The Bloodline

The Bloodline

is it worth it now ?
i just wonder since it's early access does it has many bugs or is it playable ?
i have seen video and i like it.
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Showing 1-12 of 12 comments
starcraftagent Oct 27, 2023 @ 5:51am 
Well worth it, i've played for 5 hours and restarted a few times, im only in the beginning and its fun as hell. Everything you do gets you skilled up, I just have fun standing there and jumping or climbing walls, or making my own laps around the castle to get running skilled up.

Lots of fun!
Tachyon Oct 27, 2023 @ 5:57am 
I must have around 80 hours in it and playing a main character and a couple of alts. It's a very good game.
Psycha Oct 29, 2023 @ 5:14am 
Poor performance... No
RyuDrake86 Oct 29, 2023 @ 1:05pm 
Not right now, there a to many game breaking bugs.
Chaz Oct 29, 2023 @ 1:25pm 
Originally posted by Ryusa:
Not right now, there a to many game breaking bugs.
game breaking = losing savefile or not being able to do a quest?
Dan_al_Thor Oct 29, 2023 @ 1:49pm 
In the end, nobody will be able to make that decision for you. I think as it is the game is an excellent proof of concept with really fun combat interesting skills with a great amount of build variation with more options in the works. However, if you want a guarantee "This will be a complete game and it will be amazing." none of us can realistically promise you that.

I think the dev has shown incredible promise with this game but there are a ton of signs of it likely being one of their first major projects. Even so, I consider the $20 a worthwhile entrance fee into the game's early community with a dev who is actively seeking opinions from his player base. So you will have to decide for yourself if that sounds worth it to you.
Magma_666 Oct 29, 2023 @ 1:52pm 
just bought it today as well. so far im enjoying playing it, taking breaks every now and then.
Areko13 Oct 29, 2023 @ 2:12pm 
I wanna say mine too!!!

Honestly, i'm in the group of waiting.

I saw the game by youtube, love it, buy it.
I knew, that buying a EA can bring you bugs and all that... but my first hours where nightmare. Bugs, where the definition of the game itself to me.
I could see videos of people enjoying the game, while i couldnt advance without bug here and there, without letting me enjoy.
I did try to play. 50% pleasure and fun. 50% i wanna kill me and the dev.

So after a while, i stoped and waited for the 1 and 2 hotfix.

Now im playing again, still, i feel the game empty, u visit many areas that still not developed, areas that are huuuge ( castle, houses, farms, etcc ) that are empty, no furniture, no npc's, nothing.
That is bcs the game is not finish and the dev neeed to finish all that.

Remember, the dev is 1 guy alone, doing the job of i dunno how many people, so the game will come slowly ( my believe. )

In my opinion, the dev opened the EA to find what need to be changed, fixed and mostly, money to keep doing the game.

With all that said.

If you wanna help with the game development, play it. While doing it, experiment it and report it whatever is good and bad around here. Remember that all funds go to the game, making it develop faster for everyone.

If u are the kinda guy who wanna fully enjoy the experience of this amaizing game, wait for maybe 1-2 months, until the dev advance more the game.

This is my opinion ^^
Baron Oct 30, 2023 @ 1:49am 
People above have posted much of what I will say here, but short version is wait.

Long version is maybe buy, maybe don't. Game is fun. Lot of bugs, one that does prevent me from leveling up a skill tree in my main spec so my save is sort of compromised for now. But thats okay, because I wanted to make alts anyway. And there is a devpanel to quickly level up so you can try out alternate builds on new characters.

The issue here is the nature of EA, which is essentially a contract in that you pay the dev in advance, and the dev delivers on their promise of a finished game. The scope of the game is massive. If the existing unfinished areas and skill trees were done, it'd be a huge and incredible game. But right now its just a very big shell, and the likelihood that an indie dev can deliver on all of that within a reasonable timeframe, even a year, seems like an impossible workload.

I have seen a lot of less ambitious early access games fail or get abandoned for similar seasons; the rate of release is usually not enough to maintain interest. That said, it has excellent bones. I don't regret buying the game, I got several hours of enjoyment from it. But being realistic, its hard to believe that the scope of this will be delivered on in time. Very impressive if it does, and I hope so. But only time will tell.
Last edited by Baron; Oct 30, 2023 @ 1:50am
LunaticNeko Oct 30, 2023 @ 3:11am 
If you understand what early access entails, then it's worth it.
Baron Oct 31, 2023 @ 4:03pm 
Originally posted by LunaticNeko:
If you understand what early access entails, then it's worth it.

This is a good answer, but its important to acknowledge that it also entails the chance of never making it out of early access. I buy into early access games because I want to see them finished. But a lot of the time, especially with indie devs, they never make it that far and that is disappointing. The workload to actually fill in all the existing empty zones and skill trees in a reasonable time is very ambitious, and statistically, unlikely.

So for what it is right now: Great bones, continuous content up to around level 12 or so which is maybe 3-4 hours of playtime. A lot of different skill trees, so the option to start up an alt and play again is there. Lots of bugs, unfinished content, unbalanced things, empty zones, etc. If early access to you entails that this is worth it as it, then sure, its fun.

But if you view early access as a sort of agreement between you and the devs, that you're paying money now for a completed game later, the likelyhood you ever actually get that completed game is very far from guaranteed. The updates we've seen since release are small bugfixes, QoL updates for EA, and a halloween update, minor stuff every week. To keep up a schedule for actually finishing existing content within a year, the updates would have to be more like one new zone or weapon tree every or crafting line every week, (if this were monthly, it wouldn't be out of EA for years.) and also in the past this track of release doesn't do a good job of holding player interest. Maybe like, finishing all zones, quests, weapon additions, and crafting trees up to a set level, released as a big update every few months, would be a better way. But with a small dev team, that sort of big release is harder and more likely to cause many new game breaking bugs. So only the release of a more detailed roadmap, and then seeing if that roadmap is delivered on, will tell.
Last edited by Baron; Oct 31, 2023 @ 4:05pm
Voldski Nov 1, 2023 @ 7:31am 
Originally posted by Baron:
Originally posted by LunaticNeko:
If you understand what early access entails, then it's worth it.

This is a good answer, but its important to acknowledge that it also entails the chance of never making it out of early access. I buy into early access games because I want to see them finished. But a lot of the time, especially with indie devs, they never make it that far and that is disappointing. The workload to actually fill in all the existing empty zones and skill trees in a reasonable time is very ambitious, and statistically, unlikely.

So for what it is right now: Great bones, continuous content up to around level 12 or so which is maybe 3-4 hours of playtime. A lot of different skill trees, so the option to start up an alt and play again is there. Lots of bugs, unfinished content, unbalanced things, empty zones, etc. If early access to you entails that this is worth it as it, then sure, its fun.

But if you view early access as a sort of agreement between you and the devs, that you're paying money now for a completed game later, the likelyhood you ever actually get that completed game is very far from guaranteed. The updates we've seen since release are small bugfixes, QoL updates for EA, and a halloween update, minor stuff every week. To keep up a schedule for actually finishing existing content within a year, the updates would have to be more like one new zone or weapon tree every or crafting line every week, (if this were monthly, it wouldn't be out of EA for years.) and also in the past this track of release doesn't do a good job of holding player interest. Maybe like, finishing all zones, quests, weapon additions, and crafting trees up to a set level, released as a big update every few months, would be a better way. But with a small dev team, that sort of big release is harder and more likely to cause many new game breaking bugs. So only the release of a more detailed roadmap, and then seeing if that roadmap is delivered on, will tell.
It's a good point also if its not one the passion projects the developer feels devoted to see through even if it means working spare time hours to finish and completing, the odds are really against this flourishing into a really big content rich fleshed out game, in my personal opinion. Reason I say this is that developer would essentially be working against time to push out content fast enough to keep the interest going or maintaining the interest, which I feel as if few small indies actually manage to do. So while they may be a small fun game with some good stuff or interesting stuff inside. It needs to pass the test of time to substain the interest, for it to maintain a loyal following both willing to keep playing and testing reporting stuff etc. While also generating enough talk and interest for people to want to revisit it when more content arrives, which is probably going to be quite a challenge with so many games coming out frequently in what I assume to be a very competitive market as it stand.
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Date Posted: Oct 27, 2023 @ 2:55am
Posts: 12