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War score represents resources the enemy has left to defend their claim with. Sure, you only want a little county, but you're fighting a big empire for it. Taking that one county leaves them with a whole slew of other counties worth of reinforcements to take it back with. I have been on both ends of a war that goes poorly for the defender in the first few months, then turns around a year later after the defender has time to replenish their troops and make a push back into the county.
The EU4 system represents a much different time, when centralized empires waged war to determine how borders were drawn. CK3 represents a time when counties were pieces of real estate. If you don't force the enemy to acknowledge your claim, you don't get the title. And how do you force them? By beating them until they have nothing left to fight you with.
Did Paradox say they're fixing abductions? This should've been picked up during QA.
Their are plenty of problems with CK3 but warscore is not one of them....
War in CK3 hasn't changed its still just as easy as it was in CK2
100= Capturing Enemy leader
Siege down enemy capital give good chance at capturing enemy leader and ending war...
Fight an army led by enemy leader again gives a good chance at capturing him and ending the war....
Otherwise the TARGET of the WAR is what MATTERS....
If your fighting for the county of Cornwall then you need to seige down the county of cornwall or you will never win this war unless you capture the enemy leader.... Any other siege is not importatnt it will generate a little war score sure! Just like wining battles generates a little war score....
but holding the TARGET of the WAR... Creates Ticking War score and if you don't siege down anything else you could disband your army and just wait for the score to tick too 100 providing the enemy doesn't resiege it.....
its honestly a very simple system! And nothing like Stellaris in the least bit.....
You may have had the Peacemaker perk. It lets you sue for peace at 90%.
Also, you can abuse literally any game. There's no such thing as a game without any exploits. Generally, if you abuse an exploit in any game, it's not fun for very long. This is why I deliberately ignore exploits unless the AI is also using them, at which point they need a fix immediately.
I would agree - in fact I never had to occupy all holdings of any empire / kingdom. Even without abusing abductions and without rushing for capital - a single victory in battle will give you a lot of points, then occupation of war target (-s) plus a few more holdings.
My guess OP is either running from enemy armies or loosing / barely winning battles.
That wasn't exactly a "County war" was it?
I have debug on, not to cheat, but to keep an eye on all the buggery going on. But yeah, abduction is broken af... Some skill traits can be broken af as well. Such as the one where you get random skill point from friends and even more from children.. Now just befriend your children and create a ton of them and you end up with sky high stats.
nope, i'm doing good, things are just too... slow ? to cross half of the world to go siege that capital, while having wargoal occupied and ennemy's army shrecked, that's silly...
there is no power comparaison...
i get that ck3 is not a worldconqueror game, but still, having only "conceed", "white peace", and "100% warscore win" is a lack of deepness for me...
This current situation is just gamey. A bit like in Total War when you have destroyed your enemy to their last settlement and you offer to vassalise them - and they reject you every time. Just not realistic.
LOOOL. War was going for multiple years or even DECADES in medieval. Currently wars are already insanely fast to make gameplay more fun.