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Higher prestige penalties for kings emperors, as opposed to having to go through the ordeal of becoming powerful enough to become the cultural head so you can add this ability, and then making your vassals angry so you can surrender to a claimant faction, so you can be demoted to be able to actually use this cultural trait.
I also see an opportunity for a new casus belli.
I suppose the idea behind the nerf was that feudal kings and emperors were too powerful and raiding was abused, so if someone raids you, you should be allowed to declare war for compensation. That should keep things balanced. You could still be raided by a neighboring liege's vassals but if you want payback you'll have to take it up with their liege.
https://steamcommunity.com/app/1158310/discussions/0/3824162051008720700/
The only way this decision will be reversed is if more historical examples are brought up, so get to digging
Didn't solders raid cities on the way to and from holy wars? I honestly can't remember but I feel like I read that somewhere, sometime, when I was less insane.
History aside, the problem is from a gameplay standpoint as it exists now.
The AI will almost never, ever choose practiced pirates, and if the player chooses it, odds are the player will be of a high rank and therefore unable to actually use it (unless you go through the headache of trying to find a way to demote yourself which is just about impossible to do voluntarily). So, the 'nerf solution' they came up with is kinda broken.
A quick google search, and avoiding the vikings, showed me a lot of it happening in the 12-14th century with England and Germany and the Baltic Sea. So effective in their raiding, the economy of Hamburg was put to a halt!
English had the League of the Cinque ports, originally meant to stop piracy, ...but soon turned to piracy.
There was tons of pirates in the Mediterranean, because merchant republics, etc.
Those three cases involved Feudal governments.
Else, besides Vikings and Africans, piracy wasn't in its "Golden Age" yet, we have to go to the 1500s+ for them to really start impacting the world, but CK3 ends in 1453.
Lots of examples 12th century+!
Mostly involving England, because they're the only ones who we preserved excellent records of! Darn Bureaucrats!
Edit:
There was such thing as Pirate Emirates, as early as the 800s, all across Spain and the Mediterranean. Mostly a nuisance to the Romans. Most famously, there was one in Crete.
Ye.
Historically, there's examples here.
So, in my opinion, history cannot be used as an example against Feudal Pirate raiding.
As for game balance, I already suggested increasing prestige cost per era, but including piety cost for same-faith raiding is also a good idea.
Are there examples of someone using Practiced Pirates to BREAK the game?
What do you mean more examples? That's like their entire history.