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but its one person who chooses fascination and dictates the technology of all
is technology person or people driven?
oh and than there is that one random cultural fascination, whole research mechanic is ridiculous
Yeah, it is, especially for certain cultures, the Norse for instance should be able to steal scientific progress, as mentioned they saw crossbows when raiding France, brought them back and learned how to use and make them in no time.
they didn't ask the french if they would deliver schematics 50 years down the line.
even further, the whole development thing you mention, only forces you to make your own tiny culture, that way you can just develop your county of your unique culture, and get tech so fast you end up the best little culture in 1 county.
How do you steal tech as you say, share cultures so for example the vikings in england could share tech with the vikings there, or the french ones, and learn cavalry or crossbow tactics which is modelled in game. When you mix a culture you get all their learnt techs so this is what you are meaning and more of what happened in real life.
From a game play point of view if you make it possible to unlock tech from attacking someone and beating them the tech tree is going to be finished by 1226.
Realistically, it should be up to the individual forts and barons on what to arm their people in with a cap based on societal factors.
And just because you see a crossbow doesn't mean you have the societal structures to use it to its full potential.
Like Varangian infantry are really good, so therefore why don't the Franks unlock Varaganian technology when they fight them?
the vikings didn't fight with specified groups of units, but they DID learn how to make crossbows, and did start making them, not after 50 years of raiding France and after Rollo settled in Normandy...
But after a single ♥♥♥♥♥♥♥ trip there...
In this game, you can raid the entirety of Constantinope in three days if you have the proper perks and commander traits. Apparently you can just walk right through those Theodosian walls as long as you're holding a torch. And you wabt the Vikings to walk back home with the blueprints to Cataphract armor or something... talk about busted.
No, in this game, you pay money to teleport mercenaries to your capital. You raise ships from thin air to transport your troops along the coastline. Your character wakes up on a sunday evening suddenly able to seduce women 30% faster. You can decide to impart supernatural powers upon your entire dynasty. And you can erase the existence of a historic ruler in order to place upon the throne a six year old Roman child with all possible positive congenital traits.
Technological Development is well balanced for the video game that it is in.
The thing is, the norse culture has 2 things going against it "Malleable invaders" and it's size.
it has a 0.03 tech from development at start, and it is Tribal so it is locked from early medieval age tech altogether unless you reform the religion (because the AI never even tries) and then go Feudal (which the AI doesn't do either even after you reform the religion for it)
Malleable invaders means that a Norse character is much more likely to adopt the local culture when landing somewhere, and never converting the area to Norse.
So, I am proposing something that in the long game, preserves the gamebalance if your goal isn't the reformation of religion and feudalism... or worse, convert to Christianity to go feudal.
And gives you a wider array of gameplay options so you don't ABSOLUTELY have to become a feudal faith reformer to play beyond the tribal era.
CK3 definitely has more room for improvement than most. For starters it's way too easy. Raise a learning focused heir, go for a learning focused lifestyle and you can really pump through quite a lot of the current eras techs in just 1 lifetime.
It's also pretty silly how little influence most things have on it, and how few techs there are.
That depends on your culture... if you are Norse or Sami or in the northern mongolia...
you start with 1 development.... and what you mention ONLY works... if YOU are the culture head... and again... ONLY if you have access to the Era, say are Feudal and not Tribal...
Early Medieval IS LOCKED FOR TRIBALS.
Never really read anything here, you just wanted to comment..?