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It was never a full simulation, and thanks god
As it stands, it seems that only a very small fraction of racing gamers is able to handle the semi-sim physics we have on Milestone games. Very understandable they don`t make it even more difficult to further reduce the audience.
Personally I am glad about that ... pro physics is right on the edge of what I can handle.
The lack of stability when leaning hard in fast turns seems strange to me too.
TCS seems to reduce this a lot, but I don`t know why the bike looses stability when I keep the throttle steady, nor why TCS fixes it.
Oh I'm judging big guy. I'm judging you too. Better watch your mode... there flipster. mmm hmm.
I actually just bought ride 3 on sale for 15 bucks and it's way better in terms of being closer to reality. Which is kind of what I was expecting from MotoGP20. Then I realized that they're made by the same company... and then I saw the big picture, clear as a biscuit sitting soggily in too much sausage gravy; they're catering to two types of moto racing gamers. Ones that like more of an arcade like game and ones that want more of a sim. Then I realized that I fell victim to one of the classic blunders. No, I didn't get involved in a land war in asia and no I didn't go in against a sicilian when death is on the line, but I absent mindedly fell prey to the marketing schemes of the all knowing all powerful corporation that is Milestone games...
It should have an option for full simulation for 50 bucks. You don't have to play in that mode if you don't want the challenge.
I'm assuming it's the same engine for ride and motogp, based on Ride3 being more lifelike in general, I think it would be possible for them to code it however they wanted.