Crusader Kings III

Crusader Kings III

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mb3 Jun 13, 2024 @ 12:43pm
Hunting death % chances are Bull Crap!
I am now 7 out of 7 on attempts to avoid death when a hunting challenge pops up where there is a small percentage chance of death!

It doesn't matter if the percentage is 5%, or as high as 15%, I WILL ALWAYS DIE!

Actually I don't mind this clown world, fake dice roll because I often use it when I want to kill off my ruler for a preferred heir.

Where it pisses me off is when i'm hunting a roe and a boar appears out of nowhere and I have a small 15% chance of death. (I think to myself) "Self, it's only 15%, i've got to actually land on the Vegas Odds side of one of these stupid hunting death rolls eventually right?"

NOPE!

PUCK THIS STUPID mechanic that lies to you.
Last edited by mb3; Jun 13, 2024 @ 12:45pm
Originally posted by jpcerutti:
Originally posted by mb3:
Originally posted by armyissue69:
LOL Don't pick the choice that leads to death.

I KNOW!!! But at least one time i have to actually get the roll that should normally happen at least 85% of the time. (And i'm not upset with you, i'm just so frustrated and pinching and slapping myself to see if this is reality)

Many, many threads about this.

1) % chance is like the Windows(tm) loading/downloading bar - a vague suggestion.
2) That is YOUR percent chance IF you are hunting ALONE (which you cannot do). The game averages EVERYBODY on the hunt's percent chances. The more people that are bad at it that you invite, the worse the result will be.
3) The % chance is determined (as is the number you need to succeed) at the beginning of the hunt and reloading after that changes nothing about it.
4) What DOES change percentage chance are the mini-events inside the event. That 'suggestive loading screen bar' does not accurately reflect those.
5) RNG is not your friend, is NEVER fair, streaky, haphazard, and cold as the depths of the universe to your pleas, supplication, and wrath.
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Showing 1-14 of 14 comments
armyissue69 Jun 13, 2024 @ 1:02pm 
LOL Don't pick the choice that leads to death.
mb3 Jun 13, 2024 @ 1:09pm 
Originally posted by armyissue69:
LOL Don't pick the choice that leads to death.

I KNOW!!! But at least one time i have to actually get the roll that should normally happen at least 85% of the time. (And i'm not upset with you, i'm just so frustrated and pinching and slapping myself to see if this is reality)
armyissue69 Jun 13, 2024 @ 1:16pm 
Originally posted by mb3:
Originally posted by armyissue69:
LOL Don't pick the choice that leads to death.

I KNOW!!! But at least one time i have to actually get the roll that should normally happen at least 85% of the time. (And i'm not upset with you, i'm just so frustrated and pinching and slapping myself to see if this is reality)

You know, if you just hit the Immediate Power OFF button on PC, like no shut-down, I mean ZERO power, you'll reload to your last auto save.
The author of this thread has indicated that this post answers the original topic.
jpcerutti Jun 13, 2024 @ 1:48pm 
Originally posted by mb3:
Originally posted by armyissue69:
LOL Don't pick the choice that leads to death.

I KNOW!!! But at least one time i have to actually get the roll that should normally happen at least 85% of the time. (And i'm not upset with you, i'm just so frustrated and pinching and slapping myself to see if this is reality)

Many, many threads about this.

1) % chance is like the Windows(tm) loading/downloading bar - a vague suggestion.
2) That is YOUR percent chance IF you are hunting ALONE (which you cannot do). The game averages EVERYBODY on the hunt's percent chances. The more people that are bad at it that you invite, the worse the result will be.
3) The % chance is determined (as is the number you need to succeed) at the beginning of the hunt and reloading after that changes nothing about it.
4) What DOES change percentage chance are the mini-events inside the event. That 'suggestive loading screen bar' does not accurately reflect those.
5) RNG is not your friend, is NEVER fair, streaky, haphazard, and cold as the depths of the universe to your pleas, supplication, and wrath.
Last edited by jpcerutti; Jun 13, 2024 @ 1:55pm
mb3 Jun 13, 2024 @ 3:53pm 
Originally posted by jpcerutti:
Originally posted by mb3:

I KNOW!!! But at least one time i have to actually get the roll that should normally happen at least 85% of the time. (And i'm not upset with you, i'm just so frustrated and pinching and slapping myself to see if this is reality)

Many, many threads about this.

1) % chance is like the Windows(tm) loading/downloading bar - a vague suggestion.
2) That is YOUR percent chance IF you are hunting ALONE (which you cannot do). The game averages EVERYBODY on the hunt's percent chances. The more people that are bad at it that you invite, the worse the result will be.
3) The % chance is determined (as is the number you need to succeed) at the beginning of the hunt and reloading after that changes nothing about it.
4) What DOES change percentage chance are the mini-events inside the event. That 'suggestive loading screen bar' does not accurately reflect those.
5) RNG is not your friend, is NEVER fair, streaky, haphazard, and cold as the depths of the universe to your pleas, supplication, and wrath.

Ok, well at least now I know i'm not going crazy. Thx for the info.
jpcerutti Jun 13, 2024 @ 6:53pm 
Originally posted by mb3:
Originally posted by jpcerutti:

Many, many threads about this.

1) % chance is like the Windows(tm) loading/downloading bar - a vague suggestion.
2) That is YOUR percent chance IF you are hunting ALONE (which you cannot do). The game averages EVERYBODY on the hunt's percent chances. The more people that are bad at it that you invite, the worse the result will be.
3) The % chance is determined (as is the number you need to succeed) at the beginning of the hunt and reloading after that changes nothing about it.
4) What DOES change percentage chance are the mini-events inside the event. That 'suggestive loading screen bar' does not accurately reflect those.
5) RNG is not your friend, is NEVER fair, streaky, haphazard, and cold as the depths of the universe to your pleas, supplication, and wrath.

Ok, well at least now I know i'm not going crazy. Thx for the info.

Any time. Forum is for questions, gripes, rambling, and help. :)
MishaTX Jun 13, 2024 @ 7:25pm 
I feel your pain, I really do. :-)

There's a whole lot of confirmation bias involved, though, at least for me, personally. I'll rarely ever remember when I get the predicted, good outcome, but when I die with a 5% chance, that's something I'll remember forever.

That being said, the way I deal with it is when I have one of those events with a risk of dying, I'll save before I pick my preferred choice, then see what happens. If I die for the umpteenth time because RNGesus hates me, I reload and pick one of the "safe" ones. Don't bother trying the same one again, the outcome has been decided the moment you get the event.
PostalGibbon Jun 14, 2024 @ 1:10am 
It because dice is rolled before hunting death event is shown to you and you are just reloading same failed dice roll over and over.
Last edited by PostalGibbon; Jun 14, 2024 @ 1:11am
Hermóðr Jun 17, 2024 @ 6:42pm 
Originally posted by mb3:
I am now 7 out of 7 on attempts to avoid death when a hunting challenge pops up where there is a small percentage chance of death!

It doesn't matter if the percentage is 5%, or as high as 15%, I WILL ALWAYS DIE!

Actually I don't mind this clown world, fake dice roll because I often use it when I want to kill off my ruler for a preferred heir.

Where it pisses me off is when i'm hunting a roe and a boar appears out of nowhere and I have a small 15% chance of death. (I think to myself) "Self, it's only 15%, i've got to actually land on the Vegas Odds side of one of these stupid hunting death rolls eventually right?"

NOPE!

PUCK THIS STUPID mechanic that lies to you.
Outcomes are decided a while before the event pop up, so reloading right before will not change anything. You'll have to reload about a year before instead.
Kiethoo (Banned) Jun 19, 2024 @ 2:14pm 
Dont listen to anyone here who trys to explain hunting Math to you.

HUNTING IS ♥♥♥♥♥♥♥ BROKEN !!!
TOURS AND TOURNYS WAAS RUSHED AND PATCHES HAVE MADE IT BUGGY AND BROKEN.
Sol Jun 19, 2024 @ 7:30pm 
activitiy savescuming is tricky because the interval events arent seeded to happen so they randomly fire off, but events that are guranteed to happen on specific dates will be seeded based on that day, say at the end of an event you need to roll a 15 to due to the seed, and you fail because the boosts from the random activity events did not get you high enough, rolling back to the start of the event and doing a different set of events may get you over the hurdle.

in cases where the actvitiy requires something like a nat 20 tho, the threshold is too high and its better to do a new actviity when its off CD or go back to a save before you started it and begin it on a different day.

University visits are fairly easy to savescum due to how long they go on you can alter results due to different university events quite easily as long as you save right when you arrive, while hunts are much harder due to being shorter so its better to save before hunts and change the starting day.

this may be useful depending on how you play, i dont usualy bother with redoing failed hunts, but Uni visits are significant enough where i bother for the T5 trait. of course uni visits are much harder to savescum on Ironman since its much longer than the autosave intervals so its harder to go further back enough to alter the results from the activity pulse events.
Last edited by Sol; Jun 19, 2024 @ 7:35pm
Emperor2000 Jun 19, 2024 @ 11:12pm 
Originally posted by jpcerutti:
Originally posted by mb3:

I KNOW!!! But at least one time i have to actually get the roll that should normally happen at least 85% of the time. (And i'm not upset with you, i'm just so frustrated and pinching and slapping myself to see if this is reality)

Many, many threads about this.

1) % chance is like the Windows(tm) loading/downloading bar - a vague suggestion.
2) That is YOUR percent chance IF you are hunting ALONE (which you cannot do). The game averages EVERYBODY on the hunt's percent chances. The more people that are bad at it that you invite, the worse the result will be.
3) The % chance is determined (as is the number you need to succeed) at the beginning of the hunt and reloading after that changes nothing about it.
4) What DOES change percentage chance are the mini-events inside the event. That 'suggestive loading screen bar' does not accurately reflect those.
5) RNG is not your friend, is NEVER fair, streaky, haphazard, and cold as the depths of the universe to your pleas, supplication, and wrath.
Completly wrong and absolutly not true.

Because I have going to Hunts with my entire Court with maxed out Hunter Traits and as soon the Success Chance hits the capped 80% Chance, it enters an Overflow and goes probably negative.

It works correctly, if the Success Chance is lower than the capped 80% Chance.


So, the Issue is an Overflow.
Last edited by Emperor2000; Jun 19, 2024 @ 11:13pm
jpcerutti Jun 19, 2024 @ 11:32pm 
Originally posted by Emperor2000:
Originally posted by jpcerutti:

Many, many threads about this.

1) % chance is like the Windows(tm) loading/downloading bar - a vague suggestion.
2) That is YOUR percent chance IF you are hunting ALONE (which you cannot do). The game averages EVERYBODY on the hunt's percent chances. The more people that are bad at it that you invite, the worse the result will be.
3) The % chance is determined (as is the number you need to succeed) at the beginning of the hunt and reloading after that changes nothing about it.
4) What DOES change percentage chance are the mini-events inside the event. That 'suggestive loading screen bar' does not accurately reflect those.
5) RNG is not your friend, is NEVER fair, streaky, haphazard, and cold as the depths of the universe to your pleas, supplication, and wrath.
Completly wrong and absolutly not true.

Because I have going to Hunts with my entire Court with maxed out Hunter Traits and as soon the Success Chance hits the capped 80% Chance, it enters an Overflow and goes probably negative.

It works correctly, if the Success Chance is lower than the capped 80% Chance.


So, the Issue is an Overflow.

Then that would be a sixth point. That has nothing to do with any of the points I listed and doesn't change them.

RNG is STILL not your friend and never will be, sorry. Stack overflow, a new haircut, or changing your cologne will not change that.

I regularly win archery tournaments at 20-24% chance of success. In fact, I rarely lose one. I doubt stack overflow is pushing anything over 100% if you start at 20% chance.
Last edited by jpcerutti; Jun 19, 2024 @ 11:41pm
CMNJB14 Jun 20, 2024 @ 11:18am 
This type of game BS is why I stopped allowing children to visit friends for "play dates" ... WAY too many times my children die at the event. It's almost comical.
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Date Posted: Jun 13, 2024 @ 12:43pm
Posts: 14