 1,5-3 second lead you will notice imediately how the AI get's into "normal mode" and start to slow down.

The conclusion is: The AI is DELIBERATELY working against you as a WHOLE They are just ultra aggressive and unreasonably fast while in a certain time window to the player. Once you exit that time window the AI works as intended (i guess). And sorry playing races at the full racing distance is just a pain in the A S S. It is doable but NOT FUN, NOT REALISTIC, and you feel permanently cheated on, which YOU ARE.
Última edición por KaMe; 27 ABR 2020 a las 7:57
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Publicado el: 25 ABR 2020 a las 23:29
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