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Instead of picking a game based on difficulty I'd pick based on time period, or if a specific game has a fun mechanic that pulls you in, because they're really not that different from one another in terms of difficulty. The only exception I'd make is for EU4/colonization as EU5 is going to be released some time.
(Oh, CK3 does excel in giving the player a lot of ways to recover from a bad situation, so if you don't mind losing and then maybe/maybe not struggling for a bit, then this game is perfect.)
Unless you're horribly impatient, you should be able to learn and enjoy yourself. Complexity doesn't matter if you can find the fun in failure.
You do not have to have mastered the nuances of every mechanic to enjoy it or play - most mechanics are pretty straightforward and the tooltips will usually let you know what things are for and 'requirements' that you need to do things. There are WIKI, many threads, Youtube, and you can always ask a question here or on the PDX forums if you're not figuring something out on your own.
Youtube play videos, and the tutorial, help if you're completely lost. I'm one of those kind of folks who 'read the instructions when all else fails' and try to force the pegs in the wrong shaped holes first... but figured it out with the available tools above eventually.
VERY flexible game in the ways you can play or approach it to get the same end result - and can be modded or edited into all sorts of variants once you figure out what you like and don't like to do and for the mechanics of how it plays.
There are a lot of little features, but they don't go deep, and the learning curve is however long it takes you to just read whatever is relevant to what you're doing. The best feature of the game is probably the fact that every term is highlighted or underlined and simply hovering over it will tell you what it means, and you can even hover over other highlighted terms within that pop-up window.
So there's a lot you can learn about, but the game essentially will just tell you those things whenever you ask. Gameplay is mostly reading and answering questions, war is just advanced rock/paper/scissors with some math thrown in there as you're not actually managing troops, you're moving a marker around the map.
You don't have to dive deep at first. You learn as you go, and it does take a good 20 hours of playing to feel like you could play "hard mode." You will always be learning new thing, but that is the game.
the best part is it having a wonderful tooltip concept, where they constantly expand to explain anything you hover over.
That is how you should look at CK3, if it is sparking an interest.
What ever yo do, avoid CK 2, which was great for it's time, but is very archaic and outdated.
It will put off most new players, as CK 3 is a tremendous improvement. Featuring much more content on the base game. (Expect someone to potentially attack what I just wrote. The're a desperate bunch in rose-tint land. Lol)
As far as DLC, I actually recommend playing before getting any. As they more expand on things added in free updates. However, Road to power extends the gameplay loop into an amazing concept.