Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Cost) - (bonus) you may only select one bonus, some bonuses take more skulls:
1 Skull - "Increase weapon damage" ; "Get temporary levels" ; "auto-upgrades"
2 Skulls - "Increase Dexterity" (on any weapon not a heavy sword)
4 Skulls - "Increase Wisdom" ; "Increase Strength*" ; "Increase Dexterity" (heavy sword only)
*The inverse applies to "increase strength" it requires 2 skulls for a heavy sword and 4 skulls for anything else.
Formulas are as follows:
Damage increase by 50% for each skull added
Gain 80 temporary levels for each skull added
Auto-upgrades scales with number of skulls
All the stat bonuses read +1 to stat.
Wisdom reads "formula 11- [weapon quality]" (Increase Strength or Dexterity don't contain similar text)
I obtained the skull at the end of the shard, leaving the shard doesn't return the skull to your inventory.
its not per skulls added btw, you are missing the square root fx in the formula.