The Bloodline

The Bloodline

Falaris Jan 28, 2024 @ 4:58am
Most fun skills/stuff you've found?
In unarmed combat, the humble 'kick' is great fun, and one of my staple abilities. You can use it while using weapons, of course. (the tier 2 kick is pretty meh though, I haven't really gotten it to work.).

There is an ability I found, hymn of (something), it makes everyone around you weightless and start gently floating into the air. THEN you can use one of several abilities (like kick) to send them flying into, literally, the horizon. Great screams, too. :)

Just the parkour abilities - wall running, climbing, jumping - it just works surprisingly well, giving you very comfortable mobility. Exploring that can be fun.

Caveat: Climbing up a wall and then trying to get over the edge is annoying - you kind of have to use jump to do so, and when your jump skill is high, it's rather hard to end up where you'd like to go.

Not 'great fun' as such, just a 'surprise OP' moment - electrical remnant. The electric spell that creates a little seeker mine that does 15 damage. Kind of meh. Except... it can electrify people for GREAT effect, and it's free to cast and a 0.25 sec cooldown. Suddenly the room is doing the electric boogaloo. And then they explode.

Oh - the Tombstone spell is a bit random. Summons a huge tombstone that drops on the enemies. Big splash, much damage.

Another thing - the witch's broom, or 'how to explore the map in ten seconds'. :)

What's your surprise 'man, that's cool!' moment?
Last edited by Falaris; Jan 28, 2024 @ 5:04am
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Showing 16-20 of 20 comments
TheSpaniard777 Oct 15, 2024 @ 12:49pm 
If you combine Heavenly Volley with Templar Cannon you get a heat-seeking holy machine gun. It's my favorite DPS combo and it's pretty too.
Lawrence Oct 26, 2024 @ 4:45am 
Originally posted by TheSpaniard777:
If you combine Heavenly Volley with Templar Cannon you get a heat-seeking holy machine gun. It's my favorite DPS combo and it's pretty too.

That's actually a really good combo. I have been using Templar Cannon and Billowing Winds. Heavenly Volley has a slightly faster tick rate and I don't have to channel anything I just drop both at my feet.

One suggestion for you though is to sneak before casting. You will get a ton of sneak experience :)

I suppose a crazy person can cast templar cannon, then heavenly volley, then channel billowing winds (while sneaking of course).
TheSpaniard777 Oct 26, 2024 @ 11:37am 
Originally posted by Lawrence:
Originally posted by TheSpaniard777:
I suppose a crazy person can cast templar cannon, then heavenly volley, then channel billowing winds (while sneaking of course).

I'll have to give that a shot. I usually use templar cannon as a fire and forget solution for crowd control or spongey enemies, molten blast for fast damage and cc (breaks up crowds nicely too), and the electric staff skill. that leaves one hotkey spot open though, so I've been playing around with what to put there. Billowing winds might be a good option
unarmed and geomancy go together like PB&J. i love using that rock fist spell and then the unarmed ability where you punch a bunch of times really fast. when i encounter large enemies like ogres i prep that, use the uppercut then slo-mo and multipunch on the way back down. i call it The Frackhammer
Thundercracker Nov 28, 2024 @ 12:45pm 
Originally posted by The 7 Spiders of Hip-Hop:
unarmed and geomancy go together like PB&J. i love using that rock fist spell and then the unarmed ability where you punch a bunch of times really fast. when i encounter large enemies like ogres i prep that, use the uppercut then slo-mo and multipunch on the way back down. i call it The Frackhammer
just the unarmed skills on their own are crazy. combine with running and jumping scores of ~30, and you're playing first person devil may cry.
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