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about the most powerful burst skill in the game:
mana lump scales with the level of the skill, your weapon damage, and your mana pool. it's straight multiplied. in other words, the first level of it is equivalent to a blizzard swords crit, the second most powerful attack in the game at 100x your weapon level. want to make your mana lump unequalled? 1 wisdom ring, and get some levels in mana breathing to fuel the mana lump spam that'll finish any shard quicker than anything else. that's ANYTHING else! poison doesn't comapre because it takes time to stack to 10000%, and that's against a level 1 mana lump with UNMODIFIED base mana and no levels in mana breathing. you get the idea.
some responses to the skills you've named:
'kindle' and 'one with the sword' skills would be op. see the galaxy constellation dragon for more info. having 300 mana with a single wisdom ring equipped and fully levelled, i'd be able to cast 6 of these monsters! 6 of them on the screen at once, doing even 1% per hit would be fight over in 10 seconds. any fight. any shard. and that's when they wouldn't be onehitting because of the damage my weapon is doing being their base damage and them levelling up from there. WAY too op.
'diviners luck' - remove the crit on blizzard? no. just no. it's a caster's bread and butter crit and the only thing that keeps energy incoming with rage marching because it never misses a fly.
'one with the staff' - it's called 'mana breathing'
'float' - not necessary. your assumption that wisdom is the only tree without a speedup is entirely wrong. it's the only one with access to them all, at any time, in any order, as long as you have enough sp stocked up (third eye mask). wisdom is also the only tree with an aoe attack that hits for more than 100x your weapon damage (blizzard sword crit).
'ice swords' - this change isn't necessary, nor is it ideal. not everyone will walk around with 3 wisdom rings to power a huge blizzard output. that said, you should see what mana lump does, since it seems to be what you're really looking for rather than blizzard, and when it crits it can hit more than one.
'embrace the cold' - not necessary. not much survives more than 3 hits from a critting swords blizzard hit already, and what does is usually a boss. if it's any of the shrapnel, you should be casting a ritual.
Also, why add a skill that makes bats give energy when bloodthirst does that already?
@phenir No its good that you can combine all skill trees to create your own playstyle. But i think every skilltree should have his style and you should get a reward if you invest all/most of your SP into one. And i agree that your dont need a new skill that gives you energy from bats mb there.
in the dex tree, an idea for the last mask would be 'hunger', which would become a life leech from mobs. scaled at something like 0,25% of their max life, it could be made to proc every time a mob is dealt a stack of poison. that might have the dual effects of making later fights (especially against bosses) with poison based attacks faster while not being op, and leading into some other skill, perhaps the last one, being based around making the life leech stronger. since it's near the end of the dex tree that i'm suggesting this be placed, it would only be available to players concentrating on dex and wisdom players using third eye. it wouldn't be very attractive to third eye users though, because it's simply rare that a third eye user uses poison.
in the strength tree, since there's no crit inherent in any of the attacks, the last mask could be something along the lines of what a rainbow shard does, namely making every hit a crit. since it's a mask, it wouldn't be useable to third eye users, and it wouldn't be practical for dex users to use it in most cases (exception: fire shards) as it's a huge diversion from their poison building that likely wouldn't be worth the investment of so many sp.
in the wisdom tree, the last mask should be third eye, for obvious reasons. it's just too powerful having it once you have 5+ sp per level. when i finally finish the next galaxy, i'll have 6. in all honesty, the only shards i have any difficulty with are the raw ones, because my wisdom ring being unuseable means i have half my mana pool missing, which directly affects my mana lump damage. the other mask could be something like 'mask of death', and having two effects. the first would be something like march, but rather than speeding up attacks, it could speed up blizzard strikes. the second would be to increase the cost of blizzard. the malus would be so that the mask isn't too op, since it takes sp to make blizzard last long enough to be practical if you have to be away from the keys (unless you're using some other method of casting, be it souls or the dex tree autocaster, since piligrim mask would be unuseable with another mask anyway).
for now that's all i have to contribute ideas-wise, but i think each has its merits. obviously, each has its flaws that i haven't seen as well, but there are reasons for each there.
Blizzard and Ice swords should be completely reworked.
Blizzard should have damage tied to your total or weapon damage or wisdom points by default. Right now Blizz by itself is completely useless and when being used with Ice Swords, there is no reason to not just put more points on swords.