Grim Clicker

Grim Clicker

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toruvinn Feb 27, 2020 @ 4:39am
Weapon upgrade formulas
Hello, could someone please tell me what are the formulas?
Each weapon upgrade increases the next upgrade cost by 10% (assuming no charm modifiers or anything), but what is the power increase?
And what is the power increase every 10 levels?

Thank you.
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Showing 16-30 of 32 comments
Aledark Mar 1, 2020 @ 10:46am 
For people with swords above Q10, canyone has the exact cost of upgrades from Q10 to Q15, i know it partly depends on the "value" of the sword? does buzzing sword or primal cost more to upgrade their quality? or only if it's a small dagger vs heavy sword cost more?
Thanks!
Aledark Mar 1, 2020 @ 10:46am 
Originally posted by I Like Guppy:
ill work on it and release it by tuesday i think. will include like skill passives and such
Thanks Guppy
I Like Guppy Mar 3, 2020 @ 12:05am 
https://docs.google.com/spreadsheets/d/1awUEGbG_4EyDf032dTuUT1Hap8HoVyYwNVyssgZ4quo/edit?usp=sharing

Make copy of this if you want to use it. Theres nothing here for bonfire/ dexskills and intskills. Also for rage of darkness since i do not know the formula they used for it
Sir Cookiemon Mar 7, 2020 @ 3:23am 
Man I wish I could see the formulas for that. Took me forever to simulate damage and it doesn't look anywhere as smooth.

The flat xp bonus can be calculated btw it's n*(n+1) where n is the upgrade level costing (2^(1+n))*10 wax.
wulfster42 Mar 7, 2020 @ 8:13am 
I pretty much came up with the same solution, except instead of 3 dominance I went with 2, and claws instead (the 20% +5 damage).

I think.....my calculation....was that once damage on the weapon was 60 or higher (and at quality 12 with the serpet bonus mine was), you got more damage from the claw...then from dominance (since it only gives you max damage, doesn't drop the min anymore).

So dominance adds a flat 15 damage (with is a 25% total bonus with 60 in the weapon), but claw adds 20% bonus damage AND 5 damage as well.

It's a difference of only 10 damage at that point (Since you get 5 from the claw.

So 65 dmg vs 75 damage, which is less than a 20% difference (20% of 65 is 13...so you would need 78 damage with dominance to make it worth it at quality 15 (and quality 12 actually only adds 12 damage...which is only 7 more than the claw...so at 12-14 it's significantly better).

So to me it just makes sense to stop at 2 Dominance (well I didn't get my second dominance till quality 11, and didn't get my third till I was at 12 already and I had a bunch of claws first).

I am curious what the best combo is for a heavy weapon, especially with the 1.3x strength multiplier dragon bonus (and if that bonus is multiplicative with the primal bonus).

Dominance is worthless on heavy weapons, so Excellence and clawas seem like the way to go, but i'm not sure how the tenderness (80% cost) stones stack...and work with the heavy weapons.

I did play around with them a bit, but have still not gotten one (without using the campfire bonuses) to out damage my dagger at the same cost (but admittingly my dagger is much higher quality...it costs more to boost the heavy swords.

Sir Cookiemon Mar 7, 2020 @ 12:44pm 
AFAIK Tenderness stack multiplicatively (additively would be broken as you'd just have a level infinite weapon by the fifth tenderness otherwise which would make this the first Idle game you could "win").
Making it
Total Cost after Tenderness= (base cost-#dominance*quality-thiefnonsense)*(0.8^#tenderness)
Which makes 3 tenderness a cost reduction to 51.2% - roughly halfing the cost. So you could get a weapon level that is twice as expensive, empirically that's something like 7 further levels (1.1^7 is ~1.95). Basically worthless unless I missed something.
Last edited by Sir Cookiemon; Mar 7, 2020 @ 12:51pm
I Like Guppy Mar 7, 2020 @ 12:56pm 
Originally posted by Sir Cookiemon:
Man I wish I could see the formulas for that. Took me forever to simulate damage and it doesn't look anywhere as smooth.

you can see the formula in code if you open up the script file for that google spreadsheet
Last edited by I Like Guppy; Mar 7, 2020 @ 12:57pm
Sir Cookiemon Mar 7, 2020 @ 1:07pm 
Originally posted by I Like Guppy:
you can see the formula in code if you open up the script file for that google spreadsheet

Never stop learning. Now I just have to learn coding. But it IS a lot smoother than this

=ROUND((VLOOKUP(FLOOR(E2/10-1), A7:C57, 2)+VLOOKUP(FLOOR(E2/10-1), A7:C57, 3)+(MOD(E2, 10)*B6*1.25^FLOOR(E2/10)))*(1+0.01*E2*D5)*(1+0.2*B5))

Which pulls up the damage of a level (E2) by looking up the previous levels from an iterative list up to the closest tenner, then adds the single digit levels...
Works decently fine though - slightly more responsive when changing weapon levels as it just calculates 0-500 at once basically.
Last edited by Sir Cookiemon; Mar 7, 2020 @ 1:07pm
wulfster42 Mar 7, 2020 @ 3:33pm 
Thank you Sir Cookiemon:)

Yes, I think additional claws would probably be better along with excellence stones then for heavy weapons.

I think claws actually stack better since the diminishing returns seem less (but maybe I'm looking at it wrong).

In my mind the first claw (not counting the damage bonus since this is for heavy weapons). Adds a 20% total multiplier, and 100% effectiveness.

The second claw also adds a 20% multiplier at 100% effectiveness (1.4x total....which is double the first).

The third claw adds 20% of the total damage still, but it's actually just a 50% effective boost (since 60% is 50% more then 40%).

The fourth claw is a 20% total damage boost, and 33% effective.

The fifth is 20% total, for 100% all together, and 25% effective.

The Excellence are simlar in effectiveness, but have a higher base multiplier (so a net greater multiplier. I think they might be the best over all on heavy weapons, followed by claws.

The first Excellence (saying you get to around level 200 with the heavy weapon at least).
Is 200% multiplier, 100% effective.
Second is 200% multiplier 100% effective for 6x multiplier total
Third is 200% multiplier, 50% effective, for 8x multiplier total.
4th is 200% multiplier 33% effective, 10x multiplier
and 5th is 200% multiplier 25% effective, 12x multiplier total.

So...5 claws = 2x multiplier (+100%) that multiplies the bonus from excellence.

Therefore I think......quite likely, your best off with 10x excellence and 5x claw?

That would be 24x multiplier from excellence (At level 200), and 2x multplier from claw
for a total of a 48x multiplier if my math is correct.

If you went with 10x claw and 5x excellence that would only be a 12x multiplier and 3x multiplier...for 36....so not as good.

9excellence and 6 claw would be 2.2x multiplier and 22x......oh that is a tiny bit more actually at 48.4 so that would work as well I guess.

Meanwhile primal on a weapon is an additional 2x multiplier.

The dragon constilation bonus for heavy weapons is another 1.33 I think it was multiplier as well (probably seperate from primal not additive).

Biggest bonus/addtition by far for heavy weapons is having enough skill points to get both the wisdom mask and the campfire skill from strength, as 200+ levels does a ton more for a heavy weapon (especially with the above additions). Thing is, if you can get that, your no-name dagger (which is much easier to upgrade) already is going to dominate anything (or a primal dagger etc).

Sir Cookiemon Mar 7, 2020 @ 3:57pm 
Well you're pretty much allways best of with what gives you the highest RoI - in this case damage per quality or stone used. The above spreadsheet actually does that very nicely giving you the best return for your entered weapon base damage.
ClassicBlunder Mar 8, 2020 @ 6:14am 
Guys, what's the formula for upgrade cost tho?
Sir Cookiemon Mar 8, 2020 @ 7:51am 
[(Base Damage^2) any stones here]*1.1^(current level)
wulfster42 Mar 8, 2020 @ 8:00am 
Oh interesting, and yeah makes sense, base damage 5 cost 25 ....for instance....


So then a 49 cost weapon (just about perfect for 3 dominance) would be the closest you could get to a 45 cost.....and it would only be 7 damage.....so not worth it for 2 more damage lolz.

Therefore the no-name dagger reigns supreme (for low cost weapons of course).
Sir Cookiemon Mar 8, 2020 @ 9:05am 
Under the assumption that Q15 is the highest you reach, three Dominance would also improve the dmg by Q*#Dominance so 15*3 = 45 to 7+45 = 52 base damage at a cost of 4.

The noname Dagger would go to 45+5 = 50 dmg at cost 1.

Boost the quality by another one to q16 (assuming that works) and the base 7 weapon goes to cost 1 as well.
wulfster42 Mar 8, 2020 @ 12:14pm 
YEah, but the base 7 only adds 2 more base damage, and eventually between dominance and claws your base is high enough that isn't noticable (I think mine is 70?).

Also post 60 (I know there are charts above but shrug, I just use my head), I think it's more effective to use another claw (20% +5 damage) then dominance as long as you already have cost 1 on the weapon.

So with a 25/5, 2 dom stones at Q 12 reduce your cost by 24....to 1 point. Which is perfect.

At that point the question is what is your damage...if it's 60+, I think you get more from 20% and 5 damage, then a straight 15 damage (which is what Dom does at that point).

Since you are going to end up with over 60.....That to me means your better off with 2 Dom and a mix of excellence and claw stones.

I have not done the math on which of those are better, but I guess it's not too important at this point since my weapon is seriously rocking lolz.

Anyway It's base 5 + 10 const + 30 (dom) =45 total , 3 Claw makes it 60...and after that I think your always better with a claw or excellence then dom.

Bah I'm probably making this too complicated and you already broke it down above, sorry.
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Date Posted: Feb 27, 2020 @ 4:39am
Posts: 32