The Great Ace Attorney Chronicles

The Great Ace Attorney Chronicles

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Ziggy Jul 26, 2021 @ 9:28pm
No 60fps?
It's stuck at 30fps for me no matter what settings I change. Anyone?
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Showing 1-15 of 70 comments
langiam Jul 26, 2021 @ 10:53pm 
Same boat - not sure if the game has anything above it though.
MATT SUNSTON Jul 26, 2021 @ 11:16pm 
The game's animated for 30 FPS. That's where it's capped, and it doesn't matter anyway. Boosting it artificially wouldn't do anything to improve animations made for 30.
Blue_Glasses Jul 26, 2021 @ 11:21pm 
Originally posted by MATT SUNSTON:
The game's animated for 30 FPS. That's where it's capped, and it doesn't matter anyway. Boosting it artificially wouldn't do anything to improve animations made for 30.
But the 3DS versions ran on 60
Originally posted by Blue_Glasses:
Originally posted by MATT SUNSTON:
The game's animated for 30 FPS. That's where it's capped, and it doesn't matter anyway. Boosting it artificially wouldn't do anything to improve animations made for 30.
But the 3DS versions ran on 60

Also the store page video makes it look like the game runs faster than 30fps, odd. THe previous game ran smoothly at 60 but had no animated parts either.
Mållgan Jul 27, 2021 @ 1:19am 
Originally posted by Blue_Glasses:
Originally posted by MATT SUNSTON:
The game's animated for 30 FPS. That's where it's capped, and it doesn't matter anyway. Boosting it artificially wouldn't do anything to improve animations made for 30.
But the 3DS versions ran on 60
You absolutely destroyed him. He is never going to respond now.

That said, it's annoying that Capcom lied about the fps. All the trailers on youtube were at 60fps so it's like Capcom pulled a fast one on us
Crimson Jul 27, 2021 @ 3:12am 
One of the trailers on the store page does look like it's running at 60fps. I'm guessing the video was rendered out at 60 or something like that, possibly in error.

I haven't found a way to remove the cap but if it's possible I'm sure someone will eventually. May end up breaking the game but would still be interesting to see.
Mållgan Jul 27, 2021 @ 7:31am 
Originally posted by Crimson:
One of the trailers on the store page does look like it's running at 60fps. I'm guessing the video was rendered out at 60 or something like that, possibly in error.

I haven't found a way to remove the cap but if it's possible I'm sure someone will eventually. May end up breaking the game but would still be interesting to see.
I wonder if this game is running on an emulator (game speed).
epmode Jul 27, 2021 @ 7:40am 
Originally posted by Blue_Glasses:
But the 3DS versions ran on 60
They absolutely do not. At least the first game doesn't. I'm testing it as I type this. I haven't played the second game though.

The iPad versions of the 3D Ace Attorney games have the same thing going on. I assume the game was specifically designed to animate at 30 FPS. It's a shame but I can overlook it.
Last edited by epmode; Jul 27, 2021 @ 7:41am
Mållgan Jul 27, 2021 @ 7:42am 
Originally posted by epmode:
Originally posted by Blue_Glasses:
But the 3DS versions ran on 60
They absolutely do not. At least the first game doesn't. Haven't played the second.

The iPad versions of the 3D Ace Attorney games have the same thing going on. I assume the game was specifically designed to animate at 30 FPS. It's a shame but I can overlook it.
All the 3DS gameplay videos, including gameplay trailers for the PC version, are all in 60fps on youtube.
Originally posted by epmode:
Originally posted by Blue_Glasses:
But the 3DS versions ran on 60
They absolutely do not. At least the first game doesn't.
I played first DGS on Citra, and it ran 60 fps. All 3DS Ace Attorney games run 60 fps except for Spirit of Justice. And even SoJ has cheat code to remove that cap.
Last edited by ♂zhelaemiy_nick♂; Jul 27, 2021 @ 7:43am
Blue_Glasses Jul 27, 2021 @ 7:43am 
Originally posted by epmode:
Originally posted by Blue_Glasses:
But the 3DS versions ran on 60
They absolutely do not. At least the first game doesn't. I'm testing it as I type this. I haven't played the second game though.

The iPad versions of the 3D Ace Attorney games have the same thing going on. I assume the game was specifically designed to animate at 30 FPS. It's a shame but I can overlook it.
The mobile releases are in 30(probably to accommodate all devices) while 3ds ran in 60
epmode Jul 27, 2021 @ 7:46am 
Originally posted by ♂zhelaemiy_nick♂:
I played first DGS on Citra, and it ran 60 fps. All 3DS Ace Attorney games run 60 fps except for Spirit of Justice. And even SoJ has cheat code to remove that cap.
That would explain it then. On original hardware, all of the 3D Ace Attorney games run at 30 FPS. It may be possible to mod the framerate with a hacked 3DS or a jailbroken iPad or whatever.

Would be nice to run at 60+ FPS if it doesn't actually case any issues with the game.
Last edited by epmode; Jul 27, 2021 @ 7:47am
TheMrIron2 Jul 27, 2021 @ 8:20am 
It's certainly possible for the game to be run at 60, but it's not an option at the moment. Unlike 2D animations, 3D animation can be run at higher framerates and can appear smoother in the process. The 30FPS cap, presumably, is in place because the game hard-codes other things, such as timings - text speed, for instance - to be designed around a 30FPS target.

All of the 3DS Ace Attorney games target a locked 30FPS, a trait that generally carries over when the game is ported. This is generally because developers don't see a need or don't have time to modify the game for a new framerate target.
Mållgan Jul 27, 2021 @ 8:29am 
Originally posted by TheMrIron2:
It's certainly possible for the game to be run at 60, but it's not an option at the moment. Unlike 2D animations, 3D animation can be run at higher framerates and can appear smoother in the process. The 30FPS cap, presumably, is in place because the game hard-codes other things, such as timings - text speed, for instance - to be designed around a 30FPS target.

All of the 3DS Ace Attorney games target a locked 30FPS, a trait that generally carries over when the game is ported. This is generally because developers don't see a need or don't have time to modify the game for a new framerate target.
I like how you ignored all the previous comments.
Your Friend Jesus Jul 27, 2021 @ 11:02am 
Originally posted by Generic Player:
Originally posted by TheMrIron2:
It's certainly possible for the game to be run at 60, but it's not an option at the moment. Unlike 2D animations, 3D animation can be run at higher framerates and can appear smoother in the process. The 30FPS cap, presumably, is in place because the game hard-codes other things, such as timings - text speed, for instance - to be designed around a 30FPS target.

All of the 3DS Ace Attorney games target a locked 30FPS, a trait that generally carries over when the game is ported. This is generally because developers don't see a need or don't have time to modify the game for a new framerate target.
I like how you ignored all the previous comments.

While some of the trailers for the collection were rendered at 60fps, only the footage that was not in-game where 60 (like the title cards ect.) seems the game footage was 30fps. Still it is strange the game is 30fps when on 3DS it is 60fps (on the emulator).
Last edited by Your Friend Jesus; Jul 27, 2021 @ 11:06am
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