Crusader Kings III

Crusader Kings III

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Why doesnt the papacy own most of the kingdom of romagna in 867?
historically, an empire of the Carolingians *forgot his name* granted a few duchies to the pope as a gift, and this was before 867. i noticed the mod "the catholic trinity" does this more accurately, but that mod is confusing as hell, and is very ui focused. i hope paradox changes this atleast
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Showing 1-8 of 8 comments
If it bothers you you can edit a start and use it for your games. An edit/debug command will change ownership, culture, or any manner of attributes of any county, land, or title... and doesn't touch UI.
Last edited by jpcerutti; May 18 @ 7:50pm
Razorblade May 18 @ 10:13pm 
I would guess it is meant to reflect how little power the Pope held outside of the immediate region of Rome during the period. Sure, a foreign conqueror "legally" bequeathed much of central Italy to the Pope, but that didn't mean a lot when the Pope couldn't even control local Roman nobles (see: the "Pornocracy").

The Papal State as a sovereign entity didn't really begin in earnest until the Gregorian Reforms in the mid 1000s, and that's just political independence, not territorial control. Most of the outlying regions of the Papal State didn't come under direct Papal control until the Renaissance.

Considering all of that, the Pope being the de jure, but not de facto, ruler of the Kingdom of Romagna seems quite appropriate.
Cole May 19 @ 8:51pm 
Originally posted by jpcerutti:
If it bothers you you can edit a start and use it for your games. An edit/debug command will change ownership, culture, or any manner of attributes of any county, land, or title... and doesn't touch UI.
well.. how the hell do you pull up console commands
Bodhi May 19 @ 9:05pm 
Be Aware - console command changes the Game Save so that it no longer has achievements. If that is something you are collecting etc.

I tried it to add some extra coin for my game start.

Unfortunately even editing the Save File to change the "can_get_achievements=no" back to "can_get_achievements=yes" does result in Achievements available again in the save game menu; however, my game then presents me with a BLANK MAP when I Continue that game again.

So I gave up, according to the posts it should work. Dunno maybe game version changed that.

<edit typos>
Last edited by Bodhi; May 19 @ 9:08pm
Sol May 19 @ 9:46pm 
I advise you learn CK3 Modding. Before you get too "NO WAY MAN", it's easy. The first thing to know is "What type of mod do I want to make?" and "What are the steps involved?"

In this case, it seems like you just want a few small changes in the starting bookmarks.

You just need to set up a few easy files and folders.
This should be easy - in the bookmark, province, and history is the information for which character starts with what title (or has what title in the year), along with that person's liege (if applicable), culture, government type, religion, etc.

It takes about the same effort as really getting solid with console commands, but the difference is that you can make a LOT more changes, in a less intrusive way, that impacts all future games, not just the current one, and it gives you a skill you can use to make the game how you want it.
Originally posted by Cole:
Originally posted by jpcerutti:
If it bothers you you can edit a start and use it for your games. An edit/debug command will change ownership, culture, or any manner of attributes of any county, land, or title... and doesn't touch UI.
well.. how the hell do you pull up console commands

I could walk you through it, but the CK3 WIKI page does that AND lists (almost) all the possible commands if you want to use it for all sorts of editing. That is:

https://ck3.paradoxwikis.com/Console_commands

If you have issues I'll try to help.

As Bohdi pointed out, it does disable achievements *unless* you go through the process of making it a modification file instead of just editing - but if you're achievement hunting I'd just keep a vanilla game FOR that purpose in some version you like. Mods, save games, etc. have to be tinkered with every update (and some hotfixes) to keep any save game, the game itself, AND your mod functional as the game updates - or the save becomes unusable/the game will not load. Editing can be done without that issue.
Last edited by jpcerutti; May 19 @ 9:58pm
Sol May 19 @ 10:11pm 
Use mods instead. Modding is a skill that many games support, and games like this are easy. Just like the gameplay, the modding has a very steep learning curve but also very little depth overall and is easy to get used to.

The basic gist of what you would be doing is making tiny adjustments to who controls what territory at a start date. It really doesn't get much easier.

Oh, and you will generally be good for achievements with mods unless:
1. The mod changes a gamerule which disables achievements (not all of them do).
2. The mod uses console commands for its functions.

NOTE: Some mods kinda migrated the debug'/test "cheat" character interactions and decisions out of the debug area and into the non-debug area for use in normal gameplay. Also, not all cheat mods actually use console commands for the dirty work. Most don't.
jpcerutti May 19 @ 10:18pm 
Originally posted by Sol:
Use mods instead. Modding is a skill that many games support, and games like this are easy. Just like the gameplay, the modding has a very steep learning curve but also very little depth overall and is easy to get used to.

The basic gist of what you would be doing is making tiny adjustments to who controls what territory at a start date. It really doesn't get much easier.

Oh, and you will generally be good for achievements with mods unless:
1. The mod changes a gamerule which disables achievements (not all of them do).
2. The mod uses console commands for its functions.

NOTE: Some mods kinda migrated the debug'/test "cheat" character interactions and decisions out of the debug area and into the non-debug area for use in normal gameplay. Also, not all cheat mods actually use console commands for the dirty work. Most don't.

I'd of pushed modding more, but if the issue is 'not sure how to enable debug/edit' I'mna recommend tiny steps first. :)
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