Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
"I'm at trial of ch. 4, it's terrible"
Not mutually exclusive. As I said, I didn't need to pay attention to the pre-trial section of ch 4 to understand the case, since all the evidence was given to me during the trial.
And as it turns out, the case revolves around a series of incredibly convenient pieces of evidence -- tied together a-la deus ex machina -- that only pop up right before you need them. It's bad.
Genuinely curious, not trying to start stuff, just for myself I've been fairly impressed with the logic of the GAA cases. No obligations if you don't feel like going in detail!
I assume they meant the final piece of evidence, or the final cross-examination in general. Though, i wouldn't really call that a deus ex machina, as it wasn't completely unexpected
They did mention it being part of a "series" of deus ex machina, though. I thought the previous cross examination was pretty well done.
I can't trust fanboys so I'm asking is 6 worth playing? My problem with 5 was the endless blathering and how easy it was. They would basically tell you the answers.
Every game starts slow like that with lots of blathering, so you can expect more in the beginning of each game, same for 6, but justified since they introduce new stuff to the trial.
Also worth noting that 6 is fairly better overall, 5 was the introduction of Athena and while she is a alright character, they didn't use her to the fullest in either 5 and 6, and had to divide the attention to three protagonists, and Ace Attorney loves building a entire plotline with plenty of dialogue with the protagonists (there is 3, so yeah), that makes it with a LOT of text. Great plot twist tho.
6 goes with less padding to the base backstory and such since we already got plenty on 5, now we got a fuller perspective on Apollo since it is his family there, the new mechanics are neat even if a little out there, and the hype train is real on the ending, so yeah, 6 is better. Dunno why Athena is there since they didn't do much with her but she is in the ride, and we got some old faces showing up.
No Gumshoe tho.
TL;DR, 6 is worth playing yes, there is less padding on story, even if they need to explain a whole new place. They cooked with Apollo, but Athena is still under cooked.
An instant text option really should be the standard in any game with mountains of text. My issue with this game and others like it where the text appears slowly isn't that I dislike reading (because I love reading), but that I read faster than the text appears. Knowing I could have gotten through a case in an hour when in reality it takes four because the text is so slow doesn't make me want to continue. I've had to take a break twice now before reaching even the first save point in Case 2 because I find the speed of the text agonizing.
With this one it's just the standard of searching a room and then asking people stuff. It's not terrible but other games spiced up this stuff a lot more. Feels like it was too scaled back.
But the original trilogy definitely did better in terms of the ideal of "brevity is the soul of wit". I'm not sure why so many games lard up the dialogue anymore. It almost turned me off of this game in the second case, and other games, like FFXIV, which is a great MMO but moves along at a glacial pace in terms of dialogue, especially early on.
Being overly verbose is something that's generally criticized in the realm of literature, but gamers and the gaming press haven't seemed to get on the same page yet.
You mentioned Final Fantasy XIV - which is a great example - but another example is Falcom's Trails series. People harp on and on about how amazing the writing is in those games, but like FFXIV, you could 35-40% of the script and you would still have the same exact game. All of the times the characters meet someone new and rehash everything that's happened over the last four games, every time something happens and all 39 characters react one by one, all the times Rean derails a conversation to make excuses for a mass murderer.
I couldn't disagree with this more. Yes, game developers aren't the best at writing compared to other mediums like TV/movies/books, but they also have the challenge of having to build plot around game mechanics which get in the way.
From what I've seen, "fan writing" is usually lacking in humor, uncreative, immature, tries to tackle "deep" subjects in childish ways, and is filled with nerd-property cliches. The few that are somehow competent come out a sea of thousands that aren't. No thanks. I'll take the professionals.
For me, the writing in the game is less the issue but the gameplay could have used spicing up...just give players more to do in investigations then inspect stuff and ask questions. Past games have done this but AAC went away from that.
>You mentioned Final Fantasy XIV - which is a great example - but another example is Falcom's Trails series.
I'd say almost all modern RPGs fall into this trap. The few that don't (Tales of Vesperia) stand out like a sore thumb. Part of why I went away from RPGs is because every story had the same cliches. It's funny how RPGs are considered story-heavy games but I find the stories in other genres to often be much better.