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13. It is really hard to spot gold from a distance and it almost never spawns in mining hotspots. I've only really found it consistently in ambush locations.
14. It is really hard to level up cryomancy. I'm only level 4, while the pyromancy I occasionaly use is level 3. Also not sure what levelling cryomancy even does as it doesn't reduce cooldowns, doesn't reduce spell costs and it doesn't increase damage.
15. Found an ogre den, but couldn't enter the cave.
16. Sometimes with climbing, it won't let you climb the lip of a cliff, and then you fall all the way back down.
17. I've not found Wheat randomly. So not entirely sure how to get it for the Bakery.
18. Really wish I could invest skill points into passive skills that improved my active skills. Or have skill synergies kind of like how Diablo 2 does it.
19. Many frost spells are very close range, due to physics causing them to be pulled down by gravity too fast, so it makes it nigh impossible to hit distant or moderate ranged targets. Now... if we had a target trajectory, that would help a lot.
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Will continue playing now.
20. Path of Ice causes a massive performance spike. When you use it on enemies it produces these bright blue icy crystals. They are dynamic lights and they never disappear. I had 6 near me at one point and my GPU went to maximum fans and maximum RAM usage almost instantly. Thought my GPU was about to catch on fire.
21. Icy Spear often hits my shoulder, and so I can't cast the spell after a while. It works some maps and other maps hits my shoulder, deals no damage and goes on cooldown.
22. Coal veins do not spawn anywhere UNTIL you start the mining tutorial. Not even in Mining Hotspots before the quest is started.
23. It would be nice to quickly craft cooking recipes. Like once you know you need 4 flour, being able to craft all 4 at once, would be really nice. Or being able to make 5 bread at once, if you had say 20 flour.
24. Same idea with alchemy. If you know that you want to make 10 healing potions, named say "Healz Me" you should be able to craft as many at once, otherwise you have to set the name each time and that gets tedious fast. Be even better if you could save a list of names, too!
25. Getting pretty hard to level up now. At level 10, and not sure how to level up faster. If there even is a way. But it makes me not want to experiment with skill trees as any choice I make is permanent and its taking a while to earn a new skill point to try out something new.
15. Yeah, known issue, the Ogre den is not done yet. For now, you're supposed to find the ogre somewhere near the den and kill him. Nothing more to it for now, but that'll surely change.
17. Yup, no random wheat yet, except rarely in random loot. However, you can gather up to 20 pieces in villages that have wheat fields, such as Millshade (that's a certain place to gather wheat). You have to walk into the field and gather by pressing E.
18. Yeah, proficiency points will be something like that, and you'll get them also simply by using the skill. Every skill/ spell/ attack will or should have some aspect(s) of it that you'll be able to upgrade and enhance by spending the points. You can take a look at the Dagger skill to see approximately how it's supposed to work. And it seems that all skills should get the same treatment in the next update already.
To add to all of this, most of the things you mention are known, at least to some degree. Steam discussions are good place for posts like this, but if you want more specific, detailed and quicker information and answers, and to see if it's a known bug, or already asked, the Discord channel is the best place. You can join it through steam page, if you already didn't.
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Some other notes:
26. When multiple enemies are lit on fire, ie you use flame wall on a large group, my framerate drops to single digits while looking at them, but no FPS drop when looking away from them.
27. Melee skills say Mana/Stamina, but only ever have used Stamina as far as I can tell.
28. Placing items in quick slots doesn't provide the effect, but will waste the item. I tried drinking a mana potion (+75 mana) while at 500 / 600 mana. Gained no mana, but did use up the mana potion. However, using the mana potion from inventory does use it properly and grants me mana.
29. Goblin jetpack troopers are fairly impossible to kill. They dodge my spells, I can't hit them with my greatsword and they hit for like 50 damage. Basically anytime they are in an ambush I have to run for my life and escape the area, and so I don't get the completion kill bonus.
30. Sometimes herbs on the ground sparkle and other times they don't. Not sure why it works sometimes and not at all other times.
31. Not finding coal outcroppings in mining hotspots. Only around the lake where you are told to go to. Even after completing the quest. Quite coal starved at the moment. If only I could use pine or birch wood instead. Got tons of that stuff.
32. The copper outcropping quest says do 5, but it actually only increases, after collecting 10. I've done 22 copper outcroppings since starting the quest and it displays 2/5.
33. Can only hit critical locations with melee. Not spells.
34. Not all enemies are launched in the air by Ice Spike. I'd assume it was weight, but I saw it launch a hill troll into the air, but not a Goblin Bonker.
And for the moment at least, being and to grapple hook, then fling enemies around like rag dolls, without using any stamina at all, kind of defeats the point in even having combat. You either damage them from tossing them around the map, or you stun lock the bigger ones while you nick away at them.
35. Sometimes ice spike hits a target and deals no damage. When this happens, the spell breaks and then no longer deals any damage or launches people until you save/load.
36. Crows are really hard to hit. Also I've never seen them in ambushes, or hotspots.
37. The Love Me Not, buff, which says it improves foraging XP both doesn't work (no extra xp) and it disappears if you mine an ore vein and then forage a plant. So I watched it and it had 2 minutes left on the timer and then disappeared after doing this. And it never came back.
38. Sometimes enemies aggro from great distances away without line of sight and you doing nothing to provoke them.
39. The poison plants that spit at you, cannot be killed by spells. I brought one down to 0/150 hp, and it kept attacking me. Only when I hit it with a melee attack did it finally die.
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EDIT:
40. Hitting camp anywhere, causes a goblin ambush.
41. Drinking Ale, it says it gives +50 mana. It doesn't give any mana.
42. Drinking Ale or Rum doesn't get you drunk. At all. Drank 2 rum and 2 ale.
43. Sometimes a skill can be set to, too much xp but won't increase in rank. Like I just checked my detailed stats, and ragdoll is 80/50 xp and weaponsmithing is 85/50.
44. Reaching max quality for weaponsmithing only grants extra xp. It doesn't improve the value or stats of the item. I got an F quality Copper Ultrasword and an A quality Copper Ultrasword. Both sells for the same and deals same damage.
45. Can lose two attempts, with weaponsmithing, if the quality is like C or higher, when you fail. Pretty unintuitive.
46. Craft and Autocraft in ingot smelting does the same thing. Produces 1 ingot. Autocraft doesn't auto craft more ingots, so you have to hit it the same number times as craft.
47. Never find random lakes in hotspots. Even if the hotspot generates next to a lake. Thus, can be difficult to find places to fish.
48. Game should award partial completion of an ambush. So if you kill 90% of the foes, but then have to run for your life, you should get 90% of the 150 xp award. Naturally if you flee and kill none, you should get 0% of the 150 xp award.
49. Unless you get the recipe from somewhere, trying to guess the proper ingredients in a food recipe is basically impossible.
50. Vendor relation never changes for the smith in your home. No matter how many sales you do.
51. Really needs a convenience of hitting Shift or Ctrl to add +5 or +10 to the vendor window. When you have 91 items to sell, that is a lot of clicking otherwise.
52. You get no foraging xp for harvesting wheat. Even a small +1 xp would be nice.
53. If someone walks away from you while you hit a conversation option, all keybinds are ignored and you have to save/load. Thankfully escape still works.
54. If you ask someone for rumors and they have none, everything breaks and even escape is ignored. Had to Task Manager the game and close it without saving.
55. High ranks in Mining / Woodcutting do not increase yields. The training says it does, but I've not seen an increase to the amount of Stone/Copper/Coal, with rank 11 Mining or Pine/Birch, with rank 9 Woodcutting.
56. Jump height increases from Acrobatics seem to get capped. I have rank 22 now and it doesn't feel like I'm jumping a lot more than acrobatics 10. Or is it called Jumping...
57. I don't seem to run any faster at rank 25 sprinting.
58. Really finding it difficult to do smelting. Cannot find coal really anywhere, except the initial lake area that you are told to find it at.
59. Really wish there was armor smithing. Unless I missed it somewhere. Regardless I'm level 14 and still wearing the cloth I started with.
60. Sometimes you can't grab climbing xp orbs. Even when climbing or grappling and moving over the orb.
61. Baker building has two Bread for sale for 5 gold each. One is probably supposed to be something else. Might be nice if the baker also sold his recipes so that we could craft them ourselves. Alternatively, if the baker sold honey, butter, garlic, etc... so that we could have the ingredients to make the various recipes, that would too.
62. There is no new weaponsmithing recipes once reaching rank 5 in weaponsmithing.
63. The Slimemetal Ultrasword, does the same damage as the Slimemetal Shortsword, when it should be a form of Greatsword.
64. If you have 2/3 coal you can melt a bar with it, if you click fast enough. So if you have 5/3 and click craft quickly enough, you'll be able to smelt two bars and then have 0/3 coal left.
65. There is a "portal" at Partford lake, that takes you to Drumford area, but when you hit overworld map, it takes you back to Partford lake.
66. The drumford abandoned mine, is devoid of pickups or foes, except for the start of the cavern area.
67. It is exceptionally hard to acquire human bones. And they are needed to craft many of the necromancy buildings.
68. There doesn't seem to be any value right now to having very high woodcutting or mining skill. It doesn't increase yields, whether from crits or otherwise, and mining is rank 15 and woodcutting is rank 12. Now if having them high meant that you got a small increase to health regain rate or mana regain rate, that would be different.
69. It is way too hard to find coal. We really need a coal substitute, like charcoal or wood. Maybe as an alternative recipe at high smelting skill?
70. It is way too hard to acquire stone right now. Many buildings requiring 150 to 300, and its not fast mining either. Then again as most buildings don't serve a function, its probably not a huge problem.
71. Clicking on Clothier in buildings menu, displays the last displayed building instead. So if you viewed wizard tower before, it shows wizard tower when clicking on clothier.
72. Not sure point of Smithy or Potionmaker buildings as you already have access to those crafting stations.
73. If you have all the materials for certain quests, and take the quest, you are given only one option to state, Oh I have that stuff already, after taking the quest. Selecting this option borks the entire UI, forcing me to task manager the game.
Found this with the Elderglen fletcher, wanting 5 deer pelts, when I had 5 on hand when I took the quest.
74. Lionsmane quests don't require you to go to quest location to complete. Had 5 for partford lake and 3 for glennhill forest and managed to complete them both by doing a random bandit encounter and a random goblin encounter.
75. If you move the mouse while holding Alt to view your lionsmane quests, it borks the mouse control, and ignores all mouse inputs. Only way to fix is to leave the area to overworld map.
76. Asking for random rumors will bork the UI if they have no random rumors to give. Forcing a save/load. Or task manager.
77. Nowhere in the game does it state that arcane does damage to undead, except the bishop in Elderglen. Haven't noticed arcane deal extra damage to the undead I've fought, either.
78. Entering a random goblin/bandit encounter sets my mana to half. I have 600 mana, and whenever I have one, it sets me to 300 mana. Even if I had 600/600 mana while travelling on the Overworld.
79. Extremely hard to find actual armor. Found some cloth upgrade armor to buy at Elderglen.
80. Goblin shamans (the ones that throw the green projectile) always drops a Goblin Mace on death.
81. The shopkeeper that sells staffs in Elderglen, near the Tavern, has different dialogue for what he actually sells.
82. Visited the Tavern in Elderglen. Couldn't acquire any cooking recipes from them. And the game said to visit taverns to get recipes for cooking.
83. Wizard tower buildable is quite large for its plot and doesn't grant +100 mana pool permanently. Or at all.
84. The amount of logging xp granted by logging quests at lumber mill building you can build, hardly justifies the work needed to collect the trees. Like +50 woodcutting xp for cutting 10 pine trees.
85. Upgrading a quest only applies once. So, you have to spend the 500 gold each time to improve quests.
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Back to it!
86. Ambush XP never scales from 150 XP. Even though I'm encountering some nastier things in my ambushes now. I'm level 15, so 150 XP is absolutely nothing.
87. Similarly XP doesn't scale with Lionsmane or Job board or Logging building (at your stronghold if built) so you get like 100 XP or something which also does absolutely nothing.
88. It would be so nice to mine larger trees, for even more wood. Maybe as an unlock at rank 9 (for pine/birch) etc...
89. Sprinting stamina cost caps at 2 per tick (I'm rank 25 or something) and jumps cap at 10 per jump (I'm rank 21 or something), so its not really feeling like an improvement when I get another rank. Especially as sprinting doesn't get faster with rank and jumping doesn't reduce fall damage with rank.
90. Twohanded skills are fairly lacklustre and hard to use effectively. The only one I use a lot is the first one you need to buy for the tree to work at all. Most of them are high cost, long windup, and only hit one target. And as you cannot escape from an attack animation, you can get hit by 5-6 enemies by the time you can move again, making twohanded deadly to the player at higher levels.
91. Really wish we could find wild crops in our travels. So that we can make soups, breads, and pies, when we do ambushes or hotspots.
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Edit:
92. Underground caves never have any fishing spots.
93. Climbing caps at 5 stamina per tick, and I'm rank 10. It never feels like a great way to explore as it doesn't ledge grab when it reaches the top and without the ledge grab, often you'll fall all the way back down if you didn't find a nice flat spot to land on.
94. You only ever get 1 loot for any entity. So a deer you can get animal bones OR hide or meat, but never 2 or 3 at a time.
95. Climbing Xp orb never scales, so at 15 xp an orb, its really useful at levels 1-3 for climbing, but past that its not often worth it to grab them, unless you are doing a quest to collect them.
EDIT:
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96. Bees are a bit too aggressive and too dangerous. It jabbed me for like 190 damage in a single hit, there is nowhere you can climb to escape them and they fly too fast to run from. They also dodge a lot of my spells and melee is too dangerous because if you miss, they dodge the attack and then come in for the kill while you are stuck in an animation.
97. There are a lot of birch trees in Elderglen Forest that cannot be chopped and they are the right size for chopping that you might find in a forest hotspot.
98. Icons for local quests for say Lionsmane guild, doesn't disappear after you've cleared them all out and awarded the XP. Makes it hard to find remaining quests to do.
99. Some of the natural stone interactions with the spell from Partford Lake, are super vague on what you need to do next. Like there is a natural stone in Elderglen woods, that when you cast the spell at, nothing is telling you where to go next.
100. Some explanation is needed in Calendar to explain things to the player. Like what is a deathfog (apparently a fog with tons of undead in it; I thought it was something like a manastorm where you destroy something and earn a reward). Or how critical it is for the player to interact with an event. Particularly the ones with lasting consequences.
101. Why is the loading screen map different from the ingame overworld map?
102. Where the heck is Khennmore Woods? I see Khennmore castle and Kennmore Plains, but not Woods.
103. Most of the structures in Squall's End are devoid of people and decorations. Very eerie.
104. The quest in Elderglen with manure tracks as you complete the piles. The similar quest in Squall's end does not.
105. Cannot harvest the wheat field in Squall's End, like you can with Milkwood (or whatever its called [not on overworld atm]).
106. Just noticed there is no Frost/Ice Walking in detailed stats. I see it get increased every so often but can't see what its about in detailed stats.
107. Unless I'm blind, but is there a non-overworld map way of seeing what time it is? For time of day specific quests...
108. Found a sphinx form book and this manacrystal font next to it. I do not have this item in my inventory (searched for mana) and it didn't auto-equp. It said once charged it would restore some mana.
109. Had a goblin house spawn in the middle of the Partford Lake. Had to shoot it with low level spells to destroy it. (these are needed to be destroyed for a lionsmane quest if wondering)
110. Not sure if this is for all items, but with gold, "received" is spelled as "recieved".
111. Inside the Partford Crypt, the coffins are called crates.
112. Its very difficult to get divine favor, by using Last Rites (beginner arcane spell), on undead foes, because they de-spawn so fast. And you can only target a single undead with Last Rites, and not a group of them, if you killed them all near eachother.
113. Its very lame when you find a goblin camp, random encounter, kill off the camp and then find no crates in the camp.
114. Charles asks for Skullcaps, and that they are found on graves. Been to two crypts, three graveyards and even scoured a Deathfog, and haven't found a single Skullcap yet. Are these even in the game?