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Investigation, click on everything talk to everyone. Trial, witness testimony, press, press, press, present. Cut scene.
All of these time wasters are kind of interesting the first time, almost worthwhile the second. But the fifth, seventh, twentieth times? Let me actually hear something that's relevant to the case, or that moves the story forward, or is a cool character moment. The first time Naruhudo shouts "Objection!" that was awesome. The fifteenth time his friend reassures him that he's a real lawyer doesn't really add anything on top of the first fourteen times it happened.
Big fan of the earlier games (never did 5/6 or Investigations 2), and recently replayed and still loved the original trilogy. Totally new to GAA. The first two cases felt like they took much longer and lacked some of the pacing of even the more infamously-long cases in the original trilogy, like Tournabout Samurai.
That said, while GAA Case 3 is still proving to be long-winded, I'm having quite a bit more fun than in the first two cases. It's definitely got that PW charm, and there have been some pretty exciting moments. Despite the padding, I'm expecting to really enjoy these when all is said and done.