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It's how the rest of our economy works as well. I mean you could make your own clothing, on par with even the best clothing on the market with enough time and resources. But you're not going to do that, because it's inefficient and won't really make a difference anyway. It's the same deal with game assets.
thats what these things are meant for you nugget
Dude, take a step back.
https://assetstore.unity.com/publishers/5217
I've seen a lot of games use these assets too, but so far this is the only one that I actually like.
In regard to it being easy, its not that difficult to get into game design with unity outsourcing a lot of the coding and art elements to other companies. But it does take a significant amount of time, inner motivation, creativity, planning, dedication, and a fair amount of financial investment as making a game is a larger project than most people realize. Also if you don't have a background in storywriting and nonlinear project management, expect your first few games to be more personal learning curve than things you can sell for profit. It is worth noting that the way that these assets are used in this game is not available "out of the box" the way that they're sold in the store. He is combining a suite of a lot of different (expensive) landscaping tools and using what is clearly a solid understanding of programming to write code that significantly extends the base functionality of those assets.
The world itself is not a copy of existing demo scenes but actually several thousand dollars worth of assets just to be able to landscape and place structures the way he has. It is clearly done by hand, and hundreds of hours of work not counting the additional coding or any bugfixing. And filling in the scope of the map and unfinished zones, which is rather epic, will probably take about a thousand hours to design, optimize, populate, and link with the rest of the game systems. (If nothing goes wrong, and something always does.) This does not count the time it also takes to further develop game systems like abilities, crafting, loot, etc.
TLDR: Yes, you can make decent money from making games in unity. But there is a lot more to it than most people expect or realize, which is why so many fail. If OP's post is what he thinks it actually entails, it will be a very long road of failure before / if they land at anything that can be sold.
This is what happens when you don't have friends and grow up sad and lonely.