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Yeah I don't even bother, I just do the minimum requirement. It's doable without investing too much time. But yes it sucks.
Yeah, I think I'm just going to have to accept a basic pass and move on. The best I can do is a pass mark. Excellent and Perfect seem almost impossible.
I agree, its pretty vague.
I did 2 laps where the bar was only a little bit off the end and beat the time pretty comfortably, and that was only a pass as well. I agree, I have no idea what you have to do to get Perfect, or even Excellent.
But just as you describe, you only pass with the minimum research points ("good") even if you are above the upper accuracy indicator on both laps, and of course below the time threshold as well.
If I'm on mid table or lower end teams, I would really enjoy to set the difficulty to a level where I have to fight for a top ten result. But if I do so, I'll never pass the development tests, or at least not distance analysis. If I set difficulty to a level were I can develop my KTM or Aprilia, I reach the podium in every race and win most of them.
It seems the engineers are only able to improve an inferior bike if I'm already able to beat everybody else on the grid with said bike. ;-)
So the difficulty of the development tests compared to the race breaks the immersion for me.
Edit: I forgot to say, you only need to turn the difficulty down for ONE session. Because you can change the difficulty between sessions (when you return to the career main menu between sessions), you can put it back to a more 'fun' difficulty for the rest of the race weekend. So what I do is turn it all the way down for one of the practice sessions, then turn it back up for the rest of the race weekend sessions. Its a shame this is the only way to perfect this stupid challenge, but it seems to be the only way.
Btw. Milestone is not the only racing game where I experience this problem in career mode. I also play F1 2019 from time to time (much less than all the Milestone titles though) and I experience the same thing. Where the race itself should be the most difficult challenge, it's actually the tests (ERS and tyre wear for me in that game). And since Milestone seem to occasionally take some sort of inspiration from Codemasters career mode, it only makes sense that we face this issue in this game too. ;-)
Funny you mention this... I just commented on another thread about how in my first career race in MotoGP 20, I got absolutely destroyed and mentioned how I think I'm going to have to experiment with different difficulties between all the session and specifically mentioned how, like you, I used to do this in the F1 games! Haha. But yes, in the F1 games, I used to do the same thing, different difficulties across practice, quali, and the race, and after being 2 tenths off pole in quali in MotoGP 20 (which I thought I had the difficulty set perfect), but getting absolutely destroyed in the race, it looks like I'm going to have to go down this route again for this game like I did with F1.
I doubt that players are performing so differently between sessions, so this problem has to impact many. On the F1 game, reddit was full of people with the same problem you and I have, indicating that we are not outliers.
What's different in the F1 game for me is exactly what you describe too: one had to find the right difficulty for each track. Here I feel that MotoGP does a better job, at least for me. The difference in difficulty across tracks in MotoGP stays within reason for me, except Valencia. This problem is easier explained though. While I doubt the performance across the player base is so different between sessions (essentially R&D tasks, qualifying and race) on one single track, the problem between tracks could be explained by player preferences and strenghts, i.e. performing better on fast and flowing, narrow and technical or stop and go circuits.