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[06:10:55][E][jomini_script_system.cpp:284]: Script system error!
Error: play_sound_effect effect [ Scoped object is not valid. Type: null weak (Character - 4294967295)! ]
Script location: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 381 (generic_scheme_process_ending_effect)
file: events/scheme_events/scheme_critical_moments_events.txt line: 1103 (scheme_critical_moments.1001:immediate)
file: events/scheme_events/scheme_critical_moments_events.txt line: 197 (scheme_critical_moments_0001_execute_scheme_default_flow_effect)
file: events/scheme_events/scheme_critical_moments_events.txt line: 719 (scheme_critical_moments.0002:option)
[06:10:55][E][jomini_script_system.cpp:284]: Script system error!
Error: add_secret effect [ Secret 'secret_lover' owned by 'Hermo Lowborn of (Internal ID 16786028)' targeting 'Outi Lowborn of (Internal ID 35597) weak (Character - 35597)!' was created but it is not valid, don't create an invalid secret, this will cause later errors ]
Script location: file: events/dlc/ep3/ep3_laamp_flavour_ewan_events.txt line: 10777 (ep3_laamp_flavour_ewan.2021:option)
file: events/dlc/ep3/ep3_laamp_flavour_ewan_events.txt line: 10889 (ep3_laamp_flavour_ewan.2022:immediate)
[06:10:56][E][jomini_script_system.cpp:284]: Script system error!
Error: appoint_court_position effect [ Employee has already hired max amount ]
Script location: file: common/scripted_effects/00_court_position_effects.txt line: 563 (court_position_grant_effect)
file: events/dlc/fp2/fp2_struggle_events.txt line: 2467 (fp2_struggle.1002:option)
[06:10:56][E][jomini_script_system.cpp:284]: Script system error!
Error: appoint_court_position effect [ Employee has already hired max amount ]
Script location: file: common/scripted_effects/00_court_position_effects.txt line: 563 (court_position_grant_effect)
file: common/scripted_effects/00_court_position_effects.txt line: 1246 (court_position_generator_assignment_effect)
file: events/interaction_events/character_interaction_events.txt line: 2170 (char_interaction.0350:immediate)
[06:10:57][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'bp2_yearly_1020_secret_to_reveal'
Script location: file: events/dlc/bp2/bp2_yearly_1_events.txt line: 2894 (bp2_yearly.1020:option)
[06:10:57][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: events/dlc/bp2/bp2_yearly_1_events.txt line: 2894 (bp2_yearly.1020:option)
[06:10:57][E][jomini_script_system.cpp:284]: Script system error!
Error: reveal_to effect [ Wrong scope for effect: none, expected secret ]
Script location: file: events/dlc/bp2/bp2_yearly_1_events.txt line: 2894 (bp2_yearly.1020:option)
[06:11:04][E][jomini_script_system.cpp:284]: Script system error!
Error: save_scope_as effect [ Scoped object is not valid. Type: null weak (Character - 4294967295)! ]
Script location: file: common/on_action/war_on_actions.txt line: 1247 (on_war_won_attacker)
file: common/on_action/war_on_actions.txt line: 791 (on_war_won_attacker)
file: common/character_interactions/00_war.txt line: 569 (end_war_attacker_victory_interaction:on_accept)
[06:11:14][E][jomini_script_system.cpp:284]: Script system error!
Error: scope:scheme trigger [ Failed context switch ]
Script location: file: common/on_action/task_contract_on_actions.txt line: 41 (laamp_base_0001_contract_scheme_on_going_events:trigger)
[06:11:14][E][jomini_script_system.cpp:284]: Script system error!
Error: change_opportunities effect [ Invalid scheme 'laamp_base_1011_contract_scheme' with owner null and target ONCLICK:CHARACTER,10064 TOOLTIP:CHARACTER,10064 L Earl Leofwine of Huntingdonshire!!! ]
Script location: file: events/scheme_events/agent_events.txt line: 2744 (agent_events.2001:option)
[06:11:15][E][characterlocationdata.cpp:151]: Removing travel plan from the character Sif Lowborn of (Internal ID 16790709) owner when the travel plan is not ending normally.
Saved event targets:
actor: Al-Muhtadi Abbasid of d_wasit (Internal ID: 7406 - Historical ID 34015) weak (Character - 7406)!
recipient: Al-Mu_tamid Abbasid of c_hulwan (Internal ID: 8381 - Historical ID 34016) weak (Character - 8381)!
secondary_actor: Lala Abbasid of (Internal ID 16791240) weak (Character - 16791240)!
secondary_recipient: Al-Mu_tamid Abbasid of c_hulwan (Internal ID: 8381 - Historical ID 34016) weak (Character - 8381)!
intermediary: null weak (Character - 4294967295)!
hook: no
hostage_sender: Al-Muhtadi Abbasid of d_wasit (Internal ID: 7406 - Historical ID 34015) weak (Character - 7406)!
hostage: Lala Abbasid of (Internal ID 16791240) weak (Character - 16791240)!
hostage_taker: Al-Mu_tamid Abbasid of c_hulwan (Internal ID: 8381 - Historical ID 34016) weak (Character - 8381)!
current_guardian_scope: Ahmad Abbasid of b_al-qatr (Internal ID: 7984 - Historical ID extra_abbasids_14) weak (Character - 7984)!
hostage_warden: Al-Mu_tamid Abbasid of c_hulwan (Internal ID: 8381 - Historical ID 34016) weak (Character - 8381)!
hostage_home_court: Al-Muhtadi Abbasid of d_wasit (Internal ID: 7406 - Historical ID 34015) weak (Character - 7406)!
[06:11:15][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_became_friend_lover_supporter_detractor progressing phase struggle_persia_ending_phase_concession by 1
[06:11:15][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_passing_of_time progressing phase struggle_iberia_phase_hostility by 1
[06:11:15][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_passing_of_time progressing phase struggle_persia_ending_phase_concession by 1
[06:11:15][D][struggle_phase.cpp:231]: Triggered catalyst catalyst_yearly_influential_house_is_antagonistic_minor progressing phase struggle_persia_phase_unrest by 3
[06:11:15][D][gamestate_persistence.cpp:204]: Savegame time 0
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 0.000 B (reserved 512.0 KB) for Unsynced
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 20.00 B (reserved 512.0 KB) for Random
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 27.00 B (reserved 512.0 KB) for Date
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 7.225 KB (reserved 512.0 KB) for Variables
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 4.595 KB (reserved 512.0 KB) for TraitLookup
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1.280 MB (reserved 4.000 MB) for Provinces
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 2.294 MB (reserved 8.000 MB) for LandedTitles
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1.925 MB (reserved 16.00 MB) for Dynasties
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 182.6 KB (reserved 512.0 KB) for ScriptedCharacters
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 200.0 B (reserved 2.000 MB) for DeletedCharacters
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 18.66 MB (reserved 32.00 MB) for LivingCharacters
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1.854 MB (reserved 32.00 MB) for DeadCharacters
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1.094 MB (reserved 6.000 MB) for CharacterManager
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 31.69 KB (reserved 512.0 KB) for Units
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1.321 MB (reserved 512.0 KB) for Events
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 201.0 B (reserved 512.0 KB) for Players
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1.101 MB (reserved 512.0 KB) for Armies
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 61.92 KB (reserved 512.0 KB) for Activities
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 6.361 MB (reserved 512.0 KB) for Opinions
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 621.7 KB (reserved 512.0 KB) for Relations
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 343.1 KB (reserved 512.0 KB) for Schemes
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 107.4 KB (reserved 512.0 KB) for Stories
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 37.41 KB (reserved 512.0 KB) for Combats
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 2.816 KB (reserved 512.0 KB) for PendingCharacterInteractions
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 253.2 KB (reserved 512.0 KB) for Secrets
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 33.64 KB (reserved 512.0 KB) for MercenaryCompanies
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 175.7 KB (reserved 512.0 KB) for VassalContracts
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 147.9 KB (reserved 512.0 KB) for Religions
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 158.8 KB (reserved 512.0 KB) for Wars
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 7.335 KB (reserved 512.0 KB) for Sieges
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 8.000 B (reserved 512.0 KB) for Succession
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 2.318 KB (reserved 512.0 KB) for Holdings
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 371.4 KB (reserved 2.000 MB) for Counties
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 360.0 B (reserved 512.0 KB) for Fleets
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 767.3 KB (reserved 2.000 MB) for CouncilTasks
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1.524 KB (reserved 512.0 KB) for ImportantActions
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 33.07 KB (reserved 2.000 MB) for Factions
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 978.9 KB (reserved 2.000 MB) for Cultures
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 52.00 B (reserved 512.0 KB) for HolyOrders
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 1020.288 KB (reserved 2.000 MB) for AI
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 2.367 KB (reserved 512.0 KB) for GameRules
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 692.0 B (reserved 512.0 KB) for Raids
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 45.00 B (reserved 512.0 KB) for Ironman
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 4.719 MB (reserved 8.000 MB) for CoatOfArms
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 0.000 B (reserved 512.0 KB) for RulerDesigner
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 536.9 KB (reserved 512.0 KB) for Artifacts
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 5.213 KB (reserved 512.0 KB) for Inspirations
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 360.8 KB (reserved 512.0 KB) for CourtPositions
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 47.22 KB (reserved 512.0 KB) for Struggles
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 5.259 MB (reserved 512.0 KB) for CharacterMemories
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 30.42 KB (reserved 512.0 KB) for Diarchies
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 92.67 KB (reserved 512.0 KB) for TravelPlans
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 132.2 KB (reserved 512.0 KB) for Accolades
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 13.98 KB (reserved 512.0 KB) for TaxSlots
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 3.489 KB (reserved 512.0 KB) for Epidemics
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 826.0 B (reserved 512.0 KB) for Legends
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 25.25 KB (reserved 512.0 KB) for Domiciles
[06:11:15][D][gamestate_persistence.cpp:143]: Written size 8.020 KB (reserved 512.0 KB) for Contracts
[06:11:15][D][gamestate_persistence.cpp:204]: Savegame time 0
[06:11:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): A diarch swung the Scales of Power against their liege
[06:11:15][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp2_story_cycle_imaginary_friend.txt line: 15 (story_cycle_imaginary_friend:on_end): Imaginary Friend story ended on:
[06:11:15][D][effectimpl.cpp:922]: DATE: yes - 883.1.2
[06:11:15][E][characterlocationdata.cpp:151]: Removing travel plan from the character Sif Lowborn of (Internal ID 16790709) owner when the travel plan is not ending normally.
[06:11:15][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '12315' - Type: 'unknown' )
[06:11:15][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Armored Footmen!!' (Internal ID: '12316' - Type: 'unknown' )
[06:11:15][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bowmen!!' (Internal ID: '12317' - Type: 'unknown' )
[06:11:15][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Horse Archers!!' (Internal ID: '33565497' - Type: 'personal' )
[06:11:15][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Horn Warriors!!' (Internal ID: '50342713' - Type: 'unknown' )
That said, because I haven't seen this question asked, have you tried playing on the absolute lowest settings possible? Just to see if that made any difference?
1. Get rid of the PDX launcher - sometimes it breaks things.
Edit game properties in the launch options section add the following:
"C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\binaries\ck3.exe" %command%
(Assuming the game is installed on C: drive, that is, note quotation marks and the space between last " and first %).
2. Rebuild shader cache and terrain cache.
In .\Documents\Paradox Interactive\Crusader Kings III\ rename folder shadercache to shadercache.bak and terraincache to terraincache.bak
When you relaunch the game be sure to start a fresh run instead of loading a save.