The Bloodline

The Bloodline

MaxedLuck_ Nov 29, 2023 @ 11:55pm
3
Game made of premade assets.
So how much of this came from Unreal's asset store and how much was "made"?
Graphics, vfx, sounds all undeniably bought. Combat system looks like a mixup of premade blueprint systems from the store. Animations are either bought or found on Mixamo. Even the fishing system is right off the UE store...

Looks like I need to go spend a grand on assets and cobble together a game myself.
Dev, mind linking the youtube tuts you used to save me some time?
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Showing 1-13 of 13 comments
Tachyon Nov 30, 2023 @ 1:45am 
They are assets, there to be bought and used. People buy them and use them for a variety of games, as intended. So what?
Jeck Nov 30, 2023 @ 4:22am 
If you have the drive to make a game, I'd honestly suggest that you do it. As for critiquing assets, do you really want people to spend the time to make unique tree graphics to fill a forest for every game? If every art asset had to be made from scratch, indie games would take either way too much money to create or way too much time outside of bare looking games.

It's how the rest of our economy works as well. I mean you could make your own clothing, on par with even the best clothing on the market with enough time and resources. But you're not going to do that, because it's inefficient and won't really make a difference anyway. It's the same deal with game assets.
Dewrill Nov 30, 2023 @ 9:40am 
same kind of people complaining that the Aquaman Cinema Advertisement has Sharks from Getty Images in them.


thats what these things are meant for you nugget
Dank Vader Nov 30, 2023 @ 9:45am 
Does this guy knit his own underwear?

Dude, take a step back.
Kashra Fall Nov 30, 2023 @ 10:14am 
You do know a fair chunk of games (Even AAA ones) use outsourced assets/material/sounds right and don't make them in house? That's kind of how game development works. Certain studios do it all in house, but a good majority source their material. There is nothing wrong with it. If you don't have the skills/time to do something else, you pay someone else to do it for you and string it all together.
turfish Nov 30, 2023 @ 11:46am 
I never understood why people complain about assets being used, they're made to be used, calm down
Serath Nov 30, 2023 @ 8:05pm 
Don't know what MIxamo is, but a review of this game said they were "Synty" assets from Unity.

https://assetstore.unity.com/publishers/5217

I've seen a lot of games use these assets too, but so far this is the only one that I actually like.
Baron Dec 1, 2023 @ 2:26am 
They are mostly synty assets from unity. Synty are excellent artists, and there is nothing wrong with supporting talented artists when undertaking a project on the large scope of making something like a game or movie. If you are concerned about this being a copy / paste, it is absolutely not. If you are upset that this publisher went through a team of artists that also do work for other projects, I will assume that you knit all of your own clothes, built the house you live in with your own hands, and operate a farm that provides you with all of your food, and that wherever you work also handled all of that completely in house. And in that case, very impressive but someone probably still bought processed threads/build materials/seeds from someone else.

In regard to it being easy, its not that difficult to get into game design with unity outsourcing a lot of the coding and art elements to other companies. But it does take a significant amount of time, inner motivation, creativity, planning, dedication, and a fair amount of financial investment as making a game is a larger project than most people realize. Also if you don't have a background in storywriting and nonlinear project management, expect your first few games to be more personal learning curve than things you can sell for profit. It is worth noting that the way that these assets are used in this game is not available "out of the box" the way that they're sold in the store. He is combining a suite of a lot of different (expensive) landscaping tools and using what is clearly a solid understanding of programming to write code that significantly extends the base functionality of those assets.

The world itself is not a copy of existing demo scenes but actually several thousand dollars worth of assets just to be able to landscape and place structures the way he has. It is clearly done by hand, and hundreds of hours of work not counting the additional coding or any bugfixing. And filling in the scope of the map and unfinished zones, which is rather epic, will probably take about a thousand hours to design, optimize, populate, and link with the rest of the game systems. (If nothing goes wrong, and something always does.) This does not count the time it also takes to further develop game systems like abilities, crafting, loot, etc.

TLDR: Yes, you can make decent money from making games in unity. But there is a lot more to it than most people expect or realize, which is why so many fail. If OP's post is what he thinks it actually entails, it will be a very long road of failure before / if they land at anything that can be sold.
Last edited by Baron; Dec 1, 2023 @ 2:48am
Emerald Dec 1, 2023 @ 6:17am 
I want to remind you all that this game was made by ONE PERSON. I do not give a crap that it's pre-made assets, the game is fantastic anyway.
koloski Dec 1, 2023 @ 7:01pm 
Originally posted by Raeyzej:
So how much of this came from Unreal's asset store and how much was "made"?
Graphics, vfx, sounds all undeniably bought. Combat system looks like a mixup of premade blueprint systems from the store. Animations are either bought or found on Mixamo. Even the fishing system is right off the UE store...

Looks like I need to go spend a grand on assets and cobble together a game myself.
Dev, mind linking the youtube tuts you used to save me some time?

This is what happens when you don't have friends and grow up sad and lonely.
jacobellinger Dec 2, 2023 @ 6:44pm 
Originally posted by CrazyKami-TMX:
hm he is not complaining to me. he ask to have some links so he can do it himself :P
I think it's because it reads like sarcasm.
Serath Dec 2, 2023 @ 7:28pm 
Originally posted by jacobellinger:
Originally posted by CrazyKami-TMX:
hm he is not complaining to me. he ask to have some links so he can do it himself :P
I think it's because it reads like sarcasm.
Hence why CrazyKami was being sarcastic as well.
DNBANB Dec 3, 2023 @ 5:51pm 
Garbage post. Move along.
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Date Posted: Nov 29, 2023 @ 11:55pm
Posts: 13