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Since SimAirport on the schedule screen, you can click on tables directly to adjust the number of workers on them instead of just using the staff hub. It tends to be a bit quicker than using the dropdowns and you can get a quick visual for your whole casino :)
Thank you. Perhaps you can flag this tutorial, so people can find it easier?
The game makes progress very fast, thumbs up for that! :) I hope I can join your youtube session tonight. 7PM EST is at 1am my time, but hey, it´s weekend. :D
Can you assign other staff to housekeeping week? Like Security guard for example?
The Game forces you to have a guy working 24/7
If I select my Schedule and put a 1 in the place I don't get a Check Mark to confirm unless their is an extra person to work the custom schedule I made!!!
So for instance!
I have 1 Maintenance guy that I want to work from Midnight - 3 AM every day
If I put 0 in the Default / Daytime Schedule it says I will fire the employeet!!!
And if I put 1 in my Custom Schedule I do not get the check mark to confirm the schedule change!
I can get 1 guy to work 24/7 and then another guy to work 3 hours a day but I can't get only 1 guy to work 3 hours a day!
Because of this my Casino's keep going broke because I don't have enough income when I start out to pay my huge employee cost...
WTF I can hire 2 Maintenance guys to my custom schedule but I can't hire 1???
Why is this system so obtuse even while understanding how it works I still have no idea how it works!!!
I Can Hire 2 Security Guards to my Custom Schedule but NOT 1...
If I do hire 2 I then cannot change it too 1... I can change it to 0 which fires the employee's...
However if I hire a Security Guard 24/7 I can hire 1... But if I change the Default schedule to 0 he gets fired he does not move to my custom schedule!
https://www.youtube.com/watch?v=s9vbi-uADLc
The game doesn´t force you to have a guy who works 24/7. That´s the default rule, which is always there, but you don´t have to use it. You can use your schedule for 1 guy only as long as you´ve created a custom rule (which you did, as far as I understand). The remark that you are firing one guy is VERY misleading and I forgot to ask the devs to change this as this only applies if you only have a default rule.
Let´s say you´ve renamed the default rule from "daytime" into "default" like I´ve described in the tutorial. And you´ve created a custom rule for your maintenance guy (for midweek and weekend, to make things easy) and named it "housekeeping allweek". If you look at your staff management screen, you will find the drop down menu above the number of employees and if you click it, you will see 4 (!) rules. The first two rules are the default rules for midweek and weekend. You don´t want to use it, so you put a "0" in both boxes. YES, the game says you are firing the guy, but you are not! Once again, this is very misleading! Ýou only tell the game that zero persons have to use the default rule, that´s all. If you don´t use custom rules, yes, of course, you would fire the guy as there is no rule left to work with. But as you´ve created a custom rule which you will find below the default rule and you put a "1" under "housekeeping allweek Monday-Friday" and a "1" under "housekeeping allweek Suturday & Sunday" you still have the same guy working for you, but he will use your custom rule.
So, all you have to do is selecting the drop down and tell the game if you want 0 or 1 (or more) guys PER (!) rule. If you want to use different times for midweek and weekend, then you have to create another custom rule and you would see six rules in the drop down menu. And again, you would have to select the number of persons per rule.
If you only see the default rule in the drop down menu above the number, then you have not chosen the right type of employee in the "staff overlay settings" drop down menu (under advanced options) as here you have to choose "housekeeping" as well.
Sane for the security guy! Hope it´s clear now and you don´t get broke anymore. :)
Did you watch my video It clearly shows that the security guards were fired... No longer listed as any being their...
I have done it about 20 times now... It doesn't work the way you say it does!
I have hired the guy with the normal ruleset. I place 0 in the ruleset and it says he will be fired, the total of security guards changes from 1 to 0 and it shows no security guards listed as sleeping or with a ?... And I have the custom rule created it doesn't magically shift the guy over to it...
The closest I can get is to Hire 2 guys with the custom rule set as It won't let me hire 1 guy with the custom rule set and for the life of me I don't understand why! I clearly demonstrate this in the video, and I have banged my head against a wall for 6 hours now trying to get 1 Security guard to work 3 hours each day... It just doesnt work I can have 2 security guards work 3 hours each day but thats as close as I can get....
Thanks. :)
The problem is, the game works the other ways round. You can use the same rule for different types of employees, but in that case I would give the rule another name. Because if you use the same color/rule for, let´s say, housekeeping and security, then the name "housekeeping week" would be misleading. And besides, you can also use the same color/rule, but with different times for different types of employees. as you have to use the slides per staff type!
I wasn´t that far in the game, yet, when I wrote the turorial. It only explains the basics, but I figured out, that some things are possible, but complicated. For example: I thought, that it´s not possible to create a rule for two employees of the same type with overlapping times! If you have 2 Housekeeping and you want one to work only from 10am-1pm and the other one from 8am-2pm then the problem is that every custom rule for the same type of employee overrules all other rules. So if you created the 10am-1pm rule ("HouseOne") and you want to create the 8am-2pm rule ("HouseTwo") for the second person it will simply overrule the first rule. You can put 2 Housekeping on that rule, but it´s not possible that one of them works shorter within that time. I figured out it´s because the game thinks of hours you have to pay per employee and not of an employee as a dedicated person with a name (if this makes sense). So you use the slide for HouseOne from 8am-2pm. Then you use the slide for HouseTwo from 10am-1pm. And it actually creates the following: 8am-10am HouseOne, 10am-1pm HouseTwo, 1pm-2pm HouseOne.
In the Staff Management drop down you choose 1 person for the HouseOne rule and Two persons for the HouseTwo rule. Which means that 1 person works from 8am-2pm and two persons work from 10am-1pm, including (!) the first person. That´s how the game thinks and once you figured it out it gets easier to get creative with your schedules. :)
I haven´t seen the vid when I´ve read your comment, I guess you´ve added it later? But I now see where you are coming from and just tested it. I don´t have this problem: when I change the number to "1" for a custom schedule for the security guy, I get the check mark and can change it to one person. Also tested it with other employees. This looks like a glitch or bug, so that´s definitely something for the devs to look at. Have you tried to start a new casino under another name and if yes, did this occur again?
And yes, the remarks/tooltips about firing somebody have to be changed as they are incorrect.
Thank you for confirming its not normal behavior.... Will try a new casino....
Additionally I wish their was a way to fire the Admin guy he is costing me and arm and a leg to do nothing!!!
The new game seems to work fine, clicked on the submit bug report button not sure if it did anything lol.... In this new game I am going full, business and hotel at first since its far cheeper then casino stuff and requires next to no wages...
Thank you. :)
1) Midweek and weekend. I´ve actually mentioned it in my tutorial: "One drop down tool, that says "Daytime Monday-Friday" and if you click on the arrow, you will see another one, saying "Daytime Saturday & Sunday". The reason the game makes this difference is, that it´s usually much busier in the weekend, and therefore you are able to create two different schedules for the same kind of employee." But you are absolutely right, it´s very confusing in the beginning, I´ve figured it out after some time of experimenting.
2) Related bug. Can you explain, what you mean with "saving it´s own state"? The custom rule you create can be used for either midweek and weekend, or for both at the same time. If you create a custom rule, the game only knows for what type of employee it´s meant, but not if you want to use it for weekend or midweek. That´s why you have to select the number of people for midweek and weekend in the staff management rule. For example, as it´s busier in the weekend you can use the same rule for 1 person midweek and 2 persons weekend.
Not sure if that answers your question. I´personally think it works as intended, but that´s something for the devs to answer. Let me know as soon as you´ve received an answer or if I got you wrong and you´ve meant something different.
In my answer to TeknoTel I´ve also mentioned a more advanced method to plan different times for a different number of same employee types by using two rules.