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Lots of fun!
I think the dev has shown incredible promise with this game but there are a ton of signs of it likely being one of their first major projects. Even so, I consider the $20 a worthwhile entrance fee into the game's early community with a dev who is actively seeking opinions from his player base. So you will have to decide for yourself if that sounds worth it to you.
Honestly, i'm in the group of waiting.
I saw the game by youtube, love it, buy it.
I knew, that buying a EA can bring you bugs and all that... but my first hours where nightmare. Bugs, where the definition of the game itself to me.
I could see videos of people enjoying the game, while i couldnt advance without bug here and there, without letting me enjoy.
I did try to play. 50% pleasure and fun. 50% i wanna kill me and the dev.
So after a while, i stoped and waited for the 1 and 2 hotfix.
Now im playing again, still, i feel the game empty, u visit many areas that still not developed, areas that are huuuge ( castle, houses, farms, etcc ) that are empty, no furniture, no npc's, nothing.
That is bcs the game is not finish and the dev neeed to finish all that.
Remember, the dev is 1 guy alone, doing the job of i dunno how many people, so the game will come slowly ( my believe. )
In my opinion, the dev opened the EA to find what need to be changed, fixed and mostly, money to keep doing the game.
With all that said.
If you wanna help with the game development, play it. While doing it, experiment it and report it whatever is good and bad around here. Remember that all funds go to the game, making it develop faster for everyone.
If u are the kinda guy who wanna fully enjoy the experience of this amaizing game, wait for maybe 1-2 months, until the dev advance more the game.
This is my opinion ^^
Long version is maybe buy, maybe don't. Game is fun. Lot of bugs, one that does prevent me from leveling up a skill tree in my main spec so my save is sort of compromised for now. But thats okay, because I wanted to make alts anyway. And there is a devpanel to quickly level up so you can try out alternate builds on new characters.
The issue here is the nature of EA, which is essentially a contract in that you pay the dev in advance, and the dev delivers on their promise of a finished game. The scope of the game is massive. If the existing unfinished areas and skill trees were done, it'd be a huge and incredible game. But right now its just a very big shell, and the likelihood that an indie dev can deliver on all of that within a reasonable timeframe, even a year, seems like an impossible workload.
I have seen a lot of less ambitious early access games fail or get abandoned for similar seasons; the rate of release is usually not enough to maintain interest. That said, it has excellent bones. I don't regret buying the game, I got several hours of enjoyment from it. But being realistic, its hard to believe that the scope of this will be delivered on in time. Very impressive if it does, and I hope so. But only time will tell.
This is a good answer, but its important to acknowledge that it also entails the chance of never making it out of early access. I buy into early access games because I want to see them finished. But a lot of the time, especially with indie devs, they never make it that far and that is disappointing. The workload to actually fill in all the existing empty zones and skill trees in a reasonable time is very ambitious, and statistically, unlikely.
So for what it is right now: Great bones, continuous content up to around level 12 or so which is maybe 3-4 hours of playtime. A lot of different skill trees, so the option to start up an alt and play again is there. Lots of bugs, unfinished content, unbalanced things, empty zones, etc. If early access to you entails that this is worth it as it, then sure, its fun.
But if you view early access as a sort of agreement between you and the devs, that you're paying money now for a completed game later, the likelyhood you ever actually get that completed game is very far from guaranteed. The updates we've seen since release are small bugfixes, QoL updates for EA, and a halloween update, minor stuff every week. To keep up a schedule for actually finishing existing content within a year, the updates would have to be more like one new zone or weapon tree every or crafting line every week, (if this were monthly, it wouldn't be out of EA for years.) and also in the past this track of release doesn't do a good job of holding player interest. Maybe like, finishing all zones, quests, weapon additions, and crafting trees up to a set level, released as a big update every few months, would be a better way. But with a small dev team, that sort of big release is harder and more likely to cause many new game breaking bugs. So only the release of a more detailed roadmap, and then seeing if that roadmap is delivered on, will tell.