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You lose everything except items, unlocked item slots, shards and shard bonuses.
The things you lose include: Revelation (the knowledge thing that can be bough for shards), candle multiplier and everything you lose when going to a different world shard.
You gain 1 Singularity Point. It has no use now (not implemented, it says that it will be used to get permanent bonuses).
The next galaxy has more world shards in it and first world shard in second galaxy is as easy as first world shard in first galaxy.
Agreed, this is idiotic tbh. What's the point when you are getting weaker as you progress instead of getting stronger. Just beaten the first shard and entered a new one, enemies have more HP but I'm not any stronger since I lost my wax bonuses? I'm sorry, that's just a waste of time.
As it stands, the two main forms of permanent progress are shard upgrades and singularity points when they get added, and all both of those do is enable you to get more progress.
As for enemies having more HP, that's where you use boss soul actives. Spawn rubies to help with weapon upgrades or start building damage / crit rate if you can already.
While I do enjoy the challenge, I understand what they are saying.
It would be a totaly different feeling if Shard 2 was on the same difficulty than shard 1 but with 10 or 20 additional area with steep increase on difficulty for those level. You would actually feel like your "hero" increased in power compared to the previous shard and you are going further because of that.
By leaving it the same number of area but increasing the HP of monster per X while not increasing your hero starting potential..... you are making the start of a new shard slow, tedious and unfun...
Shard 5 starting monster have over 360 HP. To gain your first level... you have to hit them for basicly 30 minutes..... My first ritual was after 2 hours of play..... that's not fun at all... I'm starting to enjoy Shard 5 after 5 hours of grinding.... I had no other Idle or Clicker game like that....
I'm still not giving up on that game because I love a lot of aspect of it, but a lot of the bad aspect of them game are very present....
Hey, we've reached the first of the holy trinity of fanboy arguments - "If you don't like it, just don't play it."
Every clicker out there is based around exponential growth and resets make you grow faster. Here it's the opposite - resets make you grow slower. It doesn't feel good to complete a shard, if you just get everything taken away.
Don't try to ruin it for the people that do like it as well.
Kthnxbai. good luck on the way out.
Guess you don't understand yourself what an early access game is supposed to mean. And you shouting those two word left and right like it's the ultimate defence just make you look stupid.
We could say the same thing to you. If you don't like us discussing monetization. Just leave the topic.
The point being that if you complain right now about the pricing / amount of shards gotten for free, then you're just going to continue this until later on when things get changed.
What that leads to is every person browsing this game's discussion seeing "the game's unfair because X" without context, which results in people downright dropping this game, ♥♥♥♥♥♥♥♥♥♥♥, etc.
Save those concerns for when they're actually relevant, like when the game comes out in 1.0 and things are still abysmal. You're all welcome to ignore this and continue a rather pointless back and forth about a thing that's fluid at this time.
Also, don't defend some toddler using buzzwords because it doesn't understand the big words in people's posts :)
Nah, and I can tell you why. It's the holy trinity for a reason:
1. "If you don't like it, don't play it"
2. "You aren't a dev, you don't know ♥♥♥♥"
3. "If you are so smart, make one yourself"
These three can be used against literally any complaint, critique or issue, from crashing at start, to predatory MTX.
It's a fanboy argument when they run out of everything else. And you know how we know that you are a fanboy? All you are doing is telling us how great it is that this game does everything worse than any other modern clicker.
Part of an EA is to demonstrate the vision of the game that the developer has in regard to every aspect of it. Sure it's an EA. Game is not finished yet. And their is more content coming. But it is also not at stage ALPHA or BETA....
In regard to what are available to us, it's easy for a lot of us to see fundamental flaw in design. And is not some little bonus coming in when players progress through half the game that will solve those fondamental flaw in design.
You first need to correct those and then build content from it. If you do the opposite... You are bringing yourself in a corner that you can't leave anymore.
Then... You say we have a negative effect on potential player that are browsing the discussion? They deserve to know what the game is in it's current state. And do not fear... If the game get balanced and fair to the player. A lot of us who complained will be happy to give it a positive review.
Now... Please stop being a fan boy and be objective. Because I am starting seriously to question your ability to think.