Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would not and does not take development away from the game. Maybe ten minutes of time to tick a box.
GFN has over 50 million users. If you got only 1% of them to play this, which they have to buy it to do so, that's half a million in sales.
But I guess if your a small indie dev, a half million sales isn't worth the ten minutes of time it takes to tick a box in your steam store. Right?
it also introduces legal complexities, as valve places restrictions on what you can do on other storefronts when you're in the early access program.