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Baron, probably not because they don't have an actual AI.
Basically they can only get rolled for random events. Like "a rival wants to murder you" or "a vassal is seducing your spouse"
But they can't do anything on AI ruler level like enacting a decision, declare a war and such.
Only Counts and above have an unique AI.
How do they have an AI? They don't.
Stuff like courtiers leaving or starting a scheme is randomly rolled by stuff like the yearly court / maintenance events and such. They cannot make any decisions by themselves whatsoever.
Alright i just looked this up in the game files under 00_dynasty_decisions.txt.
The wiki is not complete about this. The exact requirements are:
1) Adult + Ruler
2) Not Tribal (or in fact, the government type must allow "create_cadet_branches" which i'm too lazy to search right now)
3) Not House Head already (obviously)
4) Not third or closer in line for any of the house head titles
5) Not theocratic Realm Priest, Devoted, Holy Order or Theocracy
6) All ancestors from your own house must be dead (so if e.g. your mother is from your own house, she needs to die first)
7) From how i read the code, you also must be married?
8) Additionally, if your ruler's gender doesn't match your faith's preference, you must be married in a constellation where you are the dominant party (e.g. female catholic ruler must be in matrilinear marriage)
9) Not a Bastard (they must found a bastard dynasty instead)
10) Rank is above Baron
Also there are some weightings for the AI likelihood to take the decision:
The base weight is 30, if their rank is above Count the weight increases by 70, but if their liege is of the same dynasty it gets reduced by 50.
Whatever that means in exact gameplay terms. I think if the weight was 100 they would do it immediately. While a Count with a same dynasty liege should have -20, so they will never found their own house until you promote them to at least Duke.
All characters, who are not Player Characters are AI controlled and yes this includes your unlanded Heir too.
The only thing, which is different is, if they have a unique AI or a shared AI.
The unique AI decides based on a Character's Personality Traits and most important, based on the AI values of this Character.
The shared AI is for Barons and Courtiers, they mostly act always the same.
/events/courtier_guest_management_events
/events/yearly_events
And so on.
So if any courtier or baron is "doing" something, that's because your own event schedule has rolled them as actors for these events, schemes and such.
Sorry if these news are breaking all immersion, but that's how it works.
Just imagine that the game had to actually run thousands of characters individually, that wouldn't be possible.
Edit: perhaps also to make the difference more clear.
A ruler of at least Count rank is also subject to schedules, random rolls and such in their behavior. Like they could declare a war, then the game rolls around some numbers to check when/if they will declare one of these wars. Same if they could imprison someone, revoke a title, petition their liege and everything else.
The main difference to the courtiers - these are completely passive and simply cannot "do" anything on their own. Like the real landed rulers have to for example direct their armies during wars, choose which people should become councillors and such, which sets them apart as individual entities.
Specifically the trigger "is_ai" and similar only means it is not a human player. https://ck3.paradoxwikis.com/Triggers
Perhaps to explain it easier:
Imagine CK3 was a board game. Every turn, each player has to draw 1-3 cards from the deck of cards.
Your first card: A courtier is running a murder scheme against another courtier
Your second card: Your son and daughter became lovers - how do you react
Your third card: A random guy is caught snooping around your court
In none of these cases, the involved characters have decided to do anything of this. Example the "forbidden love" event is a yearly event, if the game rolls this to happen it only checks wether the characters are eliglible, and if they are then it checks which dilemma options are allowed for your character and what the consequences are (e.g. stress loss if you have an orgy with them because the lustful trait)