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I used to be a guy who'd make a custom character like the King Arthur dynasty or some lost roman legion somewhere...I revived the Merovingian dynasty once...
Now I am on the weird feel of wanting to hybrid weird stuff...Greeks w/maghrebi and then butr for a culture with +2 Heavy Infantry, +2 Heavy Cavalry, decreased maintenance costs, katphracts, mubarizum, and desert ribats ( a good desert light cav unit there too)...Empire of Magreb is a nice niche empire.
You could try for an all cavalry set up, horse archers, heavy, light cav, camels, and if you're really special....elephants.
There are a ton of things to do, you might just be a bit bored and need to play some AC: Odyssey for an actiony play through ;)
Conquering half the world is easy enough, but try raising 100 Runestones in 200 years, or taking over all the backwater islands in the world while economically supported by only those backwaters, and you're starting to get into some real challenges, especially if you string multiple together in one playthrough. You may not get a full 600 year playthrough out of it every time, but you can get some high intensity play out of it regardless.
Switching to new characters on death frequently can also be good fun; it's all of the joy of a fresh start, but you've set up a world state that may give you more trouble than any of the initial ones.
(DLC also help)
so basically what im saying is im just watching numbers go up with the odd event popping up here & there with little to no interaction
pretty boring
absolute snooze-fest so far...... zzzzzZZZZZzzzzzz
Domain penalty: -3 (not as bad as it sounds, forces you to have to actually interact with vassals instead of just personally owning everything, also affects AI characters)
Realm stability: Lowest (also affects AI characters, which can be good or bad)
Religion and culture to slowest speed of conversion. (You can't just flip counties you conquer to love you within 5-10 years)
Enclave independence: Whichever one causes separated realms counties to become independent on succession (whichever is hardest), it means you have to grow gradually and can't just skip over territory and take the ones for yourself that are most appealing (gold mines, high development, etc)
I hardly have any 'downtime' because I'm constantly trying to set up marriages and keep my realm held together. You still have those times when you have rulers who are so loved that you really can't mess things up unless you're deliberately trying, but in your case, I'd say it's time to make it a bit more challenging.
It's jarringly lacking still compared to CK2 and not in a "look at how many DLC there is!" but in the game being both challenging and fun. Other character's in CK2 act and react far better according to their traits; every CK3 character is exactly the same bowl of white race with a bit of garnish thrown on top.