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Not everybody is "good" at ck3.
Many struggle to make the "obvious" right decisions ingame, as they don't fully understand many of the game mechanics.
I've seen CK3 players say how CK2 was even more complex and that CK3 is easy.
But compare that to any other game.
CK3 is complex.
The game isn't too easy, you are just too good.
The problem lies in the fact that those who play Ck3 play an astronomical amounts of hours. So they become VERY adept at the game systems and quirks.
The learning curve is so steep there is nowhere else to go once you've reached the top of the curve.
Any additional increase in the game difficulty would make it near impossible for beginners to even get into the game.
Its a somewhat unique problem in the gaming world.
This is very true. The game is very hard, until it's very easy. By the time I could survive at all, I could easily create/reform any Kingdom/Religion I wanted to, and hold onto it with no real issues. Blob to infinity.
good artifacts are plentiful in tournaments and you can destroy low level items for gold. there are so many powerful traits now: hunter, hastiluder, traveller.
there is also some stat inflation. most of my rulers have had 40+ prowess at some point due to tournament modifiers, among other stat boosts.
before this DLC, you had to spend almost a lifetime farming prestige or piety for an expensive culture or faith reform. now I see that you can accomplish either in a few decades if you have the money for pilgrimages, hunts, and feasts, or if you have a lot of tournaments to participate in.
i still enjoy the DLC a lot, but certain things may need to be re-balanced especially since this is only the second expansion for the game.
Previously reforming tribal was normally a huge commitment, you had to raise an heir with learning education and proper traits for it. Now you can do the piligrimages and trivially end up with 7-8k piety.
You can focus on martial and stack knight effectiveness - or you can focus on stewardship and use traditions like Frugal Armorers and Strength in Numbers to get busted m@a.
If you want to seduce you no longer need a dedicated build as you can pass a diplomacy check during a feast. If you want to murder a rival but are not a schemer - you can do red wedding with diplomacy, or a hunting accident which scales off prowess.
If you want to boost tech without being a scholar - there are now tons of universities on the map you can build with gold from stewardship. Or if you aren't a steward, you can get it by raiding.
Is this such a terrible design though? Well, nope. A dedicated build will always be better at particular things, and the game ultimately encourages specialization through legacies anyway.
Having said that I just did a grand tour visiting about 7 vassals and hit the highest rank (2000 prestige and 150 renown) without really trying. It took a long time as far as traveling goes, but for about 300 gold it was a great way to get the prestige needed to reform my culture.
Coming from CK2 were boni were scarce and events were often quite risky to do.
In CK3 there are boni everywhere. From lifestyle, from buildings, from artifacts, from ...
In CK2 it was difficult to find the right people for the jobs. In CK3, started in 867 and now with my second ruler, having 20+ stats is already normal. People don't even have special traits to get those stats.
With all the opinion modifiers and activities to increase opinions, it is really easy to turn someone from -100 to +100. In CK2 there were less modifiers and all of them were capped to avoid exactly this.
Also uprisings seem to be much less in CK3 than in CK2. I remember to constantly crush some peasents and lords because they didn't like my culture or religion.
In CK3 I am currently liberating Iberia as Moslem and the worst I get from Catholics is some dislike modifer. There was one uprising but it was actually because of several long lasting offensive wars. I crushed the Catholic uprising, imprisoned and ransomed one of the lords. This lord had somewhat negative opinion afterwards and i am currently turning him into my most loyal +100 vassal lol
I understand Paradox wanted to go more casual and avoid frustrating people losing games, which can be frustrating in a game that already lasted some dozen hours, but this is exactly the charme of the game to weight the risks of my choices.