Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My biggest tip, and probably most obvious, is to immediately look at each new tile that's revealed after making a match, and add it to the "available" tiles floating around in your mind. :)
I read somewhere that the best Shisensho players back in the day would work around the outside of the board, minimizing the areas they would need to scan for a match. I definitely find that if you cut a path through the middle of the board, the possibilities can get quite overwhelming and slow you down.
That said, I've also noticed that if you stick to the outside, you can box everything in and make a "No more moves" situation more likely.
I suspect that the fastest players study the board before making their first move, memorizing as many possible moves as they can. You could argue that's cheating, but Rubik's Cube players are allowed to study the cube before the clock starts, so why not here, too, eh?
And then there's the new SHIFT+R hack to restart a game. You can keep pressing it before you click your first tile until you get a favorable board, because, let's face it, the best times must surely come from favorable boards.
My starting strategy is to try and work the corners first if I can, the more pieces you can have that can work on two sides instead of one the better, but I do like digging tunnels through the middle.
First, I find having a name for each piece in my head works well. As the symbols aren't letters to me, I make one up for a lot of them. Open Gate, Closed Gate, Big T, Hook T, etc.
Secondly, after the initial rush, when pairs are easy to spot, I switch from searching for pairs to picking a piece and looking for it pair(s) to see if they connect. When the board gets crowded and messy, I don't always see the wide range of ways pieces might connect. This seems to work pretty well in the later half of the board.