Crusader Kings III

Crusader Kings III

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Sverd Feb 16 @ 11:24am
Adventurer sucks.
On my third adventurer playthrough and I can safely say this gamemode absolutely sucks. It bewilders me how there are so many people who love this mind numbingly boring playstyle of clicking through the LITERAL EXACT SAME FIVE CONTRACTS which are, if you're LUCKY, flat skill checks to see if the fishmonger of f**kingham has embezzled 3 coins from the duke, and if you're unlucky, bland, flavorless scheme contracts that take a LITERAL IN GAME YEAR to complete. And when you finish them, you get 60 ducats for exceptional success, which is enough to upgrade half of one camp building or buy half of one 12 prowess follower in a tavern.

And if you want something relevant like becoming a conqueror when you go landed and start playing the actual game? Oh, you know... just participate in 12 wars, hoping you get faction contracts, hoping the braindead ally AI actually helps you, hoping the enemy liege doesn't accept faction demands, 12 f**king times, over the course of probably 2-3 decades bare minimum. Click spam the same repetitive flavorless nothing contracts, upgrade camp, get OP, get nine billion MAA somehow, become great conqueror at age 50, die 2 years later.

It's genuinely horrible unless you're trying to do something like be a missionary finding fun in converting people at your unique holy sites. As an actual part of the integral CK3 gameplay loop as designed, it is genuine dogsh*t. Sick of people defending this garbage mechanic that is simultaneously incredibly overpowered, completely flavorless, and unbearably boring.
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Jabroni Feb 16 @ 2:22pm 
Doesn't sound fun. I'm fine with vanilla on games pass
Abacus Feb 16 @ 3:22pm 
Originally posted by Jabroni:
Doesn't sound fun. I'm fine with vanilla on games pass
I would look at an actual review of it. It is a fantastic addition to the game-play loop and I won't play without the option.

This person's experience is based on emotion.

BTW, most the contracts are designed to be recurrent things, like collecting taxes.

My play with Adven. have been very rewarding.
Imo, you're not meant to be an Adventurer long term; as you stated, there's not enough content for that. Rather, it's something you do short term out of necessity, for a short term boost in power, or to get to a new area on the map.
Cinemax Feb 16 @ 6:48pm 
Become a prophet. Travel the world, convert all of Italy to Taoism, all while never holding a barony. This is the life.
It was sold as something to build mods around, a way to keep the same character and move on the map, and as a last ditch bottom rung to keep game over at bay if you wanted to face a few more equal challenges than stomp things.

With the DLC it does those things, with a few more than 5 contracts you can take, and there's other things you can do but the contracts as an adventurer. I have no idea how it plays without the DLC - but I'm sure it is lacking compared to with the DLC.

I have used it as the last ditch backstop picking rebellions/fights I could easily lose, to start dynasty branches in different county/duchies on the map, and to simply walk away from plagues for a while when I got tired of dealing with them.
Truth for Jesters! Jesters for Truth!
I absolutely love Adventurer starts when playing the Warcraft mod - I can't really imagine starting as landed any more. The vibe of starting as a questing adventurer scrub, making friends of all species, building a guild of bizarre people, and visiting all the cool/interesting places in the world before settling down and creating an empire is rad.

The only downside is that investing money in the camp feels horrible since it's all entirely gone and wasted once you get landed.
I personally never take schemes contracts, too long and unrewarding. Also, with Take the Custom Where it Comes you can hire regional MAA from every part of the map. Get elephants, cataphracts, varangian veterans, horse archers, whatever, grab the money, farm exp from points of interest, then conquer some kingdom or empire. Prestige skyrockets when you begin converting rulers into your faith.
Transport contracts as well as fight corruption are most easy money, I think.
Last edited by Inner Observer; Feb 17 @ 4:11am
By the way, they say, if you side with peasants in Fight corruption contract, you get the land and a nice trait when you win, should try it myself.
jackbpace Feb 17 @ 11:59am 
I agree that it sucks
Cian Feb 17 @ 12:16pm 
If they would just fix the bug that prevents you from ever offering assistance again after doing it once, the mercenary playstyle would be great. As-is, I find myself joining random wars for free constantly because actual jobs don't come up enough and I can get my money as freebooters from looting the dead.

It definitely needs a balance pass, though. It's kind of silly that you can travel around as a ridiculously overpowered merc band with enough troops to wipe out empires, without paying any upkeep, and reinforcing them fully just by visiting any random castle (once you get maxed fame or devotion, you can fill your units instantly with either of those options).
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Date Posted: Feb 16 @ 11:24am
Posts: 11