MotoGP™20

MotoGP™20

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Flashpan Apr 25, 2020 @ 8:12am
Cornering and braking handling (tried PS/4 version)
I will caveat everything that I say by the fact that I haven't ridden a GP bike in real life, but I do have over 11 years experience riding big road bikes!

Firstly, the brakes - I like how powerful they are - in real life you have to two-finger them gently or you are off - especially in the wet. Stoppies are not that easy to do - most people will lose the front end far before the point a stoppie starts!

The bit that's missing, at least compared to a road bike, is that on the road bike, any application of the front brakes in a bend (a bad idea), will result in the bike flicking itself upright which will send it in a straight line - not what you want in a bend! This behaviour seems to be missing here (in fact I used to deliberately do it if I was coming up to a switch back - light tap on the front - bike flips upright and then throw the bike into the opposite corner (note if you get this wrong - you WILL high side....you have been warned! :p)

The other issue is that when leaning the bike hard over, it seems remarkably unstable in the game, whereas most road bikes I have ridden feel really well planted when leant over.

Just some observations - I wonder what other bikers think?
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Showing 1-7 of 7 comments
portolop Apr 25, 2020 @ 10:08am 
yeah. the physics is really bad. one cannot apply full front break in a full lean and just have it nicely correct your line; you would lose the front and lowside. how much brake you can apply is at least loosely proportional to the lean angle. this does not seem to be the case at all in this game. more of a bad arcade game than a simulation. disappointing for 50 dollars.
abrensons Apr 25, 2020 @ 10:12am 
Originally posted by portolop:
yeah. the physics is really bad. one cannot apply full front break in a full lean and just have it nicely correct your line; you would lose the front and lowside. how much brake you can apply is at least loosely proportional to the lean angle. this does not seem to be the case at all in this game. more of a bad arcade game than a simulation. disappointing for 50 dollars.

It was never a full simulation, and thanks god
Sgt Mud Apr 25, 2020 @ 10:17am 
I see your point and I agree. I am trying to calibrate my controler to make the throttle more sensitive because as it is the bike is too unstable when exiting a corner.
flipmode Apr 25, 2020 @ 10:52am 
Originally posted by portolop:
yeah. the physics is really bad.
Just to point out, nowhere did the OP say the. He just gave a nice insight into differences to real life, without much judging.

As it stands, it seems that only a very small fraction of racing gamers is able to handle the semi-sim physics we have on Milestone games. Very understandable they don`t make it even more difficult to further reduce the audience.
Personally I am glad about that ... pro physics is right on the edge of what I can handle.

The lack of stability when leaning hard in fast turns seems strange to me too.
TCS seems to reduce this a lot, but I don`t know why the bike looses stability when I keep the throttle steady, nor why TCS fixes it.


portolop Apr 27, 2020 @ 10:18am 
Originally posted by flipmode:
Originally posted by portolop:
yeah. the physics is really bad.
Just to point out, nowhere did the OP say the. He just gave a nice insight into differences to real life, without much judging.

As it stands, it seems that only a very small fraction of racing gamers is able to handle the semi-sim physics we have on Milestone games. Very understandable they don`t make it even more difficult to further reduce the audience.
Personally I am glad about that ... pro physics is right on the edge of what I can handle.

The lack of stability when leaning hard in fast turns seems strange to me too.
TCS seems to reduce this a lot, but I don`t know why the bike looses stability when I keep the throttle steady, nor why TCS fixes it.

Oh I'm judging big guy. I'm judging you too. Better watch your mode... there flipster. mmm hmm.

I actually just bought ride 3 on sale for 15 bucks and it's way better in terms of being closer to reality. Which is kind of what I was expecting from MotoGP20. Then I realized that they're made by the same company... and then I saw the big picture, clear as a biscuit sitting soggily in too much sausage gravy; they're catering to two types of moto racing gamers. Ones that like more of an arcade like game and ones that want more of a sim. Then I realized that I fell victim to one of the classic blunders. No, I didn't get involved in a land war in asia and no I didn't go in against a sicilian when death is on the line, but I absent mindedly fell prey to the marketing schemes of the all knowing all powerful corporation that is Milestone games...

Originally posted by abrensons:
It was never a full simulation, and thanks god

It should have an option for full simulation for 50 bucks. You don't have to play in that mode if you don't want the challenge.

I'm assuming it's the same engine for ride and motogp, based on Ride3 being more lifelike in general, I think it would be possible for them to code it however they wanted.
Last edited by portolop; Apr 27, 2020 @ 10:19am
WOEaintME Apr 27, 2020 @ 10:26am 
I find in Ride 3 (on Xbox) I can use the brakes a lot more freely. In both games though if you need to tighten your line the answer is brake mid corner but in Ride 3 with stock brakes it's almost impossible to lose the front in a corner. Stoppies and highside are rare to nonexistent in Ride 3 but then you're not on 250+ hp MotoGP bikes. Moto2 would probably be more comparable to the bikes in Ride3 but I haven't run Moto2 yet (career is still in Moto3 and I've dabbled with the GP bikes because the game is MotoGP).
Last edited by WOEaintME; Apr 27, 2020 @ 10:27am
Agree with you. i've riden a bike too in real life. compare to this gp20 physics honestly far away from simulation. i can't feel the tires, the surface and the brakes are weird. yes you could stoppie entering a corner in that speed but not that easy, and the rule of trail braking for me seems flip off in this game. it was better in gp19, they just have to tweak it a little. not changing the whole physics like a bike toy
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Date Posted: Apr 25, 2020 @ 8:12am
Posts: 7