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All inputs seem fine for me, but I had that no-anti-wheelie issue like Michael when I started playing. Now it`s somehow gone, maybe by going into the setup once, maybe by mystery.
Seems like the physics come with a lot of random bugs :(
https://www.youtube.com/watch?v=tkluWGPt0ho&feature=youtu.be
Also the RPMs seem to be high on the dashboard/HUD but bike feels like its on very low RPM... I really have no idea whats going on with the game. Its the same with MotoGP and Moto3
Very strange indeed... I don't have this problem, maybe controller side problem?
I had the same issue with F1 2018 but turned out it was my controller. But I could fix it by ajusting the axis in-game. Does Motogp 20 have that option?
There might have been a problem when you updated the software of the controller.
The power doesn`t seem linear for me either, being relatively low up to about 90% trigger input, and then kicking in hard on the last 10%.
There is definately a range between 0 and 90 % input for me though.
It seemed to be there on your vid too, the straight was too short to get up to the speeds with low input though.
If you test it on a long straight it`s easy to figure out if you can go at different speeds depending on input.
Either way, another case where the lack of options on Milestone games hurt ... pretty much every sim racer has a linearity setting for this. If not for the player`s convenience, then to balance differently built controllers.
I feel everything goes in good direction but all of this needs time and more work. I dobt want the game to be easier, I wish it was just right.
I hope they will update!
I had to recalibrate the sensitivity for the throttle on my controller and it feels a bit better. I had to do the same for leaning as by default it wasnt the best. I am sure there is something weird going on with the input, hopefully it will be patched in the future.