The Bloodline

The Bloodline

Zachism Dec 19, 2023 @ 12:00pm
2
Meta Build ?
I want to play the game I just don't want to waste my time seeing what is useful. Thanks
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Showing 1-15 of 17 comments
Tachyon Dec 19, 2023 @ 1:02pm 
2
2
I don't want to waste my time passing on info I learnt all by myself.
Zachism Dec 19, 2023 @ 1:23pm 
You wasted your time posting on this thread lol
0Samuel Dec 19, 2023 @ 1:41pm 
You know how there's a lot of early access games that are actually more or less done but want a big splash on "release"?

Yeah, this isn't one of those. It's playable, sure, but it's not at point where you can come up with a "meta" for it.

To illustrate why, lets examine the Blazing Trial spell, from the Pyromancy skill tree. Normally, it moves you a surprisingly generous distance while leaving a trial of fire, for the cost of a hefty chunk of mana. It does this by accelerating the player to a very high speed, depositing fire at every point where the player is, and then killing all of their momentum as the spell concludes pretty shortly afterwards..

However, if cast without enough mana to pay the cost, it applies the acceleration and nothing else, making it a free and extremely powerful movement spell. Also, since the full spell kills inertia at the end, you can go up to a high spot, get rid of all your mana, and then enjoy more or less free flight until your mana regens up to the casting cost. Then you simply wait until you have fallen far enough that your altitude would be safe to full from if stationary, and activate the spell again, and your ragdolling from traveling ludicrous distances does very little damage in exchange.

It's a wonderful interaction. I'm also pretty sure that almost none of it is intended to work that way. And any "meta" you might come up with would be based on such exploits, of which there are many, and won't hold up at all as the game gets developed.
Gorebane44 Dec 19, 2023 @ 3:04pm 
so far I found the 1 handed weapon to be the least buggy. It's also crazy effective and ragdolls the heck out of stuff =). Use a shield as well for lot more blocking power if u want. Also if u get the uppercut ability from shield tree u can send Ogres (Yes literally ogres) to the moon. I sent one into space earlier lol. It's a lot of fun using whirlwind, shield charge, and the shield uppercut ( iforget its name), some aoe alternate version of whirlwind (this one ragdolls everythin around u). Take arcane for the 2 heal spells but mostly just use the regen one further in the tree. Only magic I've tried besides that is Necromancer tree for its summons and by level 12 I decideed to re make my char into melee as the magic just didn't work well against more than a few enemies. The summons I could summon would get wrecked very quickly.
Zachism Dec 19, 2023 @ 3:10pm 
Thanks for the information!!
Palandus Dec 19, 2023 @ 5:35pm 
I've dabbled a bit into the spells and that, and it takes a while to get a build that is useful as a lot of the early abilities are less than desirable. But, this is the build I am using:

Slot 1 = Ice Shard (Cryomancy)
Slot 2 = Icicle Spike (Cryomancy)
Slot 3 = Heavy Sweep (Twohanded)
Slot 4 = Lightning Fury (Electromancy)
Slot 5 = Mini Meteorite (Pyromancy)

Notes:

-> Ice shard is a low cost, high damage spell (50 per hit), that is accurate at long range and often causes ice to form under a target and they slip comically and fall down. It can one-hit kill deer, rabbits, and other neutral critters. Be aware that the ice formed, you can slip on it, so practice ragdolling (n key by default) to reduce your damage if it does happen.

-> Icicle Spike causes most targets to get flung into the air and take moderate falling damage on impact. They also scream in terror comically. If you miss, it causes a trap to be placed and will do the effect to the first thing that walks over it (except you of course). It has pretty good range too. Most spells, especially Cryomancy spells, have pretty bad range.

-> Heavy Sweep can hit up to 4-5 targets if you aim it correctly and it uses Stamina instead of Mana, so when you've depleted your Mana, you still have a powerful attack on standby. Deals 3x your twohanded weapon damage. Can often one-shot most bandits and goblins that are low-tier enemies too. Finally it inflicts bleed, so that some enemies bleed to death if the hit doesn't kill them outright.

-> Lightning Fury is hard to aim, but it both stuns and launches targets away if they get caught in it. Its super good at slowing down hill giants and trolls, allowing you more time to do whatever. Has a reasonable AOE radius and can take out a lot of foes if aimed properly.

-> Mini Meteorite is probably the best spell in the game. It is easy to aim, has large AOE, high damage (and lights targets on fire for added salt in the wound), causes knockback, and I can hit targets from great distances away with it.
Last edited by Palandus; Dec 19, 2023 @ 5:36pm
Rhaane Dec 19, 2023 @ 6:17pm 
Some feedback. Im using a spear with no skills trained in it, the 1st blood magic spell to heal and full necromancy otherwise. The summons are pretty cool for distractions and a spell I found in a tome somewhere that drops a tombstone from the sky and smashes and ragdolls most things is very fun to use. Kinda like dropping an anvil or a piano on stuff. Skills are all over the place atm though. Nothing is finished or quite working as intended. Id even say the dev probably isnt even sure what IS intended yet.

EDIT - the 1st Necro spell is spammable, low mana cost, and will autoaim "seek" targets. Downside you cant aim at any particular target. Find it great at night to toss out to see if any baddies are around me.
Last edited by Rhaane; Dec 19, 2023 @ 6:20pm
Zachism Dec 19, 2023 @ 7:20pm 
More helpful information. Thanks guys and gals.
Gomorragh Dec 20, 2023 @ 12:14am 
Originally posted by Rhaane:
Some feedback. Im using a spear with no skills trained in it, the 1st blood magic spell to heal and full necromancy otherwise. The summons are pretty cool for distractions and a spell I found in a tome somewhere that drops a tombstone from the sky and smashes and ragdolls most things is very fun to use. Kinda like dropping an anvil or a piano on stuff. Skills are all over the place atm though. Nothing is finished or quite working as intended. Id even say the dev probably isnt even sure what IS intended yet.

EDIT - the 1st Necro spell is spammable, low mana cost, and will autoaim "seek" targets. Downside you cant aim at any particular target. Find it great at night to toss out to see if any baddies are around me.


Thank you i only just picked up the tombstone skill and wondered what it was, took me till about level 8 or 10 to realise how you purchased skills, so now have a complete mess of skills that i wouldnt use together normally, so thinking of restarting with a taller character because sometimes the short character i chose is a pain to see anything because of nodes etc (forests and wolves, cant see them until theyre right ontop of me)
Psyko Dec 20, 2023 @ 4:06am 
lightning spells are pretty nice if you want to do a stealth/snipe build the call lightning spells are seemingly rangeless
Tachyon Dec 20, 2023 @ 12:30pm 
Originally posted by Zachism:
You wasted your time posting on this thread lol
That amused me though, so for me I was well rewarded.
NexAngelus *X* Dec 22, 2023 @ 3:00pm 
Originally posted by Zachism:
I want to play the game I just don't want to waste my time seeing what is useful. Thanks
try utube or something if u want tips
Palandus Dec 22, 2023 @ 3:35pm 
Apparently no one liked my build, as I got no accolades.
Hammer Dec 22, 2023 @ 5:00pm 
One of the dev's many goals is to make every playstyle viable, prioritizing fun and freedom over absurd challenge and restriction where able. For example, as Palandus has already covered, you can destroy pretty well with a combination of certain spells from the elemental magic trees. However, as I've discovered through my own play, I could just as well go unarmed and use various combos of abilities on the enemies, yanking down any jetpack goblins with my grappling hook and then knocking them around, using the shockwave ability from the Unarmed line to shake up larger groups and pick them off one by one with my pure slapstick combos.


The game will only improve in allowing you to play the style you want and be effective with it, the further it gets in to development. From the sounds of what the dev has said, there's unlikely to be a level cap, and even if there is respecs will still be available. Experimenting is going to be the fun part of the game, especially since some skills from other trees can synergize quite well with others, but you won't have to optimize builds in this way to enjoy the game. Just play what you want to play, I know I will, optimal or not. I've been doing Arcane on the side to have a monk priest, who can lay on hands while he's laying on hands.
Aaron Dec 23, 2023 @ 12:45am 
Unarmed
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Date Posted: Dec 19, 2023 @ 12:00pm
Posts: 17