Crusader Kings III

Crusader Kings III

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ikko Sep 14, 2020 @ 7:42am
Playing as Rurik in 862: Convert to local religion or keep Norse?
I'm not sure what the 'best' unreformed pagan faith is or what the differences between them are, does anyone have cliff notes on whether norse, suomonnesko or slavic faith is the best for an early tribal start?
Originally posted by Harris:
Historically speaking, Rurik was Norse but when they settled lands of Kievan Rus they adopted Slavic culture and religion. Then after a while they were deciding what religion to adopt among the established ones - both to unify the tribes and from the political / diplomatic perspective. And Orthodoxy was an obvious choice because Byzantium.

I'm happy to say that everything mentioned works really well in the game.

When you are the only Norse guy and most of your lands are Slovianskian, it makes more sense to convert yourself than to convert them.

After that, Orthodoxy is by far the best possible choice of religion for Russia because of Byzantium. There is world of difference between going Orthodoxy vs staying pagan.

If you're pagan, you're on your own, and other realms get to declare holy wars on you. While theoretically manageable, you have enough enemies in that part of the map as it is (Khazaria, for one) even without Christians declaring on you.

But if you're Orthodox, suddenly Byzantium likes you a ton, willing to marry their princesses to you, willing to send their 40k doomstacks to fight your wars for you. And no Christian can declare a holy war on you. Same time, because there's no other Orthodox in the region outside of Bulgaria, you get to declare holy wars on all the tribals around you and accumulate a lot of lands in a short time.

With that out of hand, let's talk pagan religions. It's harder to reform them because you need to hold 3 holy sites, for Slovianskian that means controlling Russia, Ukraine and Poland, so quite a bit of land. This might take time making you lag behind in terms of technological advancement. But if you manage it then you can adopt some tenets that are unavailable to Christians (Human Sacrifice the most prominent example).

But for early game - Norse paganism is good because of how it encourages military expansion. Human Sacrifice also allows you to get a lot of piety from prisoners if you decide to go the pagan reforming route.

So generally speaking, in the beginning I'd advice you to stay a viking - throw your weight around, make use of the fact you can have concubines, raid England and France for tons of gold you will use later on when going feudal. And then, settle down, convert to Russian, go Orthodoxy, enjoy your friendship with a superpower.

Alternatively, you could try forming a somewhat of "vikings league" by staying Norse and being friends with your kin in Sweden and the like. But feudal is better late game because of insane buffs your troops can get and last but not the least primogeniture, so viking is definately not a stage you're looking to stay in forever. Just make the most out of it before moving on. Hope that helps.
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Harris Sep 15, 2020 @ 8:49am 
Originally posted by corisai:
strategic resource - iron

And I really think the game oversimplified the economical aspect as all wars were driven by the desire to get lands, resources, markets and the like, and the whole "holy" or "dynastial claim" nonsense was nothing more than the way to legitimize said wars.

As for the vikings, I always explained it with the fact their land and climate were not exactly prosperous, so they were driven by that "we do not sow" mentality, having to raid and capture what they needed instead of producing it.

Their focus on warfare in turn meant better advanced in metallurgy, weapon making and whole shebang. Like someone said in a thread about vikings OP, there's nothing too glorious for the people skilled in warfare to harrass some farmers and monks at the coast of England.
corisai Sep 15, 2020 @ 8:52am 
Originally posted by Harris:
So the way they have it right now in the game (King => Tsar) makes no sense.

Currently in game Tsar => Emperor.
Harris Sep 15, 2020 @ 9:36am 
Originally posted by corisai:
Currently in game Tsar => Emperor.

East Slavic

Ilmenian
Russian
Severian
Volhynian

Baron
Baroness

Count
Countess

Grand Prince
Grand Princess

King
Queen

Tsar
Tsaritsa

They have Tsar instead of Emperor for empire level and King for kingdom level, so there's that.
Yaldabaoth Sep 15, 2020 @ 9:59am 
First answer starts with the word "Historically". I laughed.
Harris Sep 16, 2020 @ 12:17pm 
Meanwhile I thought of some benefits to actually reform Slovianskan instead of going Orthodoxy as Rurik / Russia.

1) You get to build a temple in Kiev as that's holy site for Slovianskan. Temple gives you good bonuses both county-wise and realm-wise - and really diverse ones, from more taxes to faster development to more faith and renown per month to knight effectiveness and so on.

Meaning if you're planning to focus your domain on earning gold the temple will really help you with that especially stacked with tax collectors. It's no diamond mines of Ellur, but it's something.

2) Probably the most powerful boon of reforming Slovianskan is you keep theocratic holdings yet no head of faith. In practise, that means you are encouraged to build temples everywhere throughout your empire as realm priest is your direct vassal. And you don't need his approval either - just imprison and banish him every once in a while to get from 10k to 50k gold he accumulated. Sounds very OP and broken. And there is no repercussions outside of losing a level of devotion which isn't really relevant outside of improving relations with the clergy which you don't need anyway. You'll have no patriarch so noone to excommunicate you.

3) Obviously - an opportunity to tailor your tenets/doctrines to suit your vision/playstyle instead of making do with what you've got.

4) You can do eat the Pope challenge.

Now let's compare this to what Orthodoxy brings to the table

1) Much easier to adopt, under some circumstances as little as 250 faith, so can be taken early so you advance in techs faster.

2) Gets you Byzantium as allies with 40k deathstacks to fight your wars. Theoretically at some point I can see them willing to marry your daughter matrilineally so you take over the whole Byzantium if you want.

3) Gets you the Patriarch who you're able to milk for gold as long as you've got some piety and he likes you.

4) Prevents Christians from declaring holy wars on you meaning tribals are gonna be pretty much your only concern for the most of the game.

So long story short, I still think Orthodoxy brings more to the table for Russia, even though reforming Slovianskan is also decent with its own benefits.
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Date Posted: Sep 14, 2020 @ 7:42am
Posts: 20