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The cost to buy things with wax in the shop (weapons etc) increases each time you buy something. It's not by how many times you reset (what I thought before) but by how many items you have bought (I think per shard). This is another reason to kick it in a shard for awhile before moving forward).
Now, if you buy the re-usable potions (only need level 5 I think so you can get to 4 right away) this lets you almost instantly reset a shard. You can then do this until you get a heavy blade in the shop (or a key of course hehe).
Honestly I have not gotten anything great from the keys though...but I think it's possible to get a buff that way (I'll test it more later). If you can't get a buff, and only a random weapon + wax + rubies etc....then it may be better to ALWAYS buy heavy weapons from the store.
Heavy weapons give 2 steel as well, and that is what slows you down with upgrading to a higher quality (think I need...like 20? for quality 7 on my main weapon and i'm at 12 or something).
If I had gone with only heavy weapons (I did not know this yet) I coulda upgraded already but I bought a bunch of other weapons. Also they do sell them with different qualities, and a higher quality weapon will give more iron etc.
I "think" you get the same rewards for every run, since I got 2 crit rings in both runs so far and a few other things are the same.
I have gotten 2 +3 energy per kill buffs so far (by the end of world 2). Last run I got a blade with that as it's buff already on it. I'm waiting/hoping to get a low cost weapon with that buff, to add the other two on (so it's +9 energy per kill). Toss that in a slot and it will solve my energy needs when farming (not killing bosses) pretty much.
Going to do the same for a weapon I already have (It's +% chance to gain 2 mana per kill). It already has the mod on it, and it's low cost, so I'll add any mana buffs to that weapon in the future, and just toss it on if I need mana:)
Also I was wrong about the cost of wax in the shop. It does go up per use...but....it's universal (carries over from shard to shard). I don't know if it carries over between galaxies though. So beware about increasing the cost too fast. I still (currently) think just waiting for heavy weapons (and possibly keys) is the best bet. Still have not gotten anything great from a key, but I'll post if I do, until then, the heavy weapons eventually got me the 16 (I think it was) steel I needed to upgrade to quality 7. Higher quality is huge for my weapon, especially if I get another of those quality +/- buffs eventually (I think the next one will basically almost double my damage all by itself especially if I raise the weapon quality to even just 10.
Having alot more fun the second time around and it's going way faster as well. I may finish the 3rd shard in 4 runs lol. First run (with no wax used) I made it to level 8 before resetting because my weapon rocks.
I boosted exp form monsters %exp gain and % damage gained (both exp and damage to 2x and exp from monsters to 6 I think it was). This gave me enough to get the first hit crit mask lol, level 5 fireflies and fingers (along with 2 in strength and a buncha points in rage).
Ran right through the first boss with that, but surprised myself and killed the second boss as well on my second run. I stopped about level 26, and killed the third boss on my third run, and I'm now on my 4th (and fairly likely to take out the last boss this run).
I'll farm of course before moving forward, but I'm pretty sure the 3rd shard took over a day last time for me to finish. The weapon makes all the diff. I got 3 +3 energy per kill stones on one weapon as well, so just 1 point into that (leveling it up) and bam, auto get 9 energy per kill, which is super nice.
I also got a strength ring (also quality 3) so now I have 2 dexterity and 1 strength ring along with my prime weapon on my bar. That is 300% to crit damage and 60% damage multipliers between them lol. It's awesome.
could you explain what you mean with "buy a weapon 3-4 times" ? i dont have any weaps to buy with wax, i dont get this sentence.
In the Wax Shop, the middle tab lets you buy equipment with shards, and one option (top left) to buy with wax. It resets every rebirth, so you can buy a new weapon with wax every time you rebirth, if you have the available wax.
So, what they mean is that before closing out a shard (ending it) you can do multiple runs to build up total wax (which increases total flame) and use that wax to buy a weapon from the shop each run.
And aim for the heavy weapons they give steel as well, and you need steel for high level upgrades. The other weapons jsut give iron which you'll get tons of from random crap anyway.
Some weapons with enchants on em give alot of steel as well.The ones with the +5 damage and 20% for instance give like 20 steel a pop....I got 3 of em, so I dismembered 2 (which let me upgrade my main weapon again) and used an extractor on the last (to add to my weapon.)
Do you have any screenshots that you can share of your heavy weapon/upgrades that show how you made it better than the noname dagger?
That could possibly make it better, since you'd have a MUCH higher base damage, but still a low cost to level it (even if you could only drop it to 20% cost with 4 (the last one not working) that could still make for a better ratio).
Then toss in the 20% more damage upgrade ones and the %damage per level ones to really maximize the heavy weapons damage (look for one with the absulute highest base damage).
It's all about the 80% cost ones and how they work in combo though.......it doesn't seem to reduce the BASE cost, but it might reduce the actual cost to level the weapon? I only have one on my weapon so I'm not sure how they stack.
If you can stack 4 of em, making a weapon only cost 20% that would be pretty great, obviously a weapon can't drop to 0% though, but what if the last one drops it to 1%?
Then a base cost of 60 million would still cost 600k....but the base damage would be WAY the freak higher....and max damage (since you seem to eventually max out around 260 or so), would be many magnitudes higher.
Other than that, I'm not sure how to make it compare at least by the 50th stage, maybe if your heading to higher stages though......the higher max damage will outshine the better ratio.
Also, you won't need the +qaulity/-quality damage ones (Again, I think the 80% ones would replace them), and I'm not sure how worth it the 20% +5 damage ones would be (maybe 2 of em just for the optimum 40% (diminishing returns for the multiplier.....20% is a 1.2 multipler, 40% doubles that to 1.4....but 60% is only half as much of a multiplier as the first two (increase of 50%).
Same goes with the %level damage upgrades (which unless the 80% cost reduction works stacked, would not normally be as useful for a heavy weapon)...first two are 100% bonuses, 3rd is a 50% etc.
Unfortunately, it doesn't work that way. I haven't done the math on it yet, but I think it only takes 20% of whatever current total it is and ignores if you have the other stones.
So (if I am right)
2 stones doesn't equal 40% off (ie. 100 base - 40% = 60)
It is more like (100 - 20% = 80) and then (80 - 20% = 64)
I could be wrong, but I do know that I had tried stacking 3 of those on a weapon and it was nowhere near the 60% so I scrapped that idea quickly.
Did some testing last night (just got up) because I got a quality 2 heavy sword as a boss chest reward (along with a max mana ring, going ot be really usefull I think for this blood shard).
Anyway testing with a bunch of different heavy swords (hey, I needed alot of them to reach the 200 iron for my last slot), the higher the base damage, the higher the total damage eventually.
Meanwhile 1....just 1....of the 80% off stones seems to be semi-decent, as long as you already have the more important ones.
the 20% more damage seems to be better then the 20% off cost (the first 2 of them).
The % damage per level is waaay better than anything else I have put on them.
So 2 20% more damage stones and as many excellence % damage per level stones as you can get on the heavy sword seems legit.
I'd probably wait till my 6th or 7th slot to put a 20% off stone in it..and it is more expensive to upgrade the heavy weapons.
Also, my main no-name weapon still doesn't have a 1 cost, but.....I honestly don't think it will make a huge difference at this point. The largest difference would be increasing the base damage as much as possible in comparison to a heavy weapon I mean.
That is especially true when using bonefire buffs (since cost becomes semi-pointless)....but even on normal runs It seems like the cost multiplier seems to make the top end level of weapons get closer and closer.
So while a cost 10 weapon might hit level 270 or so, a cost 40k weapon still seems to hit level 200.
But the cost 10 weapon only has a base damage of 60...and the cost 40k weapon has a base damage of 5k or so.
Two things...seem to then factor into over all damage.
200x5k = 1 million damage. Then you have the % level increase (2 of em = 200%) so net 3 million damage (no need to do the math on the 40% damage increase etc yet)
300x60 (saying 300 cause it's easier)=18,000 damage....then 5x that from level% is 90,000
I think that is how it works. You also have to figure that the heavy weapon has all those slots for other buffs that you would use for dominance on the no-name weapon (probably at least 3).
So ...in theory you could have 2x as many excellence stones for instance.
Or a heavy weapon could have:
4x excellence
4x 20% damage increase
1x 80% cost reduction
While the no-name has
3x dominance
3x 20% damage increase
2x excellence
1x 80% cost reduction
That is if the 80% cost reduction is worth having on either of them of course (it's really hard to tell since it seems to not reduce base cost, but actual cost when you upgrade).
Didn't even need to build up the souls masks much (about 30 minutes for each), there is one more shard before the end of this universe...but...I don't htink it's special in any way....so without regen, I think it's gonna go down (hehehe)
Putting a point into wind mask later will give you more points to play with in long run. If you do it right away, the two level you get (9 + 10) will only save you 19 points. If you wait, for example, until you have unlocked ambush (level 11) you can put a point into wind mask then for levels 12 +13. That is a six point savings (not a whole lot later on, but nice to have during early/mid).