Grim Clicker

Grim Clicker

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toruvinn Apr 2, 2020 @ 3:40am
What is the clicks/s limit in this game?
I kinda felt it for a long time, but now verified it.
Starting a new shard, with 1 damage, 100 energy, I was fighting a mob with 84hp. While clicking fast with my mouse, my energy went to 0, but the mob wasn't losing HP at the same pace. That means, that not all the clicks actually count/deal damage. There is a limit for those.
What is that limit and why? And why do I still lose energy when I don't really take any action?
Last edited by toruvinn; Apr 3, 2020 @ 10:38pm
Originally posted by Saryk:
I ran the poison numbers : with rage of darkness activated (8 clicks / second), 24 ranks in poisoned weapon (which is 40% chance per hit to apply a stack) and rank 24 in poison strike (which applies 46 poison), on a boss with 3 minutes (180s) timer :

Expected : 8 x 0.4 x 46 x 180 = 26 496 total poison
Observed : 18 000 poison stacks at the end of the timer -> 18 000 / 46 = 391.3 procs -> 391.3 / 180 = 2.2 procs per second -> 2.2 / 0.4 = 5.4 attacks per second accounted for.

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Now with 13 boss souls, and activating autoclick with the wind king mask (14.4 clicks per second) and rage of darkness (8 clicks per second) for a total of 22.4 click per second :
Expected : 2.4 x 0.4 x 46 x 180 = 74 188.8 total poison
Observed : 13 300 poison stacks at the end of the timer -> 13 300 / 46 = 289.1 procs -> 289.1 / 180 = 1.6 procs per second -> 1.6 / 0.4 = 4 attacks per second accounted for.

So not only are clicks capped, activating boss soul autoclick hinders the player's progression. I'd qualify this as a bug.
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Showing 1-7 of 7 comments
adebisi Apr 2, 2020 @ 4:34am 
if it can help you, 1 click is not 1 attack ^^
darkkt Apr 2, 2020 @ 4:34am 
The game does not always respond well to quick clicks.
If you click at a lower speed, then click = 1 energy, if you do not take the skill that changes the cost per click.
I Like Guppy Apr 2, 2020 @ 5:09am 
like adebisi said, clicking in this game isnt like other idle game

however i think that clicking in this game increases the action speed (or animation speed in other word) up to a soft cap. Although i dont have a way to prove it or calculate it
toruvinn Apr 2, 2020 @ 7:18am 
Yeah, I think that was done to prevent people just using stuff like autohotkey to spam clicks (although initially i thought we had energy exactly for that reason).
In fact, given Rage of Darkness does 8 clicks/s and then there's the soul action autoclick which does, well, many, it does feel like those are also capped at something. I'd need to drive the poison skill (auto-apply on hit) to get 100% there to be sure, but it seemed to me that given RoD + autoclick, the poison percentage wasn't rising as fast as I'd expect.
Hrmf.
The author of this thread has indicated that this post answers the original topic.
Saryk Apr 3, 2020 @ 7:19pm 
I ran the poison numbers : with rage of darkness activated (8 clicks / second), 24 ranks in poisoned weapon (which is 40% chance per hit to apply a stack) and rank 24 in poison strike (which applies 46 poison), on a boss with 3 minutes (180s) timer :

Expected : 8 x 0.4 x 46 x 180 = 26 496 total poison
Observed : 18 000 poison stacks at the end of the timer -> 18 000 / 46 = 391.3 procs -> 391.3 / 180 = 2.2 procs per second -> 2.2 / 0.4 = 5.4 attacks per second accounted for.

---

Now with 13 boss souls, and activating autoclick with the wind king mask (14.4 clicks per second) and rage of darkness (8 clicks per second) for a total of 22.4 click per second :
Expected : 2.4 x 0.4 x 46 x 180 = 74 188.8 total poison
Observed : 13 300 poison stacks at the end of the timer -> 13 300 / 46 = 289.1 procs -> 289.1 / 180 = 1.6 procs per second -> 1.6 / 0.4 = 4 attacks per second accounted for.

So not only are clicks capped, activating boss soul autoclick hinders the player's progression. I'd qualify this as a bug.
Last edited by Saryk; Apr 3, 2020 @ 7:19pm
toruvinn Apr 3, 2020 @ 10:36pm 
Originally posted by Saryk:
So not only are clicks capped, activating boss soul autoclick hinders the player's progression. I'd qualify this as a bug.

You... are amazing, man. One thing I'd be worried about is that 40% chance means roughly 40% in... infinity. Otherwise for a shorter period, the random generator may not at all produce exactly 40% "hits".

What I'm trying to say is that as long as we have that random factor, there's always a "you were just unlucky" explanation/excuse. :-/
Saryk Apr 4, 2020 @ 5:49am 
I made another thread with this topic, and added in it that I also notice this with cunning, that gives 50% chance of a click to appear on a firefly. With ranks in huntsman, I have up to 7 fireflies on the screen at once, and whether with 8 or 22 clicks per second, the pointer doesn't appear on a firefly half of the time. That should be an average of either 4 or 11 fireflies popped per second, and that just doesn't happen. Some last for up to 3 seconds before being popped, which with 8 clicks per second and 50% chance of being clicked on per click is a 1/2^24 chance which is 1 / 16 777 216 chances that repeatedly happen.
Even with the random factor, this is not intended behaviour.
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Date Posted: Apr 2, 2020 @ 3:40am
Posts: 7