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I repeat: ALL of the cases are linked; there is no case that is a singular story on its own. So yeah, you have to play this game as if you were reading a Sherlock Holmes novel hence where the inspiration of Shu Takumi came from.
I can cerify they don't do that for the second game either so don't worry.
Chapter 1 shows a normal trial and the importance of checking your evidence as soon as you get it since it could either update or have new evidence entirely, as well as a few mechanics that are similar to the professor layton vs phoenix wright game.
Chapter 2 shows the dance of deduction from Herlock Sholmes and how it works, while also giving the player room to experiment and experience the investigation side of every chapter.
And Chapter 3 Teaches the player the new jury pitting feature and a more complex trial.
All of these elements are there to give the player all the tools they need to experience all of these mechanics at once through each chapter, you may say that it's pretty much half the game that it takes to show you all of this but you have to recall that this series heavily requires you to play both games if you want to get the full experience.
And this is nothing compared to the first game, that had literal filter and three day cases that went on longer than necessary, like the steel samurai case, 1-3 has some pointless filter, and they could have shrunk down 1-4 down to two days easily. And dont get me started on the 1-5.
In OP's defense, DGS1 was originally released as just the first 5 cases, so "only" 3 cases is over half of the first game. The pacing of DGS1 is pretty weird to go into without understanding just how much the two games are the same story (I've heard it said that it's better to go in thinking of it as one 10-case game even before they were bundled here), so it's not unreasonable to be concerned after playing through the first few cases.
3/5 are tutorial? that's a pretty terrible pacing if you asked me.
I'm halfway through the second case of the second game, and thankfully I can say that the story and pacing are much tighter so far.
I've just completed the first trial of the second game and it's so much more brisk than in the first one. So my expectation is "first game is tutorial for half of it, and introduces you to the characters and overarching plot hints for this spin-off series; second game assumes you've played the first, thus can give a more typical Ace Attorney pacing and complete the overarching plot".
So it might help to consider the first game as one half of a pair, rather than to take it on its own. It seems to hold that function.