Grim Clicker

Grim Clicker

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Al_3x Apr 10, 2020 @ 12:58pm
Feedback and ideas for new skills
Hi everyone,

i played Grim Clicker now for around 75 hours and wanna share my thoughts about the topic "skills". Please keep in mind that i am just a casual player and its just my personal opinion. So take a seat and enjoy the read.

In general i like the idea that every tree has a specific concept. Also should every skilltree have multiple skills to create builds around it.

Strength

The strength tree starts kinda random. "Rage of Darkness", "Bloodthirstiness" and "Flame Flow" doesnt quite fit in this tree. "Rage of Darkness" fits more in dexterity and should be renamed (like "Hunters Gift"?). "Bloodthirstiness" is just good when you smash the mobs anyways and "Flame Flow" is the only skill in this tree that cost mana and is spammable. All other skills gives u damage the longer they work ("march", "fire sword") or boost you permanent or temporary ("Bonfire Flame" or "Flex"). So the concept of the strength tree is " i am not the fastest but when i hit, i hit hard!". I like to further extend this with this skills.

"Heavy Hiter": youre attackspeed is halved but every 9th hit hits the nearest 3 targets and does x% of your weapon damage (skillpoints reduces the hits u need to tirgger it and increases the weapon damage it does). Cost: 15 energy

"Meat Trap": enemys moving faster towards you/gathering faster (1 SP only)


"Bats Blessing": there is a chance to spawn a bat whenever u kill an enemy.

"Vampire Hunter": killed bats grant u x energy
(so basically the copy from the dex tree with bats insted of fireflies)

"kindle": everytime the fire sword hits an enemy and burns it for x% of there current hp for 5 sec ( i would move "dispel the darkness" to the fire sword. its a fire sword it should burn no?)

"One with the Sword": youre fire sword acts twiche as fast (1SP only)


Dexterity

In my view this tree makes the most sense concept wise. You hit him, you crit him, u poison him, thats it. I would move "Sprint" to the wisdom tree and rename it "Float". I explain why in the wisdom section.

"Hunters Gift": "Rage of Darkness" moved to the dex tree. It just makes more sense.

"One with the Dagger": "Hunters Gift" does now 12 insted of 8 clicks/sec (1SP only)

"infectious corpse": there is a possibilty of x% that if you kill a enemy the next mob in line earns half of the poison stacks from it. (skillpoints increses the possibilty)


Wisdom

The wisdom tree is the one i dislike the most. You got only 2 abilitys thats deal damage and they scale with your weapon damage and crit. If Strength is "steady and heavy" and Dexterity is "stab until your fingers fall of" then Wisdom should be "kill them all together". Right now u need quite a few points in Strength to make your wisdom skills work, lets change that a bit.

"Float": your figure floats over the surface with increased speed. (Wisdom is the only skilltree that hasn't a fast moving skill like "Rage of Darkness" or "March". I tihnk its fair that it got one aswell) cost: 5 mana/10sec

"Mind Control": enemys moving faster towards you/gathering faster (1 SP only)

"Fireball": throws a fireball at your next enemy. the fireballs deals x damage an burns the enemy for 10% of it over 3 sec. ( skillpoints increases the damage and the afterburn damage)

"Play with Fire": there is a possibilty of x% that if you kill a enemy with "fireball" the next mob in line earns the afterbrun effect (skillpoints increses the possibilty)

"meteor shower": a meteor shower rains down on your enemys whitch scale with your weapon damage, your mana pool, and your mana reg.

"Ice Swords": scales with mana and mana reg.

"diviners luck": remove the crit on "blizzard"

"Embrace the Cold": reg. Mobs who get hit x times by "Blizzard" get a frozen debuff and take x% more damage for 5sec. (skillpoints increases the debuff)

"One with the Staff": Increases your mana pool by x% (skillpoints increases your mana pool further)


At the end i would like to say that i would love if there would be a "Summon Skilltree". Your can argue that it could fit in the wisdom tree but i think the concepts doesnt work togheter. This new skilltree should have the sloagan "let others fight for u insted". But maybe it doesnt fit in the concept of the game at all, because you still hit everything with your sword.

Anyway thank you for reading until now. Lets have a discussion about my or your ideas aswell.

Alex

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Showing 1-8 of 8 comments
rob_s_cat2 Apr 10, 2020 @ 6:56pm 
your assumption about the wisdom tree needing 'quite a few' points in strength to be useful is based on what evidence? when i'm pushing with wisdom to get the final boss, i only ever put 5 in strength, the rest goes in skills and the wisdom tree due to the last mask, third eye. it allows you to access EVERY skill.

about the most powerful burst skill in the game:

mana lump scales with the level of the skill, your weapon damage, and your mana pool. it's straight multiplied. in other words, the first level of it is equivalent to a blizzard swords crit, the second most powerful attack in the game at 100x your weapon level. want to make your mana lump unequalled? 1 wisdom ring, and get some levels in mana breathing to fuel the mana lump spam that'll finish any shard quicker than anything else. that's ANYTHING else! poison doesn't comapre because it takes time to stack to 10000%, and that's against a level 1 mana lump with UNMODIFIED base mana and no levels in mana breathing. you get the idea.

some responses to the skills you've named:

'kindle' and 'one with the sword' skills would be op. see the galaxy constellation dragon for more info. having 300 mana with a single wisdom ring equipped and fully levelled, i'd be able to cast 6 of these monsters! 6 of them on the screen at once, doing even 1% per hit would be fight over in 10 seconds. any fight. any shard. and that's when they wouldn't be onehitting because of the damage my weapon is doing being their base damage and them levelling up from there. WAY too op.

'diviners luck' - remove the crit on blizzard? no. just no. it's a caster's bread and butter crit and the only thing that keeps energy incoming with rage marching because it never misses a fly.

'one with the staff' - it's called 'mana breathing'

'float' - not necessary. your assumption that wisdom is the only tree without a speedup is entirely wrong. it's the only one with access to them all, at any time, in any order, as long as you have enough sp stocked up (third eye mask). wisdom is also the only tree with an aoe attack that hits for more than 100x your weapon damage (blizzard sword crit).

'ice swords' - this change isn't necessary, nor is it ideal. not everyone will walk around with 3 wisdom rings to power a huge blizzard output. that said, you should see what mana lump does, since it seems to be what you're really looking for rather than blizzard, and when it crits it can hit more than one.

'embrace the cold' - not necessary. not much survives more than 3 hits from a critting swords blizzard hit already, and what does is usually a boss. if it's any of the shrapnel, you should be casting a ritual.
Last edited by rob_s_cat2; Apr 10, 2020 @ 6:56pm
phenir Apr 10, 2020 @ 7:22pm 
You seem to be under the misconception that you should not put points in other trees ever. Especially moving rage to dex. You'll benefit from the 1 point in strength anyway because 50% more damage.
Also, why add a skill that makes bats give energy when bloodthirst does that already?
Al_3x Apr 11, 2020 @ 3:52am 
@rob_s_cat2 I think "third eye" is quite a bad design choice, because it bends the whole game concept. But it seems to me that you're progress is way ahead of my so for sure youre insight is better then mine + you play more with wisdom then me so thx for your knowleage.


@phenir No its good that you can combine all skill trees to create your own playstyle. But i think every skilltree should have his style and you should get a reward if you invest all/most of your SP into one. And i agree that your dont need a new skill that gives you energy from bats mb there.

rob_s_cat2 Apr 11, 2020 @ 11:36am 
i've been thinking on this.

in the dex tree, an idea for the last mask would be 'hunger', which would become a life leech from mobs. scaled at something like 0,25% of their max life, it could be made to proc every time a mob is dealt a stack of poison. that might have the dual effects of making later fights (especially against bosses) with poison based attacks faster while not being op, and leading into some other skill, perhaps the last one, being based around making the life leech stronger. since it's near the end of the dex tree that i'm suggesting this be placed, it would only be available to players concentrating on dex and wisdom players using third eye. it wouldn't be very attractive to third eye users though, because it's simply rare that a third eye user uses poison.

in the strength tree, since there's no crit inherent in any of the attacks, the last mask could be something along the lines of what a rainbow shard does, namely making every hit a crit. since it's a mask, it wouldn't be useable to third eye users, and it wouldn't be practical for dex users to use it in most cases (exception: fire shards) as it's a huge diversion from their poison building that likely wouldn't be worth the investment of so many sp.

in the wisdom tree, the last mask should be third eye, for obvious reasons. it's just too powerful having it once you have 5+ sp per level. when i finally finish the next galaxy, i'll have 6. in all honesty, the only shards i have any difficulty with are the raw ones, because my wisdom ring being unuseable means i have half my mana pool missing, which directly affects my mana lump damage. the other mask could be something like 'mask of death', and having two effects. the first would be something like march, but rather than speeding up attacks, it could speed up blizzard strikes. the second would be to increase the cost of blizzard. the malus would be so that the mask isn't too op, since it takes sp to make blizzard last long enough to be practical if you have to be away from the keys (unless you're using some other method of casting, be it souls or the dex tree autocaster, since piligrim mask would be unuseable with another mask anyway).

for now that's all i have to contribute ideas-wise, but i think each has its merits. obviously, each has its flaws that i haven't seen as well, but there are reasons for each there.
Al_3x Apr 11, 2020 @ 2:20pm 
+ 1 for the idea of a skill that speed up blizzard
EcstQ.ScorpiON.MC Apr 14, 2020 @ 7:41am 
Good afternoon. I started playing Grim Clicker. I really liked the game and would like it to become even better and more balanced. I want to suggest that you swap "exp from monster" and "experience gain". Since the price for increasing the experience obtained from one monster by +10 is very high, since it is much more profitable to buy several times the experience multiplier. If you swap them and slightly reduce the price of experience multipliers, it would be more correct. Thank you for your attention in any case)
Al_3x Apr 15, 2020 @ 10:54am 
@EcstQ.ScorpiON.MC welcome to the game :) The reason why its so expansive is because it scales with each other. For example if the mob gives u 10exp u got + 20exp and x10 exp gain u get 300 exp/mob !
Tharmund Apr 15, 2020 @ 4:34pm 
Just my 2 cents:

Blizzard and Ice swords should be completely reworked.

Blizzard should have damage tied to your total or weapon damage or wisdom points by default. Right now Blizz by itself is completely useless and when being used with Ice Swords, there is no reason to not just put more points on swords.
Last edited by Tharmund; Apr 15, 2020 @ 4:34pm
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Date Posted: Apr 10, 2020 @ 12:58pm
Posts: 8