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Yeah, this isn't one of those. It's playable, sure, but it's not at point where you can come up with a "meta" for it.
To illustrate why, lets examine the Blazing Trial spell, from the Pyromancy skill tree. Normally, it moves you a surprisingly generous distance while leaving a trial of fire, for the cost of a hefty chunk of mana. It does this by accelerating the player to a very high speed, depositing fire at every point where the player is, and then killing all of their momentum as the spell concludes pretty shortly afterwards..
However, if cast without enough mana to pay the cost, it applies the acceleration and nothing else, making it a free and extremely powerful movement spell. Also, since the full spell kills inertia at the end, you can go up to a high spot, get rid of all your mana, and then enjoy more or less free flight until your mana regens up to the casting cost. Then you simply wait until you have fallen far enough that your altitude would be safe to full from if stationary, and activate the spell again, and your ragdolling from traveling ludicrous distances does very little damage in exchange.
It's a wonderful interaction. I'm also pretty sure that almost none of it is intended to work that way. And any "meta" you might come up with would be based on such exploits, of which there are many, and won't hold up at all as the game gets developed.
Slot 1 = Ice Shard (Cryomancy)
Slot 2 = Icicle Spike (Cryomancy)
Slot 3 = Heavy Sweep (Twohanded)
Slot 4 = Lightning Fury (Electromancy)
Slot 5 = Mini Meteorite (Pyromancy)
Notes:
-> Ice shard is a low cost, high damage spell (50 per hit), that is accurate at long range and often causes ice to form under a target and they slip comically and fall down. It can one-hit kill deer, rabbits, and other neutral critters. Be aware that the ice formed, you can slip on it, so practice ragdolling (n key by default) to reduce your damage if it does happen.
-> Icicle Spike causes most targets to get flung into the air and take moderate falling damage on impact. They also scream in terror comically. If you miss, it causes a trap to be placed and will do the effect to the first thing that walks over it (except you of course). It has pretty good range too. Most spells, especially Cryomancy spells, have pretty bad range.
-> Heavy Sweep can hit up to 4-5 targets if you aim it correctly and it uses Stamina instead of Mana, so when you've depleted your Mana, you still have a powerful attack on standby. Deals 3x your twohanded weapon damage. Can often one-shot most bandits and goblins that are low-tier enemies too. Finally it inflicts bleed, so that some enemies bleed to death if the hit doesn't kill them outright.
-> Lightning Fury is hard to aim, but it both stuns and launches targets away if they get caught in it. Its super good at slowing down hill giants and trolls, allowing you more time to do whatever. Has a reasonable AOE radius and can take out a lot of foes if aimed properly.
-> Mini Meteorite is probably the best spell in the game. It is easy to aim, has large AOE, high damage (and lights targets on fire for added salt in the wound), causes knockback, and I can hit targets from great distances away with it.
EDIT - the 1st Necro spell is spammable, low mana cost, and will autoaim "seek" targets. Downside you cant aim at any particular target. Find it great at night to toss out to see if any baddies are around me.
Thank you i only just picked up the tombstone skill and wondered what it was, took me till about level 8 or 10 to realise how you purchased skills, so now have a complete mess of skills that i wouldnt use together normally, so thinking of restarting with a taller character because sometimes the short character i chose is a pain to see anything because of nodes etc (forests and wolves, cant see them until theyre right ontop of me)
The game will only improve in allowing you to play the style you want and be effective with it, the further it gets in to development. From the sounds of what the dev has said, there's unlikely to be a level cap, and even if there is respecs will still be available. Experimenting is going to be the fun part of the game, especially since some skills from other trees can synergize quite well with others, but you won't have to optimize builds in this way to enjoy the game. Just play what you want to play, I know I will, optimal or not. I've been doing Arcane on the side to have a monk priest, who can lay on hands while he's laying on hands.