Grim Clicker

Grim Clicker

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No Name Dagger and stones
Hello,

is there a recommended/ the best set up for stones in no name dagger?
i cannot even find names and descriptions of them anywhere.
At this moment i got quality 7 with:
Weapon base damage increased by 10
Weapond damage increased by 40%
2% damage per level
+21 to base damage, -21 to base cost
i want to put second skull in in but as i understand you loose skulls if you extract stones from weapon, so i dont want to mess things up.
So, is it good enough enough to continue, what stones i need to be looking at for future?
Thank you

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Showing 1-11 of 11 comments
rob_s_cat2 May 30, 2020 @ 2:54pm 
it's definitely close to the best setup possible. i'd suggest that if you don't want to completely optimise everything, continue as you are, keeping the stones even. the reason for that is that, even though it's not 100% optimal due to the changing ratios between the stones themselves of effectiveness as you put more in, it's close enough and simple enough to be able to remember where you're up to without keeping a thousand notes.
panda wanna beer May 30, 2020 @ 3:35pm 
Originally posted by rob_s_cat2:
it's definitely close to the best setup possible. i'd suggest that if you don't want to completely optimise everything, continue as you are, keeping the stones even. the reason for that is that, even though it's not 100% optimal due to the changing ratios between the stones themselves of effectiveness as you put more in, it's close enough and simple enough to be able to remember where you're up to without keeping a thousand notes.

thank you for reply.
should i push the quality on no name dagger to as high as possible? also what i need to look for as second weapon option? or 1 dagger + offensive accessories is more than enough ?
Hiroko May 30, 2020 @ 5:04pm 
I think quality 12 with
2 dominance (lower cost to 1, +24 base dmg)
4 excellence (1%dmg per lvl per)
4 claw (+5 base dmg, +20% dmg per that stacks multiplicatively with above%)
at least 1 skull
is sort of seen as the starting point for calling it a good weapon, and everything after that is just 'how good' it has become. 1 mechanic is generally not frowned upon, nor 1-2 tenderness, but I think most would agree that the bats/energy/mana options are terrible choices to put on a dps weapon. You can always find another dagger to stack those exclusively on for special build needs or shard/run starting requirements.
panda wanna beer May 31, 2020 @ 12:06pm 
Thanks everyone
Aisolon Jun 1, 2020 @ 7:14am 
Im not sure of my method of calculation, but I tried to decide what to get next by doing this:
Weapon base damage (BD) at the time of having one slot open.
BD*2(strength)*2(rage)*excellence at weapon level 200*Claw value.
And then edit the values for each stone seperately, taking the highest number at the end.
Doing this, I ended on the optimal setup of 4x Dominance, 5x Claw, 6x Excellence. This means a base damage 7 weapon would be the optimal base, as it would be able to reach 1 cost at lvl 12 with 4 dominance stones.
Im not any good at math, but this is what i have been doing.
Last edited by Aisolon; Jun 1, 2020 @ 7:38am
rob_s_cat2 Jun 1, 2020 @ 3:02pm 
that math works, but you're not limited to grade 12.

i'm currently working on three base 25 damage daggers. obviously, this will take a lot longer, and a lot more grades, to complete, but it's that or going for something higher. i'm gambling on grade 46 (i use a mechanic stone also) being able to be achieved before the game's llife ends. i have my noname, as you can see in the screenshot, and the base 25 damage daggers don't really offer that much improvement over it due to all the bonuses i have from constellations, but it's something to keep me interested.
Hiroko Jun 1, 2020 @ 8:33pm 
You can mostly just do them evenly,. Excellence first for 1st time only, claw before excellence every time after.
I also like the multi weapon path, but I'm banking on noname Q12 + base dmg(30) @ Q30 at minimum as dps sources. Then 2-3 more daggers to stack Q8'ish on just to stack Bats/Energy/Mana for run starts and special builds (bats+bats+bats+bats on constellations+bats summoning+being part bat+wearing black and glaring a lot ;D )
Soul4hdwn Jun 2, 2020 @ 8:49am 
what about the cheapest heavy sword? i noticed that one gets pretty high values too higher than the highest starting dps heavy sword. plain swords are worthless it seems, only daggers and heavies
rob_s_cat2 Jun 2, 2020 @ 1:20pm 
heavies aren't really worth it at this stage of the game's development. the complication comes because weapon levelling isn't linear.

by the time a base cost 1 dagger reaches the cost of the heaviest heavy sword to upgrade, it's had 100-odd levels on it. there are two level upgrade components though. the one is 6% of the base per level, the other is 20% compounding every 10th level. this makes the dagger produce more damage for cost, at least at this stage of the game's development.

it may change with some content addition later, but as i type, that's just how it is. the only way a heavy sword would come close to being competitive would be if you had the time and resources to raise its return on investment enough to compare with the dagger's level for level, using the same stones as used in the dagger. that's just not a practical solution at this stage due to how many grades would be needed to do exactly that.
Last edited by rob_s_cat2; Jun 2, 2020 @ 1:20pm
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Date Posted: May 30, 2020 @ 2:18pm
Posts: 11