Crusader Kings III
23 окт. 2024 г. в 1:06
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Update 1.13.2
Полная информация о событии здесь:
https://steamcommunity.com/ogg/1158310/announcements/detail/4517765223386171812
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Сообщения 115 из 94
Thank you for all those fixes and additions!!!!!
Thanks for the update. I hope you'll work on wars and diplomacy in the fast future. Wars and combat are currently in a critical miserable state.
Great work, so many nice updates and balance changes. Good to see so many grievances addressed in this patch!
Can you please finally fix the localisation issues (German) which generate different adventurer clan names for every player (e. g. player A sees "The A Clan" as my name, while player B sees "The B Clan"). Furthermore there are spacebars missing and the automatic articles in front of clan names are mostly wrong (make no sense, like "Clan die Groß-Wanderer", generally removing the articles here would also solve the problem).
Great Update! Thanks!
Thank you very much for the update!
Edit: I ranted too soon! It is now working, hooray! Weird this is not mentioned in the patch notes though

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I see this fix removes having to pay for your kids to learn a language because "you're already paying a tutor for that" BUT this is a moot point when you can't get your kids to learn a language AT ALL because of the bug that's existed since Roads to Power launch whereby the scheme just doesn't fire. Someone on the Forums (thanks MaidLaika :-)) has gone through the game files, and it's because the scheme code instructs the child to learn *your* language (that it already speaks), not the language of the courtier/vassal/etc. you've selected. It's very frustrating that they'd fix a relatively minor issue when there's a huge underlying bug that stops pay-to-learn even being relevant as you can't learn at all, whether you pay or not! (NB I have obvs reported the bug, the day after RTP launch).

Issue is here, for info:

Under education interactions in the character interactions folder in the common folder of the game it has TARGET_SCOPE = scope:recipient


It's supposed to be TARGET_SCOPE = scope:secondary_actor
Отредактировано Pouxin; 23 окт. 2024 г. в 2:34
Proselytize needed that nerf, as silly as it was. It's probably still too powerful.
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Дата создания: 23 окт. 2024 г. в 1:06
Сообщений: 94