Robin Hood - Sherwood Builders

Robin Hood - Sherwood Builders

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[RM] Thunderhunt Mar 6, 2024 @ 6:13pm
This game should be in early access.
The overall concept is nice.
There are many things that are just so rough and seem like they're part of an alpha build, rather than a fully released product.

My examples are only very early game.

For example:

To pick things up, you need to put your crosshairs on them very narrowly, rather than an ''aoe'' pick up, no idea why its like this, feels very 2010.

Vaulting over things you obviously can - you can't, not sure why, you char can jump that height but you just cant get over various things, like short fences.
Makes running around very annoying.

The initial quests are extremely repetitive - put stone/wood in box, then put stone/wood/reeds in box......ok.....why? this isn't fun, it's just lazy.

Combat AI - so far it doesnt seem to work well, npcs just trying to hit invulnerable npcs, or randomly throwing grenades, very jank.

Trees vs Hunter sense cool down - you need pine, ok, are all the trees pine? no, so you just cant chop them, sorry, do you want to find pine?
yes you do, use your hunter sense, oh you didnt see any? well run around and wait about 20 seconds or so until you can use it again.....

uhh... ok...

no?

I'm sure you can lower the cool down of the hunter sense by putting points into it, which is terrible, making it harder/more time consuming to find the most basic resource (its not hard to find but its unnecessarily complicated) is very not cool.

inventory space - it's small, why? you're literally tasked to one man army build an entire outpost, for gods sake just 2x it, if not more.

These are my thoughts for the moment.
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Showing 1-13 of 13 comments
Macdallan Mar 6, 2024 @ 9:28pm 
There is NOTHING here that screams "alpha build" at all. It's a full release, needs a bit more love but it's a complete, released game.

There is aoe pickup - just hold "E" when you're near items, or whatever your use/pickup key/button happens to be. It can be a tad buggy but the devs. have been made aware of the problem.

Early quests are easy and repetitive to teach you important, but basic, game mechanics. You'll get beyond those pretty fast.

You don't need hunter sense for trees, just hold your axe in your hand and the ones you can chop will be highlighted for you. Want to find ore that's nearby? Wield your pick and nearby ore nodes will be highlighted.

You can expand your village's inventory space for coins, your carry limit, and your carry slot limit plus Robin has two chests in his house. One of them is linked to chests at every bed location on the map.

Seems like you're still learning the game mechanics, maybe give it a bit more time.
Last edited by Macdallan; Mar 6, 2024 @ 9:38pm
MLMariss Mar 7, 2024 @ 12:16am 
2
The only response you deserve: uninstall Steam, you don't deserve to play video games yet alone comment them.

1. To pick things up - there is auto area pickup - you just don't know how to play the game, yet you complain about it.

2. Vaulting over things - they are even marked to highlight which you can, but you also can vault over fences that are not marked - you just don't know how to play the game, yet you complain about it.

3. The initial quests are extremely repetitive - if you keep doing just one thing and not going for other objectives/explorations/puzzles/etc then you will get bored - you just don't know how to play the game, yet you complain about it.

4. Combat AI - always can be better, but challenging enough once you move 5 meters further from starting camp/enemies - you just don't know how to play the game, yet you complain about it.

5. Trees vs Hunter sense cool down - trees are marked on the map, equipping the axe will mark trees, there is no need for Hunter sense whatsoever - you just don't know how to play the game, yet you complain about it.

6. Inventory space - purchasable and expandable way beyond it's needed - you just don't know how to play the game, yet you complain about it.

Do you see the recurring pattern there? Do yourself a favor and the energy you put into writing nonsense on the internet instead, devote to play and learn(!) the actual game.
[RM] Thunderhunt Mar 7, 2024 @ 3:36am 
Originally posted by MLMariss:
The only response you deserve: uninstall Steam, you don't deserve to play video games yet alone comment them.

1. To pick things up - there is auto area pickup - you just don't know how to play the game, yet you complain about it.

2. Vaulting over things - they are even marked to highlight which you can, but you also can vault over fences that are not marked - you just don't know how to play the game, yet you complain about it.

3. The initial quests are extremely repetitive - if you keep doing just one thing and not going for other objectives/explorations/puzzles/etc then you will get bored - you just don't know how to play the game, yet you complain about it.

4. Combat AI - always can be better, but challenging enough once you move 5 meters further from starting camp/enemies - you just don't know how to play the game, yet you complain about it.

5. Trees vs Hunter sense cool down - trees are marked on the map, equipping the axe will mark trees, there is no need for Hunter sense whatsoever - you just don't know how to play the game, yet you complain about it.

6. Inventory space - purchasable and expandable way beyond it's needed - you just don't know how to play the game, yet you complain about it.

Do you see the recurring pattern there? Do yourself a favor and the energy you put into writing nonsense on the internet instead, devote to play and learn(!) the actual game.

Firstly, thanks for responding.

I didnt ''write nonsense'' - i wrote what i experienced so far, mentioning it was very early game.

The various things you covered - even if accurate, most if it still feels unpolished for a full release game.

Your response overall is extremely condescending and rude, unnecessarily so.
[RM] Thunderhunt Mar 7, 2024 @ 3:40am 
Originally posted by Macdallan:
There is NOTHING here that screams "alpha build" at all. It's a full release, needs a bit more love but it's a complete, released game.

There is aoe pickup - just hold "E" when you're near items, or whatever your use/pickup key/button happens to be. It can be a tad buggy but the devs. have been made aware of the problem.

Early quests are easy and repetitive to teach you important, but basic, game mechanics. You'll get beyond those pretty fast.

You don't need hunter sense for trees, just hold your axe in your hand and the ones you can chop will be highlighted for you. Want to find ore that's nearby? Wield your pick and nearby ore nodes will be highlighted.

You can expand your village's inventory space for coins, your carry limit, and your carry slot limit plus Robin has two chests in his house. One of them is linked to chests at every bed location on the map.

Seems like you're still learning the game mechanics, maybe give it a bit more time.

Yeah i saw the devs update about continuing to improve on the game, which is good to see.

Thanks for the tips on AoE pick up, ill give it a go.

I just got to the point where I built the first house, gonna be playing again tomorrow and will explore more, good to know storage expands.

I was happy to see fast travel is a thing.


What have you enjoyed about the game most so far?
MLMariss Mar 7, 2024 @ 3:56am 
Originally posted by RM Thunderhunt:
Your response overall is extremely condescending and rude, unnecessarily so.

Fair enough, apologies.
You went after AA or even A game dev, who managed to create a pretty decent game (yes, there are ways to improve it for sure!), so I took it personally because we have to protect such devs, not attack them :D

The game is a bit grindy and relies on gathering very many types of materials (not many, but a huge variety of them) but hey - still find to play :D

The early game when you need money - hunting deer, cooking meat, and selling it all is a very nice income generator and that's where I caught myself thinking it's fun! The right side of the camp where 3 deer spawn points are - when you are utilizing 'F' slow-mo and one shot getting those deers and bullet cam moments, where they respawn all the time - THAT was the moment I realized how awesome this game is :D
Felt a bit like good old days Max Payne, but with Robin Hood style - what else can you dream of :D
[RM] Thunderhunt Mar 7, 2024 @ 2:59pm 
Originally posted by MLMariss:
Originally posted by RM Thunderhunt:
Your response overall is extremely condescending and rude, unnecessarily so.

Fair enough, apologies.
You went after AA or even A game dev, who managed to create a pretty decent game (yes, there are ways to improve it for sure!), so I took it personally because we have to protect such devs, not attack them :D

The game is a bit grindy and relies on gathering very many types of materials (not many, but a huge variety of them) but hey - still find to play :D

The early game when you need money - hunting deer, cooking meat, and selling it all is a very nice income generator and that's where I caught myself thinking it's fun! The right side of the camp where 3 deer spawn points are - when you are utilizing 'F' slow-mo and one shot getting those deers and bullet cam moments, where they respawn all the time - THAT was the moment I realized how awesome this game is :D
Felt a bit like good old days Max Payne, but with Robin Hood style - what else can you dream of :D

I didn't ''go after'' any devs, i said the game doesnt feel like a 1.0 release and needs polish.

I did reread my initial post and it did come across as a bit ♥♥♥♥♥♥, so my bad.

I do agree with you that the gaming community should support indie/not AAA devs as they're the main source of creativity/risk taking/the frontier of gaming as opposed to AAA which mostly puts out the same refactored sludge.

Deer money - thanks for the tip, i found some before and was blastin them, will continue to do so.

Have a good one fren.
Last edited by [RM] Thunderhunt; Mar 7, 2024 @ 3:15pm
TunaSamich Mar 7, 2024 @ 3:16pm 
I just don't understand why companies keep making single player only survival crafters like it's early 90's and the internet didn't exist... yes yes some people want solo and offline modes, which is fine, it just makes no sense to be ONLY solo/offline in this genre
[RM] Thunderhunt Mar 7, 2024 @ 6:26pm 
Originally posted by TunaSamich:
I just don't understand why companies keep making single player only survival crafters like it's early 90's and the internet didn't exist... yes yes some people want solo and offline modes, which is fine, it just makes no sense to be ONLY solo/offline in this genre
ya it would be better with friends.
Don Cool Mar 7, 2024 @ 6:45pm 
Originally posted by TunaSamich:
I just don't understand why companies keep making single player only survival crafters like it's early 90's and the internet didn't exist... yes yes some people want solo and offline modes, which is fine, it just makes no sense to be ONLY solo/offline in this genre

I hate anything multiplayer, I only buy games if I know it has single player mode.
[RM] Thunderhunt Mar 7, 2024 @ 6:48pm 
Originally posted by Don:
Originally posted by TunaSamich:
I just don't understand why companies keep making single player only survival crafters like it's early 90's and the internet didn't exist... yes yes some people want solo and offline modes, which is fine, it just makes no sense to be ONLY solo/offline in this genre

I hate anything multiplayer, I only buy games if I know it has single player mode.
i think his point is to have both.
tDOg Mar 7, 2024 @ 11:41pm 
Originally posted by RM Thunderhunt:
i think his point is to have both.

For me it´s like ordering spaghetti with pesto while i hate spaghetti and would love rice. Don´t buy it if it´s not for you. I love single Player Games and hate all that online multiplayer coop loot Games. So guess what - instead of buying them and complaining to the devs i just get games i like...
mr.Moose Jul 1, 2024 @ 2:18pm 
okay, so have neen playing this game atleast 5 hours and i really like it but some things about this game just really grinds my gears.... the platforming is really ♥♥♥♥♥, its nearly impossible and feels very jagged. somtimes there is bugs in quest so when you have finished an area it stil say no reputation ganined or simply that you havent doe what it wants you to, leaving you in a softlock. some of the voice acting is so bad it sounds like someone got pulled from the streets and got paid 10 bucks to do 1 take, its so bads its almost funny but totally breaks the immersion, sometimes diffrent lines are in diffrent volumes wich is really wired. for a game with such long dialogs its not fun to have to listen to somemone that sounds like he/she is reading it lie a text to speech program. also there is this graphic bug where robin leaves serious trailers when moving arms in a dialog or just simply running around can make the sword leave trailers. some puzzles are really unclear or straight out broken. sometimes in combat robin stops and wont react to movement input for a couple seconds wich has ruined my day more times than i can count.
Malavon Jul 1, 2024 @ 7:17pm 
I wouldn't say its early access but it does need some finishing touches. I'm playing on a different platform so not sure if issue is the same for steam but there seem to be some tutorial pages, and tool tips they forgot to translate to English. They want you to complete quests by putting the item in the box in the beginning because its a tutorial and that's where the item will need to be to be used for village upgrades.
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