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Seriously about 7 baronies per county, about 7 counties per duchy, at least 12 duchies per kingdom, and most kings have 2-4 domain limit. All of that with the only current way to expand being claims, and duchy+ titles require personal ownership of their De Jure capital. I don't know enough about GOT to know if the map depictions are accurate or bloated. However the whole point of the GOT series is that the closer you get to the top liege the more cutthroat keeping your power is. In the current state someone would have to develop a full blown rebellion with most of the vassals involved to have a chance at a king+ title, and the lore says multiple times the situation at the very least could be far more chaotic. All that could be fixed by giving everyone conquest war options which would be canon, or making schemes including fabricating claims somehow easier which would also be canon.
The mod has a lot of potential once the above hiccup is fixed. GOT lore says the noble family that created the Iron Throne title did so by unifying the realm through conquest from the back of the biggest dragon the world has seen. That dragons have dwindled in size from being comparable to mountains to being comparable to house cats. That there is some secret involving intense heat at a key moment which is critical for the growth of dragons. So it is possible for the GOT mod to feature a dragon breeding program where we learn what is required to maintain them.
Another key example of the fantasy elements is the White Walkers. Due to the presence of the White Walkers north of the main story area harsh winters which can last for years plague the people. There is talk of food shortages, and freezing in homes during these long winters. The actual invasions from White Walkers are so bad there is a giant wall, and criminals recruited to man it just to prevent surprise attacks. It is mostly criminal as even with generations between attacks few people want to willingly man this defensive point. White Walkers themselves are a band of liches who summon armies of frozen undead. They along with their army are vulnerable to fire, obsidian which the world calls dragon glass, and Valerian steel. Nothing else will really slow them down as even an arm cut off an undead by something else will still seek to strangle people. Currently no one knows how to smith new Valerian steel, and it currently found as heirloom swords from most old houses. Which is a key indicator that the current upper crust where not always the same.
Sorry for the wall of text.
So too with RIE setting during the Kinstrife in the South and in the North the splitting of the Empire of Anor into Cardolan, Rhudaur and Arthedain.
Vastly better for gameplay, but no readily identifiable characters for normies. The trouble is when the majority of CKs gameplay is about dynasties (poor or non-existant trade, battles or building) the hook of the relatable characters mostly wears off after one generation and you are stuck in the HRE with Catholicism... one world govt and one world religion is much fun in a ghame either
While also barebones, an early access version of After the End is on the workshop. it doesn't have a workshop image or description, but it is indeed the mod.
These and I'd mention Godherja and Guardians of Azeroth 2 as notable mentions too, but still early on in dev like most total conversions. Anbennar as well when it gets further along in development