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If you click at a lower speed, then click = 1 energy, if you do not take the skill that changes the cost per click.
however i think that clicking in this game increases the action speed (or animation speed in other word) up to a soft cap. Although i dont have a way to prove it or calculate it
In fact, given Rage of Darkness does 8 clicks/s and then there's the soul action autoclick which does, well, many, it does feel like those are also capped at something. I'd need to drive the poison skill (auto-apply on hit) to get 100% there to be sure, but it seemed to me that given RoD + autoclick, the poison percentage wasn't rising as fast as I'd expect.
Hrmf.
Expected : 8 x 0.4 x 46 x 180 = 26 496 total poison
Observed : 18 000 poison stacks at the end of the timer -> 18 000 / 46 = 391.3 procs -> 391.3 / 180 = 2.2 procs per second -> 2.2 / 0.4 = 5.4 attacks per second accounted for.
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Now with 13 boss souls, and activating autoclick with the wind king mask (14.4 clicks per second) and rage of darkness (8 clicks per second) for a total of 22.4 click per second :
Expected : 2.4 x 0.4 x 46 x 180 = 74 188.8 total poison
Observed : 13 300 poison stacks at the end of the timer -> 13 300 / 46 = 289.1 procs -> 289.1 / 180 = 1.6 procs per second -> 1.6 / 0.4 = 4 attacks per second accounted for.
So not only are clicks capped, activating boss soul autoclick hinders the player's progression. I'd qualify this as a bug.
You... are amazing, man. One thing I'd be worried about is that 40% chance means roughly 40% in... infinity. Otherwise for a shorter period, the random generator may not at all produce exactly 40% "hits".
What I'm trying to say is that as long as we have that random factor, there's always a "you were just unlucky" explanation/excuse. :-/
Even with the random factor, this is not intended behaviour.