Crusader Kings III

Crusader Kings III

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mb3 12 ENE a las 11:43 p. m.
Is there any point to growing your Onigers to 3/3
I don't see any improvement in the amount of siege damage they do every day, it just costs more money. Am I missing something?
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Mostrando 1-8 de 8 comentarios
KingKickAss 13 ENE a las 1:22 a. m. 
They do increase the siege progression, yeah. 3/3 would be triple the value of 1/3.
Half-lidded Bruiser 13 ENE a las 2:52 a. m. 
No, because "onigers" become obsolete. Stack armored foot-fetishists, anyways, just lean on the martial perk that gives them siege progress.
armyissue69 13 ENE a las 9:24 a. m. 
YES OF COURSE. They are CHEAP and it's not even about the cost. 3 onagers will complete a siege quicker than 1.

I can't even begin to tell you how many battles/wars ended because I completed a siege before the enemy with enough time to arrive at their siege and kick tails.

Of course Onagers will be phased out but, there are more important things to unlock before the next siege weapon and unless its selected as the "exposure" fascination, I would work battlements 1st followed by burhs, manorilism and the bottom right that adds a slot. :)
Razorblade 13 ENE a las 12:13 p. m. 
Every type of siege MAA is effective up to a certain Fort Level; you get a large penalty to siege speed if you lack at least one unit of the correct siege MAA.

If I had to guess, you're seeing a big increase in siege speed, now that you have a siege unit, and can thus siege early game Castles at a normal speed, since your Onagers are effective against the given Castles' Fort Levels. Each Onager you add will increase the speed, but at .1 siege progress per unit, it's not a ton.

However, MAA stacks get larger over time, and you unlock better forms of siege equipment that add more daily siege progress per unit, so you'll start seeing more noticeable improvements. I always heavily invest in siege MAAs, because being able to take Castles in days instead of months makes a huge difference.
Última edición por Razorblade; 13 ENE a las 3:49 p. m.
VoiD 13 ENE a las 2:20 p. m. 
One way to play the game is by stacking knight bonuses instead of MAA, and having your knight stackwipe any army in the planet on their own, then use every MAA slot for siege weapons, enjoy the near-instant sieges.
dwarfpcfan 13 ENE a las 2:24 p. m. 
Siege weapons are definitely worth you should ideally always have a full stack of whatever siege weapon is the best you can get. It's night and day between having and not having siege weapons
Danny 13 ENE a las 2:45 p. m. 
Publicado originalmente por Half-lidded Bruiser:
No, because "onigers" become obsolete. Stack armored foot-fetishists, anyways, just lean on the martial perk that gives them siege progress.

There is a little known unique unit, that has 0.1 siege progress.
Combine it with a general with Sappers and it does as much siege progress as the lowest tier of siege weapons! XD
Outside of the early game you will want some siege weapons even with the sapper perk because high level forts will slow them down considerably otherwise, also siege units are required for wall breaches which can help sieges progress faster even without assaulting the fort.

Onagers you might not want to bother raising beyond size 3, but the later ones you will except if you are soon to unlock the next tier siege unit.
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Publicado el: 12 ENE a las 11:43 p. m.
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