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Nice
Could you please be more specific as to how and what to download for the tool.
Thank you in advance.
depends on your operating system. if it's 64-bit windows, grab MagicaVoxel-0.99.4.2-alpha-win64.zip, etc.
How do I make separate puzzles inside the room? How do I then convert the shapes into Voxelgrams?
Is there a more detailed tutorial on this? I've googled and have not found one.
you will see
<root>
* <vox>
a <vox> is an item in the scene. The first one will be your room itself and should be named starting with r_ like "r_SCENE".
To make a new item click on <root> and press Ctrl n, you will see a new <vox>
The puzzles should each be names starting with p_
When you click on a <vox> in the right panel it selects it. With one selected you can see the vox dimensions at the top if the main window e.g the default is 40 x40 x40. Make this the correct size for the puzzle.
(you can cut/copy/paste selected blocks form one vox to another, if you have made puzzles already in your scene. and use 'fit' to make the vox fit the contents).
http://blinkfrog.com/vox/PC3D-Easy-Level1.zip
Other useful hints:
Ctrl+B when you have a vox selected - hide/show all the other vox, so it's easier to create that item
Ctrl+G shows the grid, useful for when creating larger items.
Make sure the cube in the bottom corner has the blue line on the left. This shows you the angle that the scene will be viewed in the game.
Also under that the icon with the arrow into the half circle mean 'reset camera on selected item'.
I have made a couple of very basic videos showing you how to make a really simple vox and how to import.
http://blinkfrog.com/vox/vquick-videos.zip
Oh wow, this was super, super helpful! Thank you so much!
So when you import your vox file, it automatically creates the numbers?
Numbers are generated when importing, large puzzle might take few seconds to do that. If there are any issues (naming, size, unsovable) you will get a popup with a list of issues with short description.
No worries. Very happy to help
You have to be in world editor to create new models (either [CTRL]+[N] or press the plus sign in the top bar). And only when you select the individual models in the main screen of the world view can you rename them or move them.
It's a bit obtuse and how you have to use it for Voxelgram isn't really covered by any of the official tutorials.