Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
1) An option to specifically disable that blur effect, or at least reduce it. Maybe also Bloom if that’s what you’re using.
2) English localization uses Spanish(?) use of the quotation marks, rather than the English. IE: ,,This" rather than “This”
3) There seems to be some kind of sway in your mouse movement, I’m not sure if this is a deliberate choice for game reasons, or if you’d be willing to have more rigid mouse movement. Perhaps an option to switch between the two?
4) AOE pickup would be nice, especially in tall grasses.
5) I really enjoy your style of skill tree, hopefully you can expand it, and maybe add some unique skills, rather than plain multipliers. I also like that you’ve placed the total stats on the right.
6) A confirm button for the skill tree would be nice, rather than automatically spending the point. So that we can visually lay out how we may want to spend our points.
7) Maybe allow us to hit the same hotkey again for weapons in the quickmenu, to allow us to holster our weapon/tools. Rather than switching to an empty key.
8) The few human enemies I found had almost no footsteps to speak of, at least none that I could hear. One just kind of ninja’d to me, while the other lobbed arrows, fortunately I got them :D
9) I killed a deer near a tree and its loot was inside the tree :(
10) Maybe a tutorial area in the main menu, I accidentally skipped the healing myself one while trying to defend myself, so I missed what it said. It'd be nice to have an area to go back to and see what I missed, or forgot.
Overall, I’d love to play a full release of this game. I will definitely wishlist it, and wait to see what happens!
Trader tutorial "pick it" instead of "select" is not exactly incorrect, but have never seen anyone use it in this context.
"Go rest at your home" > go home and rest.
So many language changes that could make the whole thing read more elegant.
Some gameplay suggestions:
- Add Co-op.
- Shift-Click item transfer is a necessity for any game with an inventory.
- Tab should be inventory. There's no point in having an item select wheel when pushing the number keys is infinitely quicker. Pushing "I" for inventory is a huge pain in the ass and is a decade out of date.
- Tutorials, if they're in the final game, should be optional. I don't like the random interruptions.
- More town management. It's really weird that one person has to do all of the wood chopping, stone & iron mining, and hunting.
There are a few key issues that need to be resolved before this game is really playable and enjoyable though:
1. Saving
There needs to be a way to save more frequently than the outposts. At the very least grant players an auto-save upon completion of quest objectives. In this demo alone I wasted 3 hours backtracking to get resources all over again because I stumbled on bandits while returning to base, or because the game froze and crashed. That slog really made me want to quit the demo and drop this game long before I got to even the bear quest.
2. Combat
I'm seeing many others mention this as well, but it really, really does bear repeating - the combat as it stands is clunky and not fun. In melee, the dodging and trying to get hits in while avoiding damage does not work very well. Really doesn't help that enemies swarm you when trying to do so - it makes sense the enemies would rush you, but then trying to get a hit in while avoiding all of their uncoordinated swings makes it really easy to die at the drop of hat, which is extra bad with the saving issues. Also, as everyone has been saying - bow damage against enemies is extremely sub-par. We're playing Robin Hood here - he should be 10 times better with a bow than a sword, so the fact that swords are doing triple the damage bows do against enemies, even when head-shotting with bows - which is practically a requirement to do any damage at all when all the enemies have shields they keep raised - is extremely disappointing. Robin Hood should be able to one-shot an archer off a ledge.
3. Gathering
Too many clicks necessary to farm resource points. At times it would take me 10-12 swings to chop a tree, or 6 x 6 swings to mine a stone point. It should take at least 75% less clicks to gather resources.
On that same vein - hunting was a struggle to get the hang of. The lack of any kind of real tracking ability to stalk prey is frustrating. The lack of signs and sounds to help find where huntable prey is makes it even more annoying to hunt too. Then to make it even worse, the only huntable prey seems to constantly be in motion, and very rarely if ever stops to eat/drink/idle. If you're going to a crouch/stealth mechanic for hunting, then the prey behavior needs to let you take advantage of that - for example, if prey didn't run until they heard the player, that would make it a lot more rewarding game loop.
4. Building
Two main issues here. First, No ability to rotate building layouts when placing them in camp. If there's going to be a big focus on base/community building in this game, then we need to be able to rotate buildings so they face roads and so on.
The second issue is the lack of confirmation or undo when building. I accidentally placed a second Furnace instead of the Blacksmith during that quest and had to go get resources all over again. A simple "Are you sure you want to build X here?" or allowing some kind of option to deconstruct buildings and reclaim the resources used to build them would be a huge quality of life improvement to the base-building element.
- please add a setting to center the camera over Robins head or to allow FPV, that view from the side causes motion sickness
A: I had to go back and make letters because this is the most important note. Looting: click and drag from a corpse? nah.. nah nah.. death sentence and I'd hate to see that happen.
1: "Sheeth" should be an option. Best I found was pressing escape and he puts his weapon away, or press an open weapon slot you havent equipped, but then you're down a slot. I would also like this sheeth button to unlock a free look, I dont always want my avatar to be facing where I'm looking (stealth immersion etc.)
2: Potions don't auto stack to the hot key you pick. I even want a placeholder for potions and food on a hot key for when i run out, but then pick up another one later. Constantly stacking consumables to a hot key should be a true choice. Didn't feel like one but feel free to prove me wrong.
3: Item pickup is almost TOO accurate, give a little buffer or something. Idk how skyrim does it, maybe it's a 500ms timer after you mouse over something that locks it to being picked up but I had to double back too much in this.
4: Crafting: do we really want it to be locked in how it is, or can we start a crafting queue and "navigate away" from the specfific crafting screen. make sense?
5: Compass: could use a distance metric, especially for the multiple target location gather missions etc. I legit got lost during "tatsy treats" because of this. When one objective is gather, and the other is return to so and so, so and so should have a diff color marker, or just wait and give us return to so and so when we're done with gather.
6: Map needs a legend
7: Resources. Like wood. Was this a demo thing? Cuz I wanted to find more wood and was ♥♥♥♥ out of luck. No ammo, so that archer in the tower killed me for the third time and I shut the game down. Is that ladder working? do I have to unequip my weapon to climb ladder? Something about this section felt unnaturally hard. If that's the vibe you're going for then flesh it out and make it worse or fix. My 2 cents.
Otherwise. I loved it. If I wasn't broke I would have just bought it and sent y'all money but I figured I'd send y'all some of my time anyway. Def keep it up. As-is, this game would die a painful death. Sorry if any of these things were addressed here or elsewhere.
I would prefer if the bow was set up so you draw with RMB and fire with LMB so that if you just release the RMB you stop aiming and it cancels the shot. The current system, hold LMB, then hold Q, then release LMB, then release Q, is just unnecessarily complex. I can do it easily,but it's not a good way to design bows in a game. Using the bow just doesn't feel like I'm using a bow.
Movement is janky and definitely needs some work. The camera zooming too far in when you pull out the bow, and I mean just when you HOLD the bow in your hands, is strange and I do't like it. I don't want the game to zoom in until I draw/aim. The rest of the time the camera is sitting too far back and it drives me nuts.
I don't like how the bow works. It feels off. It also feels laser accurate even at long ranges. There's no arrow drop. I think that the character shouldn't be able to hold the aim indefinitely, it should drain stamina. You can't hold a drawn bow forever.
Hunting is ridiculous. There's no need whatsoever to sneak up on deer, and it seems that even if I'm sneaking carefully they just run all over the place. It's also very poor design that you can't chop any tree, harvest any rock, or hunt anywhere you like. You have to be in the designated area only and can only chop or mine specific trees and rocks. Deer constantly seem to spawn as long as you're in the right area, and I have occasionally seen one outside a hunting area, but they don't behave like a real deer at all. Why not make hunting a bit harder but give a more reasonable amount of meat? It's just a shooting gallery and it's not fun. Why don't I have to either butcher the deer where I kill it, or bring it back to camp to properly butcher it? Why can't I fish? Can't forage for berries, roots, or other edible plants, either.
Crafting works, i guess, but it feels a bit clunky. I also hate that I have to be CARRYING what I want to use when I have a storage box nearby. I can construct buildings with inventory from the box, but I have to go get each item I need to make a sword? Why? Just link the inventory to the crafting station.
Parts of the tech/perk tree seem backwards. Axes and picks seem reversed in some areas. Costs seem off. It seems too easy to get better quickly.
Repair kits are too expensive at the beginning of the game, I can make multiple axes and picks for just a few rocks and wood, so why would I sell things for half price to buy an expensive kit to repair something i can make with free materials? I can also use a pick or axe until it's at zero durability, then sell it for 7 coins which is exactly what a fully repaired item sells for. I'm sure that when I get some really nice gear the repair kits will be worthwhile, but I'd rather see repairs done at the blacksmith with materials from storage and maybe drop the poor guy or gal a coin or two for their time. This may be a placeholder system, I don't know, but I think it can be improved.
The overall animations aren't terrible, but the tree chopping animation is just wrong. You don't grip the handle in the middle with one hand. It's like the person who did that animation has never swung an axe in their life and have never even seen anyone swing an axe IRL or in a video. It's not even being swung like a small hatchet.
Devs - thank you for adding the option to reverse the Y axis. I can't play games when I can't flip the mouse axis. You need more options, though...
... starting with the graphics. You absolutely need to add the ability to turn off motion blur, depth of field, and all the other settings that are making this game look like a blurry mess. I can see where the graphics are actually quite good, when you equip the bow it seems to zoom in and make everything clearer, very crisp in some areas, and it shows the detail and skill the people who made the models actually have, but then all these filters make it look like garbage. The whole game should look clean and crisp, please let us turn off the settings that makes the screen look like it's been smudged and blurred. Effects like this will negatively affect players and by the end of my first play session with the game it started to bother my eyes.
The village building aspect is okay, I guess, but many games have done the same and done it better. I don't mind the resource requirements up to a certain point, including the food requirement, but I've only played a bit and it seems very repetitive already. I hope this is eventually somewhat automated so villagers collect rocks and wood because, honestly, it's already exceedingly dull.
I'm at the stage where I need to make a sword and sulfur is so expensive (and my eyes were beginning to bug me just a bit too much) so I just stopped playing. The only ways the game has shown me to make money are harvesting meat, stone, wood, and crafting the few items I can craft then selling stuff to the vendor. Since everything sells for half the purchase price it's going to take a long time for me to grind enough money to make the sword. If the "bear" was such a huge threat don't you think they could just spot me a couple sulfur? Come on... it's a demo. Be nice.
I think you could automate some of the crafting in the village. As long as the resources exist in the town's storage just have a villager grab what's needed and bring it to the relevant station. The food costs to chop trees is a bit high, too. I was supposed to build something but then I had chopped too many trees and had to go hunting again so I could build the smithy. I don't like that "food" is just food in the town inventory, it doesn't seem to matter which food I toss in there, cooked or raw meat is fine. Maybe have the food quality and type make a difference? If I take the time to cook the meat, or give them better food like bread instead of just raw meat, maybe it could count as 2 or 3 pieces instead of 1?
I had a lot more issues with the game, but it wasn't the worst thing I've played in the last few weeks and I think this could end up as something half decent if a lot of the glaring issues are fixed. I know this is a pretty early build, so I don't expect all these issues to remain in the final product.
I'm going to play a bit more later but I really need to take a break from the grind, and for my eyes, before I do. If I have any other feedback or suggestions after I play a bit more I'll post again.
Edit: I put in a bit more time. Sometimes trees give zero wood. Sometimes a stone gives no resources. That's a bit annoying since gathering is very tedious to begin with. Picking things up seems to be very picky about where I'm aiming, which isn't a big deal I suppose, and can be a good thing in some situations, but being unable to look down far enough to pick up something near my feet? That's annoying. Maybe have a radius where you pick up all within a small circle around you when you hit the E key?
Combat needs a lot of work. It's functional, but it's not great. I agree with some other comments i read about how weak arrows are. I have a few of the perks that boost arrow damage. I shot someone several times from close range, a few arrows hit them in their face and they had no helmet and did not block the shots, and they kept running toward me as if nothing happened. I could tolerate them shrugging off one hit, to the face, maybe that first one glanced off a bone and didn't do much, but not likely that someone would keep coming after two or three.
That fight against the bear? A bit ridiculous. It regenerated to full several times while I was still inside the area where you fight it. I had been trying to eat and recover some stamina so I was being really careful about how close it got and the darn thing just went from half dead to full health. It didn't stop to eat anything like I did (health should regenerate much, much slower from food, by the way) and I had hit it with arrows and a sword dozens of times. I would understand it recovering health if I left the area for a minute or two, but I didn't. I was still in danger so it shouldn't have fully recovered repeatedly. The fight isn't too hard once you figure it out, though, so I guess it's not the end of the world that it heals so fast.
Enemy camps seem to repopulate very quickly, as in it only takes minutes. It's as unrealistic as how many deer show up in the hunting areas. I wish the enemy camps would show in a different colour once you clear and loot them. They still show up red after I kill everyone and loot everything. Maybe that's been done so you just don't know if anyone's there or not, but for the first minute or so after I loot it maybe change it to green?
Enemies can spot you from a long distance sometimes, even when crouched and moving slowly near concealment or cover. I was surprised that a fully armoured knight wearing what looked like a jousting helmet (which severely restricts vision and hearing) saw and/or heard me from a very long distance and started coming at me with his shield up. I had seen him first and started sneaking, but somehow he still located me. That kind of thing could be tweaked a bit. Some of the other enemies wearing no helmet that have clear vision didn't see me while I was walking normally until I was nearly on top of them. Clearly needs some work.
What I do appreciate is the lack of indicators on the screen to tell me if I've been seen, or if someone's nearby. It forces me to actually look and listen, to stay alert. I like that a lot. The sounds in the forest are pretty good, and I like the fact that I can hear roughly where deer are by their sound - but also that there's enough other noise that I can't always tell exactly where they are. I turned the music off so I can't comment on it, but the sound design is generally pretty good. The voices aren't bad, either. I've heard better, but I've definitely heard a lot worse.
I really hope you give us some graphics options to clean up the smudged, blurry look eventually. I kept noticing how much better the game looked when I was zoomed in with the bow, it seems to reduce some of the blurry garbage and really lets me see how much detail there is in the game. It's a shame I can't enjoy the crisp, clear graphics that someone obviously put a lot of time and effort into creating.
I think it would be nice to be able to fill up at the streams. There is water of them of course.