Crusader Kings III

Crusader Kings III

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How in depth is the RPG aspect of this game?
I understand this is somewhat of a "life simulator" game.
But how complex is it?
I know we can become a cruel ruler, execute foes and stuff.
Does the world actually "perceive" you as cruel? Do people "fear" you?
Can you actually feel powerful through your actions?
Naposledy upravil Jun; 7. dub. v 8.01
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Zobrazeno 16 z 6 komentářů
Jun původně napsal:
Do people "fear" you?

https://ck3.paradoxwikis.com/Attributes#Dread
all of the above
Skard4Lyfe původně napsal:
all of the above

Ain't no way
yes you can do all that you can even open a bank and be an evil medievel banker
It's pretty complex. Too complex to explain it all. But you can be nice, you can be evil, you can form a witch coven, you can hold a feast and murder all the attendees.

How you play is very RNG though up to a point as it really depends on what traits your character gets. You have some control over that if you raise your own kids, but it's still partly random.

And all your traits have an effect on other characters. They'll either hate or like you more. And the events you get and what choices you can make also depends on your character traits.
And with dread you can have others fear you. It has it's pros and cons of course
It's like a strategy game, heavily based on "create your own adventure" concepts.

You have traits, perks, buffs. You utilize these in events that happen and the other mechnics.

You are building your dynasty, so it's more than just the character you are playing, as they will eventually die. It's also your heirs.

There are "lifestyles" that kinda work like a class, but you can jump around. They are based around the stats. Each one has 3 paths, and those often have several branches.

IE: Getting far in the Chivalry path of the military lifestyle, builds on your knights potential. With branches that help with courting and prestige.

As the game develops, there is just so much being added. They come in a few forms. Mechanics, new depth to the RPG mechanics.

so even what it is today can continue to evolve.
Naposledy upravil Abacus; 7. dub. v 17.10
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Zobrazeno 16 z 6 komentářů
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