Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
It's a sandbox, but there's nothing in it besides sand.
They are just trying to, slowly, change this in season 3, so it might almost be worth playing, according to your criteria, by the end of 2024.
tl;dr the only real changes since launch are culture mechanics, traveling mechanics, a couple of grand activities which aren't very engaging other than having constant popup spam while they are going on, which you probably won't bother to read after your first game, and muslins have finally been added to the game, instead of just having christian feudal placeholder systems.
A LOT has changed since launch and many features have been added.
It will only get larger as an aspect of the DLC is to release major mechanics as free. Then the DLC expands on those added mechanics:
Culture hybridization
We got the advisors (far more detailed and useful then CK 2 even has the potential for.)
The travel system
duels
numerous special building, cosmetics for both characters and map.
Activities
Regency system
Expanded clan system
Artifacts
item equip slots
and more...
although is has not been mentioned. I am thinking the pandemic system will be free and the legends aspect will be part of the DLC.
mods can freely expand on the added mechanics. So expanding on like activities is possible, without the DLC.
It's still ridicously easy. Your negative actions still don't really have consequences. The AI still cannot wage war. There are still only a few events happening so the same stuff constantly repeats (according to Paradox there were hordes of knights trapped in their own armor around every corner in medieval Europe). Still you can basicially win every war, conquer every country and snowball into an Empire within one or two gens by just selling out promises on your daughters but never fulfill them. And ofc now there's a huge pricetag on an unfinished game that is not half of what CK2 was.
I'll address this in two phases.
The culture and travel mechanics are a whole new field of the game in and of themselves and are nothing to be sneezed at. Also, Muslims were always in the game, they just weren't as deep as they are now. Clan governments never handled like feudal governments. All the new content did was enrich the depth of clan governments further.
That being said, the "only real changes" you listed are actually very big changes. I won't touch on activities though, those are a matter of taste and there'll be no convincing someone who doesn't like them that they're a worthwhile addition.
I know you didn't mention these because you don't think they're worth anything. Either you don't like them or you think they were relevant too little of the time to be worth listing as a "change". There's no accounting for taste, and I wouldn't fault you for having yours.
But regardless of your personal opinion on how they were implemented, they are objectively changes that have been added to the game over time, and there are quite a lot of them.
Wish we could do something as a regent, but having a regent is still somewhat relevant for bonus stacking.
Anyways, as for muslins being in the game, no, they were never in the game, CK3 only had feudal christians and placeholder systems using feudal christian systems, minus a bunch of features. This isn't a matter of opinion as even the devs have stated that clearly in their dev diary: https://store.steampowered.com/news/app/1158310/view/3864714743507910892?l=english
"In Legacy of Persia we got around to making Clans unique; previously they worked almost identically to how the Feudal government worked in CK2 - heavily opinion based, with angry vassals paying you nothing and happy ones giving you a lot. Now the economy of clans is heavily inspired by the Iqta system, with Tax Collectors assigned to Tax Jurisdictions, taxing them based on various Tax Decrees. Managing a Clan realm well gives you very clear advantages, and with the addition of House Unity you can also draw significant benefits from good old-fashioned nepotism!"
The game still lacks tribals, hindus, nomads and merchant republics to catch up and then, finally, start creating something CK2 didn't.
But yeah, that's why I said the only real changes were those, a couple more repeated events to spam the screen are hardly worth any note, struggles seem to be the #2 most hated feature people keep asking how to disable (#1 used to be feuds, I don't know if people hate it as much since the changes) and the royal court was the reason the RC DLC had terrible reviews, while cultural changes and realizing they are tied to that DLC are the reason why the score is climbing back up. The opposite effect we've seen from T&T (when people started realizing the good changes weren't part of the DLC itself) and the same trend we'll certainly see from LoP, initially well received for the clan patch, but it will certainly decline over time when people realize it's the same DLC being sold again with a different price tag.
I mean, just imagine if CK2 tried to sell one DLC for the european diseases, one DLC for the north african diseases, one DLC for the eastern european diseases, etc...
But somehow the struggles, which weren't even well received, are being sold in this way.
That being said, this is about to change, slowly, this year.
They are finally stepping up their game, increasing the number of relevant DLCs in a year, readding missing mechanics (pandemics) and creating new ones at the same time (legends, landless gameplay)
So we'll have to see.
My opinion of everything since release? Meh, maybe 5/10, compared to previous Paradox games and the absolute tons of content they used to develop every year, for every game? More like a 2/10, maybe less. But all of this can change, and the recent dev diaries make it seem like the devs have noticed where they went wrong and what they need to do.
Of course that just addresses the lack of content, the systems needing overhauls like the combat/military system being too simplistic or the lack of difficulty in the game thanks to balance and AI issues are different matters.
Basically this; without mods I can establish a small empire with my starting character, a huge empire with their heir. There's no challenge; just painting.
If you learn the break a game, you have three options: Continue breaking it, put it down, or find a new way to play. Sandbox games like Crusader Kings are particularly geared towards that last one.
In a sandbox game, it won't be uncommon to find a way to get ahead quickly. The same is true of games like the Sims, for instance. Even games that aren't really sandboxes are this way, as speedruns will attest. Let me give a more concrete example.
You can clear Skyrim in just under 23 minutes.
https://www.youtube.com/watch?v=kZvZPLDPCno
But in doing so, you're ignoring... pretty much all the content. This is a willful decision on the player's part. You're doing this explicitly because you want to clear the game as fast as possible. You can also choose to do literally anything else and enjoy Skyrim one of a number of different ways.
The same is true of CK3. Can you swallow all of Europe in a massive empire with your first character? Oh absolutely. If all you do is fabricate claim, war, loot, repeat, you can do it easy. But you should only do that if that's what you want to do.
If that's not fun, do something else. Engage with other content. For instance, try imposing a no fabrication rule on yourself. Form an empire only through inheritance and legitimate claims.
Better yet, don't from an empire at all. Be a duke in service to a king. Serve that king loyally for generations. Try to make your kingdom prosper indirectly as a vassal, rather than selfishly claiming all the land for yourself.
There are all sorts of ways to play CK3 that aren't painting the map your color. If you're not experiencing them, it's because you're choosing to paint the map.
Like building nothing but banks in tropico or refusing to build a city at all in a city builder game as you put a bunch of toll booths instead.
Ck3 doesn't get broken, CK3 is broken.
If I pick any, or at the very least most lifestyle tree and simply use it for it's intended purpose I'll break the game.
Chivalry gets you invincible armies through most of the games with super knights, strategy breaks the game through MAA boosts once you have them, diplomacy breaks the game trivializing wars through allies or stat boosts, stewardship allows you to ignore the economy and basically print money, you can even click a button and gain a claim on a kingdom/empire from your liege for no real reason, or you could try intrigue to brek the game abducting enemies in wars, or their family memebers, hell even learning breaks the game as you can very, very easily reform any religion into some OP aberration, which you're supposed to as one of the trees is all about reducing the costs of reformation.
But fine, let's say players shouldn't touch any of the lifestyle trees, and if they do, they shouldn't take any actions related to the bonuses listed in any of the lifestyle trees, what else can a player do?
Build a single military building in a county and station a MAA regiment there with a blacksmith? Sorry, you just broke the game again, your single MAA regiment will stackwipe all kingdoms in the map, mongols might require 2 but that's it.
Trying to play around with knights collecting a couple of bonuses? Sorry, you broke the game again, now you don't even need armies to stackwipe every AI on the map.
It seems like the only winning move is to not play the game at all, there is nothing, absolutely nothing I can do as a player that won't destroy the game and any reason to continue playing, I'd have to go way, way out of my way to recruit the absolute worst MAA regiments, never pick nor finish any lifestyle trees, never use any actions related to those lifestyles, never pick any knight bonuses, never reform any cultures in any way that makes sense, never reform any religions while also avoiding the naturally OP ones (anything with warmonger), never develop or build anything on any counties, just to make the game seem playable for a while and I'm fairly sure I'd STILL be walking around stackwiping everything under the sun as I expand freely with absolutely no pushback.
If anything the only "challenge" would be a completely mismanaged sucesssion crisis, but while CK3 has sucessions, I can hardly call any of them a crisis as random death events, even while turned on basically don't exist, everyone seem to live forever, and every time my character is about to die I get a warning anyway, so, again, I need to pretend I didn't see it and literally do nothing as I know what's going to happen within a couple of months to have any sort of trouble, and even as it happens it still wouldn't matter as a realm split just created a couple of kingdoms you can take back imediatelly as it's still just the same AI you can stackwipe just by moving in a straight line in the map.
I mean, hell, let's ignore CK2 for a moment as some people seem to have an inferiority complex over that game, EU4, I had to spend several hours trying to figure out how to properly play the game in a way I wouldn't stay behind, technologically, in terms of military technology, while still picking some good military ideas along the way, because every european AI will ALWAYS stay ahead of the tech limits through the entire game, having godlike armies you can't hope to beat even with very large numbers of your own if you don't at least match their technologies and have some good military ideas, playing as a tribal is also a struggle as even though you can feel pretty good about conquering nearby lands from other NA tribals once you first meet the eropeans you're going to get TRASHED by their mighty armies, and you're going to lose wars until their tech start spreading into your lands. Hell, I've had many, many games in which I lost several wars against the historically powerful nations like France and the Ottomans having larger forces, encounter after encounter, and since manpower isn't infinite there, that would drain my reserves for many following years, possibly triggering a disaster scenario as well, I still remember the beating I took for the prussian army, even though I did have a bunch of good military ideas with synergy in mind their armies were still so powerful that about 40k of them could beat 150k of my own soldiers even with all the "minmaxing", it still wasn't enough. If I start EU4 today I am 100% sure I'll lose a game, or even several games before I start winning some, and I might have to stop and read a few wiki pages/guides to get updated with the mechanical changes to even stand a chance, when I started CK3 once the last DLC hit after not playing for maybe 1yr+ I didn't have to plan anything, read anything, learn about any meta strategies or cultural comboes, and the game still offered no challenge.
In Stellaris, sure, the game can be "easy enough" if you memorize every mechanic, every role, every job production ratio, constantly pause the game to minmax the job of every pop in every planet to make sure none of them are being wasted in useless jobs like maintenance drones or clerks through most of the game, while making very aggressive plays, conquering new systems when neighbors are weak and/or playing the diplomatic game well enough to avoid getting attacked, and there's still the issue of the genocidal empires which can't be reasoned with and are inatelly powerful, all of this with AI that since was fixed can keep up with the player technologically through the whole game, I mean, sure, the AI has no concept of fleet composition, but at least everything else seem to work. To survive in that game you need to take the minimun expected effort to learn how it works. Every time I get back to Stellaris I have to spend a day reading discussions or wiki pages to see what changed to figure out why I'm losing again.
Meanwhie in CK3 the player breaks the game just by existing and not having a stroke in front of the screen, while the AI somehow literally does NOTHING, it just sits there, never builds anything, never trains anything, never uses any lifestyle in any meaningful way, it's compleltely disabled.
The situation is dire.