Crusader Kings III

Crusader Kings III

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Bjørn Jun 19, 2022 @ 2:28pm
"Technological development"
One thing I find rather weak in this game, is scientific research.

Mostly because it is in no way representative and it in no way effected by actions in game.

A little historical thing here, the Viking didn't just steal gold, they stole technology, they saw crossbows in France when raiding Paris, and brought some home, boom instant tech gain...

not

"70 years till your grandfather will figure out how to make crossbows"

There is nothing like that here, and it just gets worse when you go to the specific "research because of whatever" Sharing religion with a culture, sharing border...

why is there only 1? I have 5 borders to 3 cultures... I share religion with a bunch of cultures...

How does the culture queue to get in line to be implemented, does a guy at the border go

"Oh you have knowledge of armilary spheres, sorry, come back in 50 years we are culturally gaining knowledge about Ledgers right now, know anything about ledgers?"
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Showing 1-13 of 13 comments
DinoMight (Banned) Jun 19, 2022 @ 11:59pm 
i immensely dislike how technology gain is tied to average development of your culture counties
but its one person who chooses fascination and dictates the technology of all
is technology person or people driven?

oh and than there is that one random cultural fascination, whole research mechanic is ridiculous
Bjørn Jun 20, 2022 @ 4:02am 
Originally posted by DinoMight:
i immensely dislike how technology gain is tied to average development of your culture counties
but its one person who chooses fascination and dictates the technology of all
is technology person or people driven?

oh and than there is that one random cultural fascination, whole research mechanic is ridiculous

Yeah, it is, especially for certain cultures, the Norse for instance should be able to steal scientific progress, as mentioned they saw crossbows when raiding France, brought them back and learned how to use and make them in no time.

they didn't ask the french if they would deliver schematics 50 years down the line.
Bjørn Jun 20, 2022 @ 4:06am 
Originally posted by DinoMight:
i immensely dislike how technology gain is tied to average development of your culture counties
but its one person who chooses fascination and dictates the technology of all
is technology person or people driven?

oh and than there is that one random cultural fascination, whole research mechanic is ridiculous

even further, the whole development thing you mention, only forces you to make your own tiny culture, that way you can just develop your county of your unique culture, and get tech so fast you end up the best little culture in 1 county.
Last edited by Bjørn; Jun 20, 2022 @ 4:07am
I used to have all the technology when I was French, but I switched cultures to Norse and now forgot all the tech I knew as a French person. xD
DominicoMucci Jun 20, 2022 @ 7:24am 
The vikings might have had the odd crossbow. They didnt have units of crossbows or use them en mass. They weren't manufacturing them to use in large numbers. Thats what the games simulating. Your vikings will have the odd crossbow but not enough to count as a crossbow unit.

How do you steal tech as you say, share cultures so for example the vikings in england could share tech with the vikings there, or the french ones, and learn cavalry or crossbow tactics which is modelled in game. When you mix a culture you get all their learnt techs so this is what you are meaning and more of what happened in real life.

From a game play point of view if you make it possible to unlock tech from attacking someone and beating them the tech tree is going to be finished by 1226.
I'm sure there are people that own and can shoot a crossbow without actually knowing how to make one.
Ashling Jun 20, 2022 @ 9:30am 
Yeah, this time period would’ve been tricky to nail down “technology”. I think them calling it “innovations” was a good idea because, during this time, tech wasn’t seen as inherently good as it is today. What you see because of that is some advancements became tied to cultural beliefs (much of Europe thought crossbows were for cowards and simply didn’t use them for a while. The idea you could kill someone with so little training was seen as a negative). Like OP said with the Viking crossbow example, proximity was also a factor, but it was hardly the only one.

Realistically, it should be up to the individual forts and barons on what to arm their people in with a cap based on societal factors.
Last edited by Ashling; Jun 20, 2022 @ 9:37am
CaptainSpacetime Jun 20, 2022 @ 1:10pm 
Because the game abstracts "technology". It's not literally one "invention".

And just because you see a crossbow doesn't mean you have the societal structures to use it to its full potential.

Like Varangian infantry are really good, so therefore why don't the Franks unlock Varaganian technology when they fight them?
Bjørn Jun 20, 2022 @ 3:06pm 
Originally posted by DominicoMucci:
The vikings might have had the odd crossbow. They didnt have units of crossbows or use them en mass. They weren't manufacturing them to use in large numbers. Thats what the games simulating. Your vikings will have the odd crossbow but not enough to count as a crossbow unit.

How do you steal tech as you say, share cultures so for example the vikings in england could share tech with the vikings there, or the french ones, and learn cavalry or crossbow tactics which is modelled in game. When you mix a culture you get all their learnt techs so this is what you are meaning and more of what happened in real life.

From a game play point of view if you make it possible to unlock tech from attacking someone and beating them the tech tree is going to be finished by 1226.

the vikings didn't fight with specified groups of units, but they DID learn how to make crossbows, and did start making them, not after 50 years of raiding France and after Rollo settled in Normandy...

But after a single ♥♥♥♥♥♥♥ trip there...
rat Jun 22, 2022 @ 12:58am 
Look, dude, you're playing a video game. There are liberties that have to be taken in order to preserve game balance while keeping some historical authenticity.

In this game, you can raid the entirety of Constantinope in three days if you have the proper perks and commander traits. Apparently you can just walk right through those Theodosian walls as long as you're holding a torch. And you wabt the Vikings to walk back home with the blueprints to Cataphract armor or something... talk about busted.

No, in this game, you pay money to teleport mercenaries to your capital. You raise ships from thin air to transport your troops along the coastline. Your character wakes up on a sunday evening suddenly able to seduce women 30% faster. You can decide to impart supernatural powers upon your entire dynasty. And you can erase the existence of a historic ruler in order to place upon the throne a six year old Roman child with all possible positive congenital traits.

Technological Development is well balanced for the video game that it is in.
Bjørn Jun 22, 2022 @ 6:09am 
Originally posted by Don Snaek:
Look, dude, you're playing a video game. There are liberties that have to be taken in order to preserve game balance while keeping some historical authenticity.

In this game, you can raid the entirety of Constantinope in three days if you have the proper perks and commander traits. Apparently you can just walk right through those Theodosian walls as long as you're holding a torch. And you wabt the Vikings to walk back home with the blueprints to Cataphract armor or something... talk about busted.

No, in this game, you pay money to teleport mercenaries to your capital. You raise ships from thin air to transport your troops along the coastline. Your character wakes up on a sunday evening suddenly able to seduce women 30% faster. You can decide to impart supernatural powers upon your entire dynasty. And you can erase the existence of a historic ruler in order to place upon the throne a six year old Roman child with all possible positive congenital traits.

Technological Development is well balanced for the video game that it is in.

The thing is, the norse culture has 2 things going against it "Malleable invaders" and it's size.

it has a 0.03 tech from development at start, and it is Tribal so it is locked from early medieval age tech altogether unless you reform the religion (because the AI never even tries) and then go Feudal (which the AI doesn't do either even after you reform the religion for it)

Malleable invaders means that a Norse character is much more likely to adopt the local culture when landing somewhere, and never converting the area to Norse.
So, I am proposing something that in the long game, preserves the gamebalance if your goal isn't the reformation of religion and feudalism... or worse, convert to Christianity to go feudal.

And gives you a wider array of gameplay options so you don't ABSOLUTELY have to become a feudal faith reformer to play beyond the tribal era.
Last edited by Bjørn; Jun 22, 2022 @ 6:14am
Kapika96 Jun 22, 2022 @ 6:31am 
I have yet to see a single game that does technology correctly, or even well actually.

CK3 definitely has more room for improvement than most. For starters it's way too easy. Raise a learning focused heir, go for a learning focused lifestyle and you can really pump through quite a lot of the current eras techs in just 1 lifetime.

It's also pretty silly how little influence most things have on it, and how few techs there are.
Bjørn Jun 22, 2022 @ 9:02pm 
Originally posted by Kapika96:
I have yet to see a single game that does technology correctly, or even well actually.

CK3 definitely has more room for improvement than most. For starters it's way too easy. Raise a learning focused heir, go for a learning focused lifestyle and you can really pump through quite a lot of the current eras techs in just 1 lifetime.

It's also pretty silly how little influence most things have on it, and how few techs there are.


That depends on your culture... if you are Norse or Sami or in the northern mongolia...

you start with 1 development.... and what you mention ONLY works... if YOU are the culture head... and again... ONLY if you have access to the Era, say are Feudal and not Tribal...

Early Medieval IS LOCKED FOR TRIBALS.

Never really read anything here, you just wanted to comment..?
Last edited by Bjørn; Jun 22, 2022 @ 9:04pm
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Date Posted: Jun 19, 2022 @ 2:28pm
Posts: 13