Crusader Kings III

Crusader Kings III

View Stats:
monicaida25 Mar 12, 2022 @ 7:19am
advices to reform religion?
I am about to reform Bori, but which Tenets would be more advisable? this always leaves me very indecisive, I was thinking of combining communal identity + Mendicant preachers + Ecclesiarchy + fundamentalist doctrine.

With this combination, I could convert counties very quickly and just by having all the holy sites, the fervor is almost limitless... but maybe I'm completely wrong, maybe none of this is necessary for some reason... Any advice?

For now I am playing with Kanem-Bornu, I only have the de jure territories of this empire.
< >
Showing 1-6 of 6 comments
When the faith gets large enough, Ecclesiarchy won't save you. You'll still get heresy events.
Do whatever is fun. This game is trivially easy as it is, there's no need to powergame every decision. For the record, Mendicant Preachers is an excellent tenet. Ecclesiarchy and Communal Identity are less impressive.
monicaida25 Mar 12, 2022 @ 7:49am 
Originally posted by Half-lidded Bruiser:
When the faith gets large enough, Ecclesiarchy won't save you. You'll still get heresy events.
Do whatever is fun. This game is trivially easy as it is, there's no need to powergame every decision. For the record, Mendicant Preachers is an excellent tenet. Ecclesiarchy and Communal Identity are less impressive.

the game is easy, everyone says that, but it's tremendously difficult for me... EU4 is infinitely easier for me (as strange as it sounds xD)
Mati_Lublin Mar 12, 2022 @ 8:56am 
Very good tenets:
- mendicant preachers (good for large, expansionist realms)
- esotericism (convert piety to learning lifestyle points once every few years + nice virtue)
- astrology (random lifestyle bponus once per decade)
- communion is good for excommunication (spiritual HoF) and indulgencies (temporal HoF)
- legalism (good for elective monarchies)
- pursuit of power (conquest CB and invasion CB)
mr_pan7s Mar 12, 2022 @ 9:03am 
i just finished mother of us all. i made myself the bori head of faith and did communion for all that free money. i was in the red most the game but i was still making thousands from those church donations. and pursuit of power. makes it easier to conquer large areas of land if you can invade a kingdom once per character on top of a possible holy war for kingdom but with the invasion the other members of their faith wont join. and i kept one of the tenents for flavor was a wise or mystic one i don't recall
Talist Mar 12, 2022 @ 2:47pm 
For Mother of Us All, I built a similar religion, but as righteous instead of fundamentalist, and added the tenant to sanction false conversions. With that, often times when you have old Bori heresies, you can just click the decision to let people reconvert and most of the counties will immediately flip back. It helps remove the tedium of having to manually convert counties back. Also, if you set it to equal gender laws and make all adultery criminal, you'll often have times where one of your vassals is in an affair with another vassal, letting you instantly imprison them both and ransom them/strip their titles. Great for realm management and generating cash flow. Bonus points if you add the tenant that makes lustful a virtue, because that's just hilarious to me.

Personally, I wouldn't recommend communal identity because the vast majority of counties you're going to convert will not be your culture, and they're very unlikely to flip to it. Ecclesiarchy is quite good in my opinion and will help keep your fervor high, thus speeding up conversions and preventing heresies.
Dumah Mar 12, 2022 @ 7:03pm 
Communal Identity is a noob trap, you should never take it and get rid of it ASAP. Unless you are RP'ying some ethnoreligious stuff.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Mar 12, 2022 @ 7:19am
Posts: 6