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No mods. Different location of players.
If one starts a new-game it doesn't go out of sync, however if one loads this save it goes out of sync withing the current ingame month with the living character desync.
What seems to prevent a living character desync is nobody touching anything (and I do mean ANYTHING, not even looking at things, all hands off the mouse/keyboard) and then wait until the month rolls over to the next.
We usually start touching stuff at the 2nd day of the next month after a save load.
Note that this workaround only applies to living character desyncs.
So far works wonders, even with mods. I've yet to encounter any issues using this method. The game does crash from time to time, but, its CK3, there will be crashes anyway, so i dont know if they are correlated to the method used, or not. Altough, a dire warning, if any player after that desync, presses ESC button - the game will close, as it will close the desync window. I had to block the ESC button with 2 toothpick to not press in impulsivly. So be weary off that
Upd: Typos
For the living characters one yes it works fine, but as said above. That only works for people who don't smash escape instinctively to close menus. The moment someone presses escape they disconnect. I wish the game would have the option to continue anyway like stellaris has.
It's why me and a friend just let it roll over to the next month + a couple of days, which so far has prevented it 100% for appearing for us.
Any other type of desync however will cause strange issues over time. Nor do either ways to circumvent them work properly for them.